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With it activated, I can't install medical ribs on humans or androids. Orassans still work though.
That's extremely odd. There is nothing I did that should even interact with EPOE that the base game doesn't do already. All the body parts are copied 1:1. Thank you for the report and I'll add it to the known bugs list and see what I can do.
I added Syntho to one of my existing modded games, along with a bunch of other mods at the same time. Didn't notice for a while, and then I couldn't figure out why I was no longer able to perfore rib surgeries on humans (as radium bullet said, orassans could still have them). After reading his post, I removed Synthos to test it out, and what do you know, I gain the ability to perform rib surgery on humans again.
I also had the problem that I couldn't peform any EPOE surgeries on a Syntho, dunno if that was related or a seperate issue. I could install ordinary bionics onto a Syntho, but no advance ones of any kind.
The retarded part Enargo cannot be fed like a normal meal. Colonists do see an incapacitated Synthol by maluntrition but keep dumping ordinary food at them. This problem needs an urgent fix.
Also need to change the diet description in the interactive description of the race menu, so the newcomers to Synthols will not be confused why their thynsols are dropping like the bag of bricks due to malnutrition and others feeding them wrong type of food.
Perhaps also have Enargo blender being able to create lavish meals. It is a bit annoying trying to accomodate Synthol that have Gourment trait.
Lavish meals are made with E-Milk and Mini Enargo from E-Cows and E-Gazelle.
That is quite difficult. Rather if Enargo Blender used substantially more "conventional" resources, rather than hard to obtain and work intensive (have to keep in mind that the vast majority of the colonies are normal human dominated, therefore it create serious "schism," when human or conventional eating colonists of other races now have to divert their workload to feed one or two even three synthols, or even worse having those minority synthols now have to basically dedicate their entire colony lives to their personal survival and contribute very little to the colony overall).
This is great race mod. - Unique, but it does have serious room for improvement. One of them I would highly suggest is to get rid of E animals entirely and use normal animals. Have Enargo blender make Enargo Meals A LA Robocop food style, and increase Synthol's hunger tolerance range at 1.5 or even at 2,0 of a conventional human. That way Enargo problems will be curbed to some degree.
And if you could feed syntho lavish or even normal meals by converting human food, it would make them just humans that you have to cook food on a different stove with.
Thank you for your constructive criticism. I appreciate everyone who gives feedback. Syntho is designed to be hard, like the base game. Some have even said that it is too easy to feed a colony of Syntho. For this reason, I feel that the balance is in a good place. That being said, you have made me start thinking about combining the animals into one animal to simplify things.
Lore wise, it doesn't even make sense for a human colony to devote more than a small field for Enargo or just use only the blender to feed a Syntho anyway. They are working class and considered sub-human by most. That of a dog. You wouldn't feed your dog a steak when you can barely get enough food for yourself.
The problem is at the moment, providing nourishment sources (especially with no water no life mod) with very few synthos in your colony is the challge. I understand "the hard part" and that they meant to be hard, but at the moment first of that Enargo (if I am correct) can only be grown by Synthos.
Here is my current personal example. - I have only one female syntho in entire colony. She is have "gourmet trait", psychic sensitive, and xenophobe. Not only everyone friggin hates her in the colony, but feeding her isn't just basic challenge. She is became fking liability, with the only person who can feed her self and make food for herself. Good thing her cooking is pretty high.
But instead of having "Sub-Human/Slave robot thing magig" I got "Dead Paperweight" - no more no less. This needs to be addressed. I already have the rest of colonists tending to huge fields of conventional food and hunting. I cannot divert others just to feed one prissy little princess that is "slightly" better in physical work (and her ENTIRE workload consist of tending to her own substinence and provides ZERO contribution to the colony) that is xenophobe (she is basically rival to almost everyone in the colony and that is after being rescued) and always complains about food since Enargo Lavish meals take serious effort to make (gourment trait). I literally consider of arresting and executing her, or wish there was some way to exile colonists.
There is hard and there is ludacris. There's need for the tuning of this mod.