Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

CalFree in Chains
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cirion  [developer] 22 Dec, 2017 @ 6:08am
Old Bug Thread
This thread is getting long, so I'm starting a new discussion. I believe that most items in this thread have been addressed as of version 0.4.3. Please follow up in the other thread if you have fresh issues with the latest version. Thanks!
Last edited by cirion; 28 Apr, 2020 @ 5:18pm
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Showing 1-15 of 79 comments
Nalkor 22 Dec, 2017 @ 3:13pm 
Not sure how to classify this, but after completing the Loud Exit version of The Capital, where you learn where a prisoner is being held and going back to Berkley, I decided to reload from before starting the mission to snatch up a drone at the Public Library area and noticed that the loading screen was using the Loud Exit completion text. I think it was because I was in the Public Library after completing the Loud Exit Optional conditions and reloaded an earlier Public Library save.
Just-MERL 23 Dec, 2017 @ 5:10am 
Not sure if a bug - but i cant trace the transponder location in NIKE. Finished the main mission, and walked up and down the whole map, but the difference in the ping loudness was only minimal - and no icon popped up.
cirion  [developer] 23 Dec, 2017 @ 5:37am 
@Nalkor: Thanks! That does sound like a weird bug, I'm not sure if I'll be able to fix it but I'll check it out.

@Just-Manuel: It's in the northeast of the underground bunker, along the north wall. You won't always hear the beeps when running through an area, you may need to stop for a second or two to listen. Don't worry about missing it, it only gives a little nuyen.
Stuurminator 23 Dec, 2017 @ 7:16am 
I feel silly just for asking this, but is Kora's outfit supposed to break in the way that it does? It's an old outfit that doesn't fit the new dwarf female models.

Is this a deliberate choice? Is she showing off her fancy legware?
Nalkor 23 Dec, 2017 @ 8:51am 
Cirion, the same bug has cropped up again several times, each time it does it uses a different splash text for the Public Library, and it always happens when the loading happens, the current layout seems to match where the plot it, so it's nothing gamebreaking. I have however, encountered, or rather am encountering right now, some truly awful slowdown during the first fight in Low Ebb. I just had to quit out, I'm not sure if it was because of an alt+tab or just because of the rain weather going on. I'm talking very choppy, maybe 10-12 frames per second, if that, actions that should take maybe 5 seconds to play out like killing a Conjurer with the spur's basic attack followed by the conjurer's death animation takes roughly three times longer.
cirion  [developer] 23 Dec, 2017 @ 10:20am 
@Nalkor: Hm, yeah, that might be a performance issue related to the weather effects and your gaming PC. Some people have gotten better performance in the past by disabling the "HD Textures" option under Options; you can also try modifying some of the other options in there like Anti-Aliasing and Post-Processing, but HD Textures is the big one for most people.
Edit: You might need to restart the scene and/or relaunch Shadowrun Hong Kong after making the changes for it to take effect.

@Stuurminator: Oh, good call! That's the outfit I had her in for Caldecott, but you're right, it looks weird, especially in close-up. I'll swap it out in the next update.
Last edited by cirion; 23 Dec, 2017 @ 10:35am
Just-MERL 23 Dec, 2017 @ 12:58pm 
Thanks for the advice - i heard only beeps above ground Cirion. Will ceck this again
Nalkor 23 Dec, 2017 @ 9:48pm 
cirion, I just finished the campaign and ran into what could be a bug. I decided to talk to everyone aside from the mage companion runner and save her for last, but I found that talking to Rick after Misato placed me between both of them and unable to speak to the last runner and exit the stage to trigger the ending slide and credits. Given what happens in the final mission, maybe you could make the epilogue area lose a bookshelf or two near Rick and Misato to allow some extra movement, or at least reposition one of them near the railing, I'm not sure how easy or hard it is to edit a scene that way. It was easily handled with a quick reload and speaking to the healing mage first and then speaking to everyone else, I figured you might want to know.
djtrainwreckx 23 Dec, 2017 @ 11:05pm 
Once on the rooftop the game froze on me.

