Space Engineers

Space Engineers

[OBSOLETE] Smart Turrets
Nolo 18 Dec, 2017 @ 2:12pm
Question about multithreading.
Are you able to improve any more core game features like this mod? such as offloading to other cores? as people can get a E3 E5 server with ddr4 for cheap with plenty of cores to off load functions to.
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Showing 1-6 of 6 comments
Jimmacle 18 Dec, 2017 @ 2:17pm 
Multithreading isn't magic or easy, and if it was easy to do so Keen would have done it already. Mods don't really have enough access to the game to properly fix the awfully intertwined gamelogic that can't just be ripped apart and dropped into threads.
Nolo 18 Dec, 2017 @ 2:21pm 
Yeah i get that i am not five. but i had no idea it was that bad still. no wonder this game runs like ass stil.
Jimmacle 18 Dec, 2017 @ 2:30pm 
That bad? This mod probably adds more overhead than the vanilla targeting. I'm trying to make sense of the code and plan to leave a comment with more than a few performance improvement suggestions.
Nolo 18 Dec, 2017 @ 3:01pm 
i was not talking abour your mod i was talking about keeens code. what you have done is quite nice.
Jimmacle 18 Dec, 2017 @ 3:02pm 
I didn't write this mod :P In fact I just posted a discussion pointing out some serious performance issues the author needs to look into.
Zelious  [developer] 18 Dec, 2017 @ 5:24pm 
Jimmacle is correct, this mod is far more performance hungry than the vanilla targeting even with multithreading, and Jimmacle is also correct about it being difficult, I spent ages trying to figure it out (But I'm not the best programmer so it also likely took longer than it should). I can only imagine how difficult it would be to properly multithread most of the game! Even then, it's not magic! ;)
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Showing 1-6 of 6 comments
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