Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+5% Reload time
+20% Splash damage vulnerability on wearer
-15% Firing speed
+20% Fire damage on wearer
No random critical hits
Sure does look great but just was thinking that it could be a little more balanced with the stats :)
Yeap but i was thinking of this weapon more of a Escape weapon. With the +10% Damage you said would make it more of a offensive weapon and the +20% Fire damage with the southern hospitality would make you roasted N toasted XD
But i loved your idea of the weapon too man :D
That's why i asked for your opinions C:
Mini-crits on headshot
+25% accuracy
This would make it a more long range weapon, thus giving engie a long range solution to problems his shotgun and sentry can't deal with
i want it to be a "get away" weapon
Neil wants it to be a "offensive"
You want it to be a "Sniper" weapon.
Pretty gud. i just hope Valv adds this C:
Advantages:
When active:
Increases Sentry firing speed by 20% to all friendly Sentry Guns
+50% extra metal dispensing from friendly Dispensers to all teammates
+50% ammo dispensing from friendly Dispensers to all teammates
+100% heal rate from friendly Dispensers to all teammates
+50% Teleporter recharge rate
Disadvantages:
When active:
-40% clip size
-35% firing speed
-50% max secondary ammo on wearer
Marked for death, and for short period after switching weapons
+Increase Damage
-Clip size
+Fire rate
- maximum ammo
This would make a great defense weapon and scare demos spys and soldiers
+25% Move Speed
-20% Fire Rate
:5: Bullets in clip
+5 Max Health on every assist and kill
No Random Crits
Pros:
+20% accuracy
+40% reload speed
Cons:
7 bullets per clip
-10% damage penalty
-35% ammo from ammo boxes on wearer
So, how you like it? C:
+50% clip size
20% slower firing speed
Accuracy decreases as wearer becomes damaged
+30% reloading speed
-25% damage penatly
-10% accuray
no random crits
Mini-Crits on headshot
-40% firing speed
-30% reload speed
-40% clip size (7 bullets)
15 bullets per clip
+150% reload time
3 clips total
would be a scare tactic sort of weapon like jason said however with the increased reload and less ammo would require you to stay near your sentry and dispencer