Team Fortress 2

Team Fortress 2

The Bloody Brick
Heres some astats [Possible!]
+On Hit: Enemy is dazed for around 1-3 seconds, Dazed enemies have less acuraccy and a shaky perspective.
+Can be picked up by fellow teamates and is put in a extra weapon slot. [Slot 4 for classes like Soldier, Sniper, etc, Slot 5-6 for classes with 1-2 PDA's. Spy, Engineer, etc.]
=You have 5 bricks to throw.
-Due to how heavy these are, when held move speed is decreased by 15%
-Can also be picked up by enemy classes.

BONUS:
-Taunt Kill-
Sniper says an Jeers line and hits the enemy with a brick, If someone is hit a smack will come with it and an insta kill. If not a zooming melee sound will be heard.
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Showing 1-9 of 9 comments
+on hit:enemy is stunned for 2 seconds
+on hit: enemy bleeds for 6 seconds
+on hit: 15% faster recharge
+on hit:deals 50 damage
-30% slower recharge rate
-10% movement speed
-10% weapon switch speed
my idea of stats
pretty crappy
pain 30 Dec, 2017 @ 3:35pm 
+On hit: enemy moves slower and is 15% less accurate
+Attacking snipers with this weapon breaks thier scope, making them unable to scope in for 5 seconds
-User moves 15% slower
-Can only be recharged with resupply cabinet
DONKEY KONG BANANZA 31 Dec, 2017 @ 12:26am 
+On hit: enemy moves slower and is 15% less accurate
+Attacking snipers with this weapon breaks thier scope, making them unable to scope in for 5 seconds
-User moves 15% slower
-Can only be recharged with resupply cabinet

only being able to resupply in the cabinet would make this very underused
but i like the other stats, it's a cool idea but when do you encounter a sniper at close range?
not often really
blitzdoughnuts 31 Dec, 2017 @ 3:38am 
Originally posted by Eternal Dorkness:
Here's what I'd make the stats.

Sub-name: Level # Clay Rectangle
+On hit: Enemy is slowed for 5 seconds
+On hit: Enemy bleeds for 10 seconds
+40% damage against buildings
-15% movement speed on wearer
-20% recharge rate
-Throwing marks you for death for 10 seconds
*You, ally Snipers, and enemy Snipers with the Bloody Brick can pick the projectile back up for instant recharge

Description: Do you hate windows? Do you wish the next person you saw had a concussion? Do you like lobbing things around? If you answered yes, yes, and yes, then you this is the weapon for you!
Final Stats #1:
+On Hit: Enemy is dazed for around 1-3 seconds, Dazed enemies have less acuraccy and a shaky perspective.
+Can be picked up by fellow teamates and is put in a extra weapon slot. [Yes, other classes can pick this up, Slot 4 for classes like Soldier, Sniper, etc, Slot 5-6 for classes with 1-2 PDA's. Spy, Engineer, etc.]
+If you have thrown and hit a enemy Sniper, they cant scope for 5 seconds.
=You have 5 bricks to throw.
=Throwing bricks at spycrabs make you a main target for the Spycrab Scout. [joke stat]
-Due to how heavy these are, when held move speed is decreased by 15%
-Can also be picked up by enemy classes.
-30% less recharge rate. set to 15% upon a successful hit to 3-5 classes.

BONUS:
-Taunt Kill-
Sniper says an Jeers line and hits the enemy with a brick, If someone is hit a smack will come with it and an insta kill. If not a zooming melee sound will be heard.

Scout gets out his stock/worn bat, and uses the brick as a baseball. Brick is launched at where the crosshair is.

Soldier puts the brick in his Rocket Launcher with a bit of difficulty, then fires it. Like the scout, the brick is fired to where the crosshair was.

apple 2 Jan, 2018 @ 7:08pm 
my stat idea:
bash them in the head with it resulting in massive head trauma
blitzdoughnuts 3 Jan, 2018 @ 2:54am 
Originally posted by peabrain:
my stat idea:
bash them in the head with it resulting in massive head trauma
W A T
Hsmeilop 30 Mar, 2019 @ 8:33pm 
I'm thinking of the functions to be like the old Sandman.
Throwing the brick far away will result on a longer stun to enemies
aro 2 Sep, 2020 @ 6:32am 
melee weapon
stuns on hit
breaks on hit and needs to recharge

basically a caber for sniper
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