Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

CalFree in Chains
granada777 5 Aug, 2022 @ 11:09am
Just beat this campaign, and wondering about choices
I just beat this great campaign and loved it.

I don't have time to replay it, at least any time soon. Can someone (and please use spoiler text) answer a few questions about the choices? I'm wondering how it would play out differently.


1. Is there a meaningful "dark side" ending like in Dragonfall? eg if I was to play as a human, can I side with Saito and stomp the metahuman scum?
2. Are there any decisions that end up having a significant effect on the gameplay (eg bonus mission/character), meaning OTHER than the PU vs Protectorate meter during the final battle?
3. What meaningful gear do you get if you side with the woman for Fuchi's root trust? I sided with Brian, and in a later mission he gives you a prototype laser sniper rifle. Also, do you get anything somehow if you reject both?
4. About the team skills that allies unlock (Isao's Curse of Yomi, etc), would they have gotten a different skill if you had pushed them towards the other alignment? Or is it always the same skill?
6. During the launch codes mission, what are the consequences if you ask Yamasaki to help you by releasing a chemical to soften up the Renkaku in the corridor? I assume the chemical does damage over time, but what are the downsides, if any? I rejected her because I wanted a challenge.
7. What happens to that ork/troll decker who asks to join the PU during the mission where you fight Amy? I agreed, convinced Friedeggs Whatshisname, spoke to the decker again to tell him the good news, finished the mission, then never saw him again at the library.
8. The only companions available for the final mission are Kora, Masato, Isao, and Arelia, correct? I didn't miss anyone?

P.S. nice move leaving people without a shaman half-way through :) Thankfully as a mage with no archetype, I was able to divert enough karma to buy enough Conjuring to equip Lightning Barrier.
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cirion  [developer] 29 Aug, 2022 @ 10:28am 
@ granada777: Congrats on finishing the campaign! I'm glad you enjoyed it. Some selected responses:


1. There are several different variations for the ending, but nothing like Dragonfall's "Dark Side" ending. Even if you want to side with the Protectorate, they won't want to side with you.
2. Lots of decisions have effects on the gameplay by unlocking new abilities, weapons, items, adding allies or removing obstacles, etc. However no decisions will unlock additional crew members or add entirely new missions.
3. If you side with the Renraku faction you immediately receive a bigger payout in nuyen, but don't receive any gear. There's no mechanical benefit to rejecting both, but doing so is a significant roleplaying decision.
4. Yes, each team member will receive one of two unique unlockable abilities based on how you have influenced them during the game.
6. Releasing the chemicals adds environmental obstacles that deal damage to anyone moving through the corridor. This tends to be helpful if your team is primarily ranged, and harmful if you're primarily melee.
8. Yep, that's correct, there's no extra companion for the final mission like there was in The Caldecott Caper.


Cheers!
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