XCOM 2
[WOTC] Advent General Revamp
MrShadow  [developer] 24 Dec, 2017 @ 2:45am
BUG REPORTS HERE PLEASE!
Bug reports here!
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Showing 1-15 of 36 comments
花兔 (Banned) 27 Dec, 2017 @ 9:08am 
garbage
花兔 (Banned) 27 Dec, 2017 @ 9:18am 
Because the MOD is free
A group of garbage can hijacking of morality :) :)
I'm walking the dog ;) :)
花兔 (Banned) 27 Dec, 2017 @ 9:26am 
我已经不在玩这个游戏了。我还是我。
你个SB弯弯。我也没看你上天。
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MrShadow  [developer] 30 Dec, 2017 @ 5:49am 
??
Mac Dog64 12 Jan, 2018 @ 1:17pm 
Hi shadow, not neccesarily sure if this is a glitch rather than a bug but i've subscribed to both this mod and your bio command mod (Both great by the way). I've had two missions where I was to eliminate the Advent General hoping to see the new version (wine and gold varient). But on both occasions it was a Advent bio general, is there a posability that both mods are conflicting with one another or is it random which General type you get on these types of missions?
MrShadow  [developer] 12 Jan, 2018 @ 2:12pm 
It's all random. What it does is when this mission type pops, it will pick from all available Generals. This one and there are 2 Bio Gereral versions. So there is a 33% chance roughly you'll get this guy if you have this mod and Bio Command. You just happens to get 2 Bio Generals in a row. It's all RNG.
Mac Dog64 12 Jan, 2018 @ 3:35pm 
Ah cool, thanks:)
So, I managed to Skullmine the Advent General successfully (breaking squad concealment in that same turn), whereupon he uses Return Fire on me even after dying, and then the whole thing is stuck in slow motion animation, and I had to reload. This happened 3 times, even after waiting to skullmine him on different turns.
MrShadow  [developer] 30 Nov, 2018 @ 8:16am 
sorry, not much i can do to fix that. Not so much a bug as its just how Return Fire works, skullmine is an attack so Returen Fire is doing what its supposed to do, return fire after being attacked. Ill look at it but not sure if there is anything I can do to change that at the moment.
The general called reinforcements and i think it's been forcing the game to crash, I'm pretty far into a Ironman run and I'd rather not start all over again. Is there any way to get the summon gate to work or just dissappear?
MrShadow  [developer] 1 Dec, 2018 @ 9:53am 
It shouldn’t be a summon gate. The General only called in advent which will be the flair and the troop transport. If you are getting a Psi gate, something from the base game or another modnos interfering. Clean your config folder and start the mission again.
slipperyvictim 23 Jan, 2019 @ 3:48pm 
Yikes. I accepted a mission in the sewers where a general was and he called a summon gate instead of a troop transport. Broke my ironman save because it crashes the instant they're summoned...
MrShadow  [developer] 23 Jan, 2019 @ 5:31pm 
hmmm ok will look into it. Word of advice tho... never play IM with mods.
Alyfox 11 Feb, 2019 @ 8:06pm 
I was having crash issues with the General as well, though it was a flair and 2 troopers. At first it was the troopers Scampering that caused the crash, but when i reloaded and set up to kill them with overwatch (successful1), then the General running for his escape flair caused the crash. I dont *know* for sure that its this mod or some other mod, or a conflict. I dont really understand the crash report. I bring it up because others seem to have had crash issues on missions with the General, so maybe my input could be helpful (or unhelpful)
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