Divinity: Original Sin 2

Divinity: Original Sin 2

NPC Spell Unlocker
A Suggestion
Would it be possible to give this the "Game Master" tag, so that these spells could be selected in Game Master mode?

Or would that require more work? Because I know for a fact there are tons of NPC skills I'd love to use as a GM (especialyl Electric Ray.. oooh yes, Electric Ray..)

Sorry about making a whole discussion thread about it, and I hope this doesn't bother you.

Good day!
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Showing 1-7 of 7 comments
BowShatter  [developer] 8 Mar, 2018 @ 8:26pm 
In the SkillData section for the spells I already made it such that the "For Gamemaster" field is set to "Yes". Not sure if that does it, or I need to do anything else.
chazz.reinholdt 23 Mar, 2018 @ 6:51am 
Have anyone tested this in GM-mode? I would love to have these among my GM skills.
chazz.reinholdt 26 Mar, 2018 @ 2:59am 
Originally posted by BowShatter:
In the SkillData section for the spells I already made it such that the "For Gamemaster" field is set to "Yes". Not sure if that does it, or I need to do anything else.

If the mod are to work in GM mode it needs to be set as a GM mode mod as well as Story. I do not know if that will do it as I am no modder, but at least it will make it so we can enable it in GM mode and test it out.
BowShatter  [developer] 29 Mar, 2018 @ 2:35am 
I tried doing so, but apparently there's more than just enabling GM. You have to setup Game Master characters and other things too. I'm afraid doing so might potentially break the mod, plus it dosen't actually have any levels on its own other than a test level.
I don't knw anything about GM but that doesn't sound right.

It should be as simple as just making sure they can be selected in GM Mode and or handling a few other things so they appear... You shouldn't have to add entire characters into it for them to work. ... I really hope that isn't actually how it works!
Actually, I've learned that you need to give this addon the GM tag as well. The Demon Warrior author did it for their skills, it seems that everything worked out after the mod officially got "GM" added as a tag.

If you added GM as a tag to this mod, I'd happily test it out for you and give back results!
(When I say give it the GM Tag, I mean the actual mod on this steam page. If it read "Story" and "GM" then it should appear in the GM Mod list!)
Last edited by 𝚊𝚌𝚑𝚎𝚛𝚘𝚗; 27 Jul, 2018 @ 6:01pm
I would like you to add the Horrific scream necromancy spell used by the black ring fearmaidens at the ancestor tree on Bloodmoon Island
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Showing 1-7 of 7 comments
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