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Huh, only 3 years late, but has anyone figured out why this happens?
And so technology marches on, leaving broken experiences in it's wake. I suppose I shouldn't be surprised Valve never said anything about the changes that brought this about, nor has ever offered an explanation.
However, there is a half-workaround: this collection includes the (now unlisted) Extended Edition of Dead Before Dawn with working custom audio.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2817506449
The Extended Edition is apparently based on an earlier version of the campaign from before the Director's Cut. However, it's still mostly the same and it even has a bonus level at the beginning for a total of 6 chapters, hence the name. I just played through it and it's still pretty damn good, especially since the audio actually works.
maybe manually rebuilding sound.cache (for this campaign only) will help?
how to: unpack the vpk's with sound folders, go in game, type in console
snd_buildsoundcachefordirectory C:\blablabla\root
Nah, I tried multiple campaigns to check the audio back when, sound was busted in all of them.