RimWorld

RimWorld

Syntho
Skylor Beck  [developer] 17 Dec, 2017 @ 9:09am
Bug reports
Please post any bugs you have encountered here and any information related to them.
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Showing 1-15 of 79 comments
Radium_Bullet 19 Dec, 2017 @ 2:13pm 
Activating Syntho mod (I singled it down to this mod by activating/deactivating non-savebreaking mods one by one) seems to have trouble with EPOE.
With it activated, I can't install medical ribs on humans or androids. Orassans still work though.
Last edited by Radium_Bullet; 19 Dec, 2017 @ 2:15pm
Skylor Beck  [developer] 19 Dec, 2017 @ 4:13pm 
Originally posted by Radium_Bullet:
Activating Syntho mod (I singled it down to this mod by activating/deactivating non-savebreaking mods one by one) seems to have trouble with EPOE.
With it activated, I can't install medical ribs on humans or androids. Orassans still work though.

That's extremely odd. There is nothing I did that should even interact with EPOE that the base game doesn't do already. All the body parts are copied 1:1. Thank you for the report and I'll add it to the known bugs list and see what I can do.
Winter 20 Dec, 2017 @ 10:06pm 
Love this mod, brings a great aspect to the game! One question though, is the plant supposed to grow so slow? My characters start to starve before the plant even reaches half way grown.
Skylor Beck  [developer] 21 Dec, 2017 @ 4:03pm 
Yes they are supposed to grow slowly. Originally, they grew far too fast and made food trivial. And before I was using the 44 meals default start, which if you planted immediately after landing would BARELY get you by. I upped the starting meals to 100, which should give you enough time to get some food. Did you start with 100? If you not, when did you start your save?
KramAge 29 Dec, 2017 @ 4:17pm 
Originally posted by Radium_Bullet:
Activating Syntho mod (I singled it down to this mod by activating/deactivating non-savebreaking mods one by one) seems to have trouble with EPOE.
With it activated, I can't install medical ribs on humans or androids. Orassans still work though.

I added Syntho to one of my existing modded games, along with a bunch of other mods at the same time. Didn't notice for a while, and then I couldn't figure out why I was no longer able to perfore rib surgeries on humans (as radium bullet said, orassans could still have them). After reading his post, I removed Synthos to test it out, and what do you know, I gain the ability to perform rib surgery on humans again.

I also had the problem that I couldn't peform any EPOE surgeries on a Syntho, dunno if that was related or a seperate issue. I could install ordinary bionics onto a Syntho, but no advance ones of any kind.
Skylor Beck  [developer] 29 Dec, 2017 @ 4:35pm 
Okay that's all really weird and I'll work on that this weekend. Thank you for the reports.
Skylor Beck  [developer] 29 Dec, 2017 @ 4:45pm 
I suspect it's something to do with the "import human recipies"
Skylor Beck  [developer] 29 Dec, 2017 @ 5:37pm 
Hey so... yeah I forgot to re-enable import human recipies when I disabled it to fix another bug.... so that's fixed. It'll be in the next update.
Sid 30 Dec, 2017 @ 5:13pm 
My syntho won't eat any regular meals until they are bed ridden because of malnutrition and another colonist force feeds them a meal. My colony is in the boreal forest thus my colonists are unable to farm anything and lack the research to farm inside. My colonists are always either eating raw food or starving so they never have any time to research. Is there any way you could fix this? Is there a solution to this dilemma? *Edit* I just checked while she was on bedrest for malnutrition and injuries, there is raw meat in the freezer and a simple meal but it says there is no food available.
Last edited by Sid; 30 Dec, 2017 @ 5:40pm
Skylor Beck  [developer] 30 Dec, 2017 @ 6:27pm 
Syntho cannot eat anything but Enargo/Enargo Meals. They do not absorb nutrients from food like humans do and must eat the natural solar cell bulb found on the Enargo plant.
Caliell 30 Jul, 2018 @ 1:34am 
colonists cannot feed Enargo meals to Synthols. I have bedridden due to malnutrition Synthol and no one is capable of bringing meals to her. Obviously she cannot move to get the meals herself either. How do you solve this situation?

The retarded part Enargo cannot be fed like a normal meal. Colonists do see an incapacitated Synthol by maluntrition but keep dumping ordinary food at them. This problem needs an urgent fix.

Also need to change the diet description in the interactive description of the race menu, so the newcomers to Synthols will not be confused why their thynsols are dropping like the bag of bricks due to malnutrition and others feeding them wrong type of food.

Perhaps also have Enargo blender being able to create lavish meals. It is a bit annoying trying to accomodate Synthol that have Gourment trait.
Last edited by Caliell; 30 Jul, 2018 @ 2:12am
Skylor Beck  [developer] 1 Aug, 2018 @ 12:58am 
The food thing is a difficult issue. I haven't been able to nail down why they don't get fed properly when downed. In all my colonies, my syntho are force fed meals with no issue. But noted.