My main complaint is the troll that came back from the dead is extremely hard to fight. I was doing fine on 'hard' difficulty but by the time the team (the main crew) finally got to his hidden hide out, they were pretty wrecked. I turned it down to 'normal' still can't make it. Turned it to 'easy' the characters all miss or can't break through his armor. The pacificist elf is useless against him, the dwarf decker's submachine gun can't get through the armor (and mark attempts miss), the shaman is OK but is running around and trying to hide, or stand out in the open on top of the mana line.

Shaza can teleport, has chain fireball (mass death causer, instant reload), has shotgun and great armor. He's freaking epic


Should we have left this mission last? I chose getting fake ids first thinking it's the most shadowrunny. Is there a way to come back to the mission later at full health & gear? Or after leveling up?

Btw, I hope you don't get me wrong, I was having a blast and these missions being marathon sessions is awesome. I was having fun playing on 'Hard' too. Each mission is riding the thin line, all the medpacks used, etc. It just seems like I can't get through this guy. The elf pacificist feels really useless, i'm baby sitting him away from the fights after awhile. Conceptually, cool. But the cool down period and lots of misses (again I was playing on hard so that might be on me) really make him hard to use. Hopefully after this mission I'll sub him out and never think again

Last edited by djtrainwreckx; 23 Dec, 2017 @ 11:09pm
cirion  [developer] 23 Dec, 2017 @ 11:11pm 
@Nalkor: Thanks for the report! After looking at this, I think the problem might have been if the dog got wedged by the east side of the tables, which would have blocked you from walking that way. I'll try and free up some more space to ensure that there's a path. And congrats on the victory, by the way! I think you're one of the very first people to beat the game. :snaggletooth:

@djtrainwreckx: If you haven't already, you might want to check out the candles on the walls in this room. The fight will still be challenging, but at least you'll be able to get through his armor. Good luck! And yeah, it should get easier from here on out.
Nalkor 24 Dec, 2017 @ 12:11am 
Originally posted by cirion:
@Nalkor: Thanks for the report! After looking at this, I think the problem might have been if the dog got wedged by the east side of the tables, which would have blocked you from walking that way. I'll try and free up some more space to ensure that there's a path. And congrats on the victory, by the way! I think you're one of the very first people to beat the game. :snaggletooth:

@djtrainwreckx: If you haven't already, you might want to check out the candles on the walls in this room. The fight will still be challenging, but at least you'll be able to get through his armor. Good luck! And yeah, it should get easier from here on out.
Yeah, I think I had Vixen (the name I chose for the dog) was next to me after speaking to Lina, who I spoke to second (after the elf who gets kidnapped in the first mission). The reason I did beat the campaign already was because I have played for hours and hours everyday since the campaign was released. As for the issue with the dog potentially blocking the player between Rick and Misato, if you can't change the physical scene for more freedom to move around, perhaps make it so Lina can only be spoken to after everyone else, that way the dog won't be able to block you in, unable to reach others/the level exit. I'll do another playthrough with mostly different choices from the start to check for other bugs, but it's hard to catch the non-obvious ones.

This could be a bug or just a questionable AI thing, but in the Waste mission if you go against Renraku and deal with the fight in the Aquarium area, the Renraku Assassin hostile NPC will not advance far enough to be spotted unless you're near the spawn point, leading to the neutral NPCs sent along if a certain paper-pusher was elevated to keep running in circles and potentially blocking the player from reaching an enemy who refuses to advance forward. I had to reload to an earlier part of the fight, only a few turns to run forward and find the guy basically sitting in one spot, again I can't tell if it's the questionable hostile NPC AI telling the Assassin to avoid all the runners/corpsec at the end of the hall or a genuine bug.

You were also right in that disabling HD Textures fixed the Low Ebb slowdown issue, which is strange since this is a new gaming rig that can handle DOOM 2016 on Ultra with well over 60 fps even in the heaviest gauntlets, my guess is poor optimization when it comes to the HD Textures themselves.

One one non-bug related note: the music for the final mission was flawless.

