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No random crits.
-20% reload speed
+10% spread
+30% damage
Gives mini crits to all weapons when out of ammo(if you get ammo again the mini crits are gone)
Headshoots deal Minikrits
-10 % Realoadspeed
-10 % shooting speed
+10 % damage
No Randomcrits
-20% Primary ammo
If you kill someone with this gun youre shooting and reloade speed will be increase
If you have full shootingspeed you can use youre charge as Medipack
deals mini-crits on headshots when in close range
reserve ammo 18
-30% firing speed
+25% more healing from medics
-45% less health from heath packs
Altifire: Fanning, which is when you pull back the gun's hammer manually. That would increase this gun's fire rate, at the cost of movement speed. The movement speed could be -10%, like the not boosted BFB. Also since it is a Revolver, it should use the Spy Stock Revolver damage stats.
Pros:
Uses the Spy stock Revovler Damage stats.
Alt-fire: Fanning which decreases your speed for 10%(the BFB penalty) but increases your damage output, until you have to reload.
Taunt kill: Showdown.
Cons:
It is six shoooter, therefore -50% ammo in the magazine. Which is 6 +36= 42 by 6 mag bullets=7 mags.
A bit slower than the stock but not PBPP slower firing speed. It is supposed to be a old timely Wild West Revolver. For a Scout, not a Spy.
Edit: Removed the reserve ammo penalty. Added the Spy Stock Revolver stats. Added Fanning
marked for death fro 1 sec upon draw
upon death: 3x ammo added to dropped ammo crate
upon kill: 20% less ammo from crates for 5 sec
only holds 6 bullets per clip
(this next one gives it a sort of HZ duel feel) engineers and scouts can duel for one hits in a western duel fashion
+1 second to shoot(activated trigger-1 sec-shot)
-50% ammo
Alt-fire - enter the fanning mode which is +50% shooting speed and -35% accuracy.
R8 rev.,you are welcome
Uses the Spy Revolver damage
Thoughts on this?
Modified my stats a bit
+ Мини-криты за попадания в голову
+ Стреляет реовльеврными патронами
+ 10% сопротивления урону от пуль
+ За попадание по противнику пополняется шкала "Раш"
ИНФО:
Магазин на 6 патронов
При активации шкалы "Раш" (правая кнопка мыши) скаут на 10 секунд получает:
+ 15% скорости стрельбы (штраф на скорость стрельбы не влияет на бонусы в режиме "Раш")*
+ 25% скорости перезарядки
+ за каждое попадание по противнику в режиме "Раш" +5 к здоровью
-25% скорость стрельбы
- усиление отталкивания получаемым уроном при использовании этого оружия
- нет рандомных критов
- За каждый промах по противнику шкала "Раш" убывает
Урон
Максимальный 150% урон на пулю 60
Стандартный 100% урон на пулю 40
Минимальный 50% урон на пулю 20
Урон на пулю
В упор 55-60
Средняя дистанция 35-45
Дальняя дистанция 18-25
Крит 120 (в режиме Манн против машин при использовании фляги)*
Мини-крит 50-80
Characteristics:
+ Mini-crits for headshot
+ Shoot revolver cartridges
+ 10% resistance to damage from bullets
+ For the enemy hit replenished scale "Rush"
INFO:
6 rounds
When activated, the scale of "Rush" (right mouse button) for 10 seconds scout gets:
+ 15% firing rate (rate of fire on a fine does not affect the bonuses in "Rush") *
25% recharge speed
+ For every hit on the enemy in the "Rush" +5 health
-25% Firing speed
- Strengthening repulsion takes damage when using this weapon
- There is a randomly crits
- For each miss the enemy "Rush" scale decreases
Damage
Maximum of 150% damage taken by 60 bullet
Standard 100% bullet damage by 40
Minimum 50% of the damage done by a bullet 20
Damage to the bullet
Point blank 55-60
The average distance 35-45
Long range 18-25
Crete 120 (in Mann mode against the machines by using a jar) *
Mini-crit 50-80
+ 30% accuracy
-20% firing speed
alt fire: shoot all your clip very fast, buy alot less accuracy
+ +120% damage (33 up from 15)
+ No bullet spread
- 50% smaller clip size (6 down from 12)
- 100% smaller ammo capacity (18 down from 36)
- 100% slower firing rate (0.34 seconds up from 0.17)
- 100% slower reload (2.5 seconds up from 1.25)
A gun that encourages aiming rather than wildly spurting bullets in the hope that some of them hit.