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1. Curse Room doors hurt player two, even when leaving through a secret room next to the curse room (so no spikes, but player 2 takes damage for leaving)
2. We think creep wasn't hurting player 2, but we're not 100% sure.
3. When we had the Sprinkler item, it spawned in every room without us using it, we just had to hold it.
4. Player 2 started as Eden with Infestation 2, but no spiders were generated for either player.
5. If player 2 is holding multiple trinkets, and they want to drop them, they don't all drop at once and must be dropped individually.
I think that's everything, and thank you for making this mod, it's been a ton of fun and I'd recommend it to anyone!
When player 2 joined, my consumables changed (Player 1 was isaac, player 2 was cain and there were 0 bombs, keys, and coins)
After reviving Player 2, they lost their orbital (ball of bandages level 1)
Also, if possible a setting to change how much HP a revived player starts with (Like start with all containers filled/3 soul hearts instead of just 1/2 a heart), and maybe a setting so that all dead players revive at the start of a new floor, so that people don't have to sit and wait for you to finish in order to play again because sacrifice rooms are not spawning.
Still way better than the silly co-op babies we got without it!