Edit: I just remembered another bug! During the first foray at McCellen or whatever, where you recruit Misato, if you opt for the non-violent approach to get in and end up causing a fight before getting a certain human's voice recorded, he'll be counted as an enemy but will remain in the still-locked room and thus prevent combat from ending, potentially forcing a reload. My advice for that would be that if he's in the still-locked room when combat starts, he issues orders to the guards to cover his escape and then some guards get close to the door to cover him (extra enemies spawning in than they would otherwise) and he then exits the door and leaves out the exit, allowing him to live while permitting the scene to continue forward after all the enemies are killed.
Last edited by Nalkor; 24 Dec, 2017 @ 12:42am
djtrainwreckx 24 Dec, 2017 @ 1:04am 
Originally posted by cirion:
@Nalkor: Thanks for the report! After looking at this, I think the problem might have been if the dog got wedged by the east side of the tables, which would have blocked you from walking that way. I'll try and free up some more space to ensure that there's a path. And congrats on the victory, by the way! I think you're one of the very first people to beat the game. :snaggletooth:

@djtrainwreckx: If you haven't already, you might want to check out the candles on the walls in this room. The fight will still be challenging, but at least you'll be able to get through his armor. Good luck! And yeah, it should get easier from here on out.


damn...how did i miss that....
Nalkor 24 Dec, 2017 @ 2:18am 
Here's a fairly small bug. I decided to go for the other option in the Summit mission, going to the western side instead of the eastern side, but upon loading the game made prior to talking to Dorbi, I immediately saw her in the T-pose. Only during the scripted ambush scene did she transition to the next scripted animation. It's not a nasty bug, but it's still worth reporting, I hope it is at least. There's a screenshot uploaded to my gallery that shows it's actually Dorbi and two other Halferville guards, it only seems to happen when loading a save where after Dorbi speaks to you when grabbing the Tungsten Relays and before talking to her next to the bar.

Edit: Minor Typo encountered during Forged in Battle. When convincing Slagarm the Proud to release Wilco with the Etiquette: Gang option, her dialogue after Wilco speaks up mentions her poking him in the chest hard, but instead of it being like [She pokes him in the chest hard] while using the brighter colored text, it uses the darker, bracket-less text reserved for speaking text.
Last edited by Nalkor; 24 Dec, 2017 @ 6:44am
Nalkor 24 Dec, 2017 @ 2:43pm 
Here's another bug, kinda nasty depending on how high your decker's heat is during the Matrix section. In the mission that takes place in the underwater prison, the first jackpoint that allows access to the Prison Cell Lockup information cannot be hacked. I was using Kora with the Novatech Slimcase-10 (loaned after selling a bunch of outdated consumables and avoiding weapon purchases until the second tier of gear unlocked, maximized Nuyen gains via paydata and such) and I tried to hack the Blocker IC and upon clicking the [0] Start button, the button highlighted briefly to show it was clicked, but the puzzle itself did not begin. Repeated clicking did nothing, even hittin 0 on my own keyboard was useless, I was forced to abort the hack and then use the Force option to unlock the Prison Cell Lockup data. Kora's chosen abilities are purely on the Digital (lower) tree and before entering the Jackpoint, I cleared out her programs and ESPs to give her access to the Sniffer 2.0 Program to have an easier time with the forced Matrix Combat scenarios. I gave her Decrypt 1.0, Degrade 1.0, Sniffer 2.0, Medic 1.0 and the Suppression 1.0 Programs with her Bruiser ESP consumable, I'm not sure if her Program loadout could have any effect on making the Hack option unable to function, but it's worth mentioning anyway. I'll edit this post if this bug persists at any of the othe data nodes on this particular mission.
Nalkor 24 Dec, 2017 @ 4:21pm 
Another bug curtesy of me constantly playing thos UGC: In the Sweeney Ridge Mission that introduces the Novascorpions, I had Kora open the eastern door inside the facility and when I entered, the enemy elves immediately turned hostile, not sure if they are meant to have dialogue or not, but the bug came when I saved and quit out to the main menu (had to head to the store) and the game suddenly blackscreened on me. No main menu being loaded up, even Alt+F4 did nothing, I had to Alt+Tab out of the game and close it from the task bar itself, which did function. Something that might be a cause was that when saving with High-Res Scale was enabled, the Save menu option got garbled up top with the Empty Save box not being visible and two previous saves overlapped up top, disabling High-Res Scale simply hid all the save files. To get to the bottom of it, I'll be deleting several older saves and disabling High-Res Scale to see if that fixes it.

I know I'm throwing a lot of bug reports at you today cirion in different posts, but think of it as a very weird kind of gift from me.
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