Total War: WARHAMMER II

Total War: WARHAMMER II

Gigiauz Uniforms and Heraldry Mods Collection
Gigiauz  [developer] 20 Sep, 2018 @ 3:15pm
ANNOUNCEMENT ABOUT CURRENT MODDING STATUS
Hi my friends! I'm not disappeared, I'm taking some rest from modding and playing WH2.
Since Mortal Empire release I played WH2 once time only....Unfortunately as a an old WH fantasy tabletop player I feel that CA still need to do a lot of improvements about factions balances (expecially old world factions) and about campaign/diplomacy mechanics (they need more "deep and lore" features). The game could be even wonderful .... but need more Warhammer lore features instead of classical Total War series features. Another big big problem are: the lightening-system (still a big fail), the faction colour and textures mess (too much saturated colours, low definition textures and visual glitches).
CA currently has legitimately favored other smaller titles by overshadowing the development and updating of their most recent success (Warhammer Total war2). I'm not into marketing and I do not want to go into the merits of issues that do not compete with me .... I can only say as a customer that the behavior adopted by CA is confusing, contradictory and not very far-sighted. Information management was conducted in a childish way, full of silly surprises and lacking in healthy clarity. The delirium that has been unleashed on the CA forum is the responsibility of CA itself that has not been able to manage information in a cautious and rational way. Now another announcement that does not announce anything ..... I am hopeless :steamfacepalm:
As I said previously, I'm taking some rest from modding and playing. I temporarily stopped to develop my mods since I don't feel myself inspired.
I will await future events to see if this game deserves my efforts.
A warm greeting to everyone
Gigiauz

P.S. - part 1 - (post DLC reveal)
Finally the next DLC is revealed and it is Course of the Vampire Coast. I'm quite interested to try new mechanics but honestly I'm very disappointed about the last 2 LL, Aranessa and Cylostra ...

P.S. - part 2 - (post DLC campaign walkthrough videos)
As some of you will have noticed actually I'm more active in the General Discussion.
Sadly I am in open contrast with many fans who defend CA fiercely and regardless of any logic close to what the Warhammer Fantasy World de facto was.
Many are ignoring that although the new DLC brings innovative and interesting game mechanics, the content is misleading.
Do not get me wrong, Luthor Harkon, Count Noctilius and the zombie pirate army roster were perfect choices for this DLC.
What is disconcerting and misleading is:
1) inserting the poor Aranessa and create a new and improbable story that could justify her the use of the same vampire army roster (instead of giving her a proper living pirate army roster or at least giving her more than 2 low tier and placeholder units only)
2) inserting Cylostra, a new invention and far-fetched character that took priority over others characters already existing in the lore.
3) Both Aranessa and Cylostra seem to have been inserted later in the DLC development and their army roster is nothing more than a mixture between the vampire coast army roster and pre-existing units ... (free company militia placeholder units only for Aranessa and ghostly modded bretonnian knights/hero units for Cylostra) ... not original at all.
4) Substantially Sartosa Free Company and The Drowned factions have the same vampire coast army roster, same rites, same technologies tree and same buildings chains lacking in any specifical and original faction design.

The lack of passion in the design and development of the two factions mentioned above leads me to think that the hurry and inappropriate political choices are the main ingredients to ruin a product that originally could be wonderful

Last edited by Gigiauz; 10 Nov, 2018 @ 6:39am
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Showing 1-15 of 36 comments
MINOS 20 Sep, 2018 @ 3:27pm 
Exactly tjhe Reason i also stopped modding and havent touched the Game for Months...
Gigiauz  [developer] 20 Sep, 2018 @ 3:31pm 
Same way my friend..... if even modder stop to do mods this means that something is going wrong.
I am increasingly discouraged by their policies...
MINOS 20 Sep, 2018 @ 3:40pm 
Well - I'm seeing this since they released Empire Total War and Thrones of Britannia is a the ultimate Slap in the Face of every older Total War Fan.
It got reduced to moving Armies around, while meaningless Events pop up...
They ignore Fans and Community, while using this awful Engine.
Yet I still avoid the official Forum, because of the massive Fanboism.
Gigiauz  [developer] 20 Sep, 2018 @ 3:49pm 
I played their first title, then Rome I, Medieval II, Rome II and Empire..... then I was bored about historical inconsistencies and I moved on....(expecially with the ugly and monotonous Attila).... but with Warhammer total War I fell in love again , something new, something fresh , something I always dreamed for.... but their "blindness" and "deafness" made me fall out of love.....
P.S. I totally agree, their forum is unhealthy
Last edited by Gigiauz; 20 Sep, 2018 @ 3:57pm
Murthor Oathstone 21 Sep, 2018 @ 4:57am 
This is a sad day :steamsad: Will you start modding again when the next DLC hits and the game is patched along with it? or at least keep the mods you made updated so that they still work when the game version changes with the new DLC/patches down the road if you really are going to stop modding? :ranald:
Last edited by Murthor Oathstone; 21 Sep, 2018 @ 5:04am
Reichspepe 21 Sep, 2018 @ 5:20am 
Basically, I agree with everything you said. And although it's sad, I completely understand your frustration. You've made mods that greatly enhanced my experience with the game, and I wish you the best. :)
Gigiauz  [developer] 21 Sep, 2018 @ 9:28am 
@Reichspepe: thank you my friend. I'm not frustrated I'm fed up.
@Ser Jaime Lannister: Yes my friend, when CA will start to listen the community suggestion.
Foxeye 21 Sep, 2018 @ 5:01pm 
Sad to hear you're taking some time off modding, your stuff is great, but completely understandable. Hope you find something that lights the fire again and you feel inspired! Thanks again for what you have created so far!
< blank > (Banned) 28 Sep, 2018 @ 1:51pm 
Well said bro, i've never felt so much anger over a computer game in my entire life until the CA began their Warhammer franchise. They diiiid sooo muuuuch faaaaail they're not willing to fix.
Guvenoren 30 Sep, 2018 @ 7:43am 
I am mixed with TW:WH. I have played it more than any other Total war title to date. I started gaming Total war games with Rome classic many years ago. Then Medieval 2 and when Empire Total war release, I was sold (didn't understand the fundaments of bugs at the time).

