Team Fortress 2

Team Fortress 2

The Landlord
Sparkz™ 2 Jan, 2015 @ 10:51am
Finally, a pistol.
Looks badass. Of course it needs stats so...
in my opinion it should be like this:
15% faster firing speed
5% extra damage
5% faster reload time
20% splash damage vulnerability on wearer
No random critical hits

Btw the name is cheesy...
Love to see your opinions C:
Last edited by Sparkz™; 2 Jan, 2015 @ 10:53am
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Showing 1-15 of 34 comments
Primordial Ooze 2 Jan, 2015 @ 11:40am 
+10% Damage
+5% Reload time
+20% Splash damage vulnerability on wearer
-15% Firing speed
+20% Fire damage on wearer
No random critical hits

Sure does look great but just was thinking that it could be a little more balanced with the stats :)
Last edited by Primordial Ooze; 2 Jan, 2015 @ 11:42am
Sparkz™ 2 Jan, 2015 @ 11:52am 
Originally posted by Neil_Goldis:
+10% Damage
+5% Reload time
+20% Splash damage vulnerability on wearer
-15% Firing speed
+20% Fire damage on wearer
No random critical hits

Sure does look great but just was thinking that it could be a little more balanced with the stats :)

Yeap but i was thinking of this weapon more of a Escape weapon. With the +10% Damage you said would make it more of a offensive weapon and the +20% Fire damage with the southern hospitality would make you roasted N toasted XD
But i loved your idea of the weapon too man :D
That's why i asked for your opinions C:
ZekeN0Tech 2 Jan, 2015 @ 3:13pm 
Only 7 rounds in magazine.
Mini-crits on headshot
+25% accuracy

This would make it a more long range weapon, thus giving engie a long range solution to problems his shotgun and sentry can't deal with
ZekeN0Tech 2 Jan, 2015 @ 3:14pm 
It's an M1911, so give it that extra damage feel
ZekeN0Tech 2 Jan, 2015 @ 3:14pm 
P.S. I would LOVE to see this in-game.
Sparkz™ 3 Jan, 2015 @ 2:47am 
Originally posted by Zekenotech:
Only 7 rounds in magazine.
Mini-crits on headshot
+25% accuracy

This would make it a more long range weapon, thus giving engie a long range solution to problems his shotgun and sentry can't deal with
Well we are getting some great ideas for this!
i want it to be a "get away" weapon
Neil wants it to be a "offensive"
You want it to be a "Sniper" weapon.
Pretty gud. i just hope Valv adds this C:
Savage Source 3 Jan, 2015 @ 8:02am 
- My stat idea -

Advantages:

When active:
Increases Sentry firing speed by 20% to all friendly Sentry Guns
+50% extra metal dispensing from friendly Dispensers to all teammates
+50% ammo dispensing from friendly Dispensers to all teammates
+100% heal rate from friendly Dispensers to all teammates
+50% Teleporter recharge rate

Disadvantages:

When active:
-40% clip size
-35% firing speed
-50% max secondary ammo on wearer
Marked for death, and for short period after switching weapons
Cranbury 3 Jan, 2015 @ 2:37pm 
I think it should be a scare tactic weapon with a clip that was able to lower the health of someone considberaly but not kill them from full clip so somthing like this
+Increase Damage
-Clip size
+Fire rate
- maximum ammo

This would make a great defense weapon and scare demos spys and soldiers
dis side (Banned) 6 Jan, 2015 @ 6:40pm 
+15% Damage
+25% Move Speed
-20% Fire Rate
:5: Bullets in clip
+5 Max Health on every assist and kill
No Random Crits
why does it say banned at the top?
tajs 22 May, 2015 @ 1:36pm 
Well, i think itd be more of a long range weapon, kinda like what Zekenotech wanted it to be, so heres my idea C:

Pros:
+20% accuracy
+40% reload speed

Cons:
7 bullets per clip
-10% damage penalty
-35% ammo from ammo boxes on wearer


So, how you like it? C:
Crits on headshots
+50% clip size
20% slower firing speed
Accuracy decreases as wearer becomes damaged
+75% clip size (16 bullets)
+30% reloading speed

-25% damage penatly
-10% accuray
no random crits
ghoulb 28 Sep, 2015 @ 7:02pm 
+100% damage bonus (30 base damage, up to 45 damage)
Mini-Crits on headshot
-40% firing speed
-30% reload speed
-40% clip size (7 bullets)
fsociety.dat 24 Oct, 2015 @ 2:46am 
+accuracy
15 bullets per clip
+150% reload time
3 clips total

would be a scare tactic sort of weapon like jason said however with the increased reload and less ammo would require you to stay near your sentry and dispencer
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