Lavish meals are made with E-Milk and Mini Enargo from E-Cows and E-Gazelle.
Caliell 1 Aug, 2018 @ 3:50pm 
Originally posted by ChadSexington:
The food thing is a difficult issue. I haven't been able to nail down why they don't get fed properly when downed. In all my colonies, my syntho are force fed meals with no issue. But noted.

Lavish meals are made with E-Milk and Mini Enargo from E-Cows and E-Gazelle.

That is quite difficult. Rather if Enargo Blender used substantially more "conventional" resources, rather than hard to obtain and work intensive (have to keep in mind that the vast majority of the colonies are normal human dominated, therefore it create serious "schism," when human or conventional eating colonists of other races now have to divert their workload to feed one or two even three synthols, or even worse having those minority synthols now have to basically dedicate their entire colony lives to their personal survival and contribute very little to the colony overall).

This is great race mod. - Unique, but it does have serious room for improvement. One of them I would highly suggest is to get rid of E animals entirely and use normal animals. Have Enargo blender make Enargo Meals A LA Robocop food style, and increase Synthol's hunger tolerance range at 1.5 or even at 2,0 of a conventional human. That way Enargo problems will be curbed to some degree.
Skylor Beck  [developer] 2 Aug, 2018 @ 8:36am 
Having the Blender do everything would be too easy. The point of having special animals is to make a Lavish meal be difficult to obtain. Having the blender make them would make it too easy to please them. The Blender is there to make paste meals that simply get you by in emergencies (suddenly obtaining a syntho, crop blight), the Enargo plant is there for primary food supplies and the animals are there for supplemental food and lavish meals. If you want a lavish meal, you have to work for it.

And if you could feed syntho lavish or even normal meals by converting human food, it would make them just humans that you have to cook food on a different stove with.

Thank you for your constructive criticism. I appreciate everyone who gives feedback. Syntho is designed to be hard, like the base game. Some have even said that it is too easy to feed a colony of Syntho. For this reason, I feel that the balance is in a good place. That being said, you have made me start thinking about combining the animals into one animal to simplify things.

Lore wise, it doesn't even make sense for a human colony to devote more than a small field for Enargo or just use only the blender to feed a Syntho anyway. They are working class and considered sub-human by most. That of a dog. You wouldn't feed your dog a steak when you can barely get enough food for yourself.
Last edited by Skylor Beck; 2 Aug, 2018 @ 8:42am
Caliell 2 Aug, 2018 @ 12:19pm 
Originally posted by ChadSexington:
Having the Blender do everything would be too easy. The point of having special animals is to make a Lavish meal be difficult to obtain. Having the blender make them would make it too easy to please them. The Blender is there to make paste meals that simply get you by in emergencies (suddenly obtaining a syntho, crop blight), the Enargo plant is there for primary food supplies and the animals are there for supplemental food and lavish meals. If you want a lavish meal, you have to work for it.

And if you could feed syntho lavish or even normal meals by converting human food, it would make them just humans that you have to cook food on a different stove with.

Thank you for your constructive criticism. I appreciate everyone who gives feedback. Syntho is designed to be hard, like the base game. Some have even said that it is too easy to feed a colony of Syntho. For this reason, I feel that the balance is in a good place. That being said, you have made me start thinking about combining the animals into one animal to simplify things.

Lore wise, it doesn't even make sense for a human colony to devote more than a small field for Enargo or just use only the blender to feed a Syntho anyway. They are working class and considered sub-human by most. That of a dog. You wouldn't feed your dog a steak when you can barely get enough food for yourself.

The problem is at the moment, providing nourishment sources (especially with no water no life mod) with very few synthos in your colony is the challge. I understand "the hard part" and that they meant to be hard, but at the moment first of that Enargo (if I am correct) can only be grown by Synthos.

Here is my current personal example. - I have only one female syntho in entire colony. She is have "gourmet trait", psychic sensitive, and xenophobe. Not only everyone friggin hates her in the colony, but feeding her isn't just basic challenge. She is became fking liability, with the only person who can feed her self and make food for herself. Good thing her cooking is pretty high.

But instead of having "Sub-Human/Slave robot thing magig" I got "Dead Paperweight" - no more no less. This needs to be addressed. I already have the rest of colonists tending to huge fields of conventional food and hunting. I cannot divert others just to feed one prissy little princess that is "slightly" better in physical work (and her ENTIRE workload consist of tending to her own substinence and provides ZERO contribution to the colony) that is xenophobe (she is basically rival to almost everyone in the colony and that is after being rescued) and always complains about food since Enargo Lavish meals take serious effort to make (gourment trait). I literally consider of arresting and executing her, or wish there was some way to exile colonists.

There is hard and there is ludacris. There's need for the tuning of this mod.
Last edited by Caliell; 2 Aug, 2018 @ 12:23pm
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