When Rome 2 came out I lost much hope. The game altered itself too much, but I grew into it. I managed to understand campaign mechanics which I never did for Medieval 2 and Rome. It was too complex for me back then (and still are). I have always criticised Medieval 2 and Rome classic for being very uninformative, no ability explanation and so on. It only left me confused and I dropped it eventually. Still dig Medieval 2 from time to time.

I honestly love TW:WH, both games. TW:WH2 changed a lot, too much from TW:WH1 in my book (occupy everywhere, no cultural settlement change, no real balance and no focus on concistency anymore and lords are fundamentally broken compared to WH1). I gave TW:WH2 a thumbs down on the review section from lacking much needed polish and patches. I find it so stupid that they don't release frequent patches just because modders are complaining about it (I am a modder myself, so I have a say).

I hope TW:WH3 becomes much better and a lot more polished. The future looks quite bleak though.
Gigiauz  [developer] 1 Oct, 2018 @ 6:35am 
I think that at some point the modder community need to write an open letter to CA.
We have to join forces and write clearly what are the critical aspects of the game (excluding fanboism)
MINOS 1 Oct, 2018 @ 2:53pm 
Has been done, even by YouTubers.

It's like CA Heads are living in a Bubble, doing their own Thing at all Costs.
They are each Time moving more into repeatable Action, Eyecandy and Tactics, instead of Strategics.

They don't care...
Last edited by MINOS; 1 Oct, 2018 @ 2:56pm
Decomposed 8 Oct, 2018 @ 2:11am 
Hey guys, another WFB fan & modder here and I feel your pain.

I love the models and battles in these games, but the gameplay is below average for me. The campaign is slow, the diplomacy is non existant and the game is just not fun. I mostly just play custom battles against the AI when I fire the game up. In my Kislev campaign I spent 100 turns and was essentially still in the same spot and I said that's it, I'm giving up.
Last edited by Decomposed; 8 Oct, 2018 @ 2:11am
Guvenoren 8 Oct, 2018 @ 3:36am 
Originally posted by Decomposed:
Hey guys, another WFB fan & modder here and I feel your pain.

I love the models and battles in these games, but the gameplay is below average for me. The campaign is slow, the diplomacy is non existant and the game is just not fun. I mostly just play custom battles against the AI when I fire the game up. In my Kislev campaign I spent 100 turns and was essentially still in the same spot and I said that's it, I'm giving up.

You should totally play a multiplayer campaign. They can be heaps of fun at times :)
Gigiauz  [developer] 8 Oct, 2018 @ 3:54am 
Hi Deco! Thanks for sharing your opinion.
I'm thinking of creating a shared document where modders and WFB lore-masters can list the various campaign gameplay lore inconsistencies that completely overwhelm a lore-friendly gaming experience. This "List of Campaign-Map Lore Inconsistencies" could be indexed following an order:
- AI issues: all unlore sides linked probably to AI
- Diplomacy issues: all unlore sides of each diplomatic relation
Those are the 2 main clusters (with related db tables) that need to be renewed in my modest opinion.
With a more lore definied AI (per each faction) and well-built diplomatic restrictions, the gameplay could be very interesting (probably a good script could also help to achieve that).
I'm not into AI and Diplomacy db tables but we need to code them.
Last edited by Gigiauz; 8 Oct, 2018 @ 3:54am
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