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Thanks for all the great work you guys are putting into the mod :)
2. Open the file WTWSMS/events/WtWSMS_beta.txt with Notepad++
3. Beneath "NOT = { has_global_flag = beta_okay }" on line 24, within the trigger block, add "multiplayer = no" without the quotation marks
4. Save the file
The trigger block should look like this once you are done editing:
Make sure that you use the manual or installer downloads when doing this.
The first time we tried loading the last start date, and most rulers, apart from a few counts were unlanded, meaning there was nobody to play. We reloaded the game, and then chose the earliest start date, "Little Augustus". The game ran for about 3 months, and it desynced again.
It may seem like an idiotic question, but should the zipped wtwsms file be deleted after it is decompressed? The only thing I can imagine happening is that the extracted and altered copy of the folder is coming in conflict with the zipped folder.
Edit: also, forgot to add that at the beginning, the 'welcome to the beta' still pops up, despite the file being altered. This may be due to the fact that the compressed/zipped folder has the exact same beta event file, except not deactivated since you can't alter zipped files, at least as far as I can tell.
It worked, at least at first, as we got in, could select our characters, and indeed, the 'welcome to the beta' event did not appear. However, desyncing still happened immediately, possibly due to problems between the mod's intended game version and 2.8.3.4 (?). That may also be due to spotty internet connection, but I doubt it.
Also, when my other friend tried editing the file, it was horizontal, meaning the code was all on one line, going left to right instead of going down the page.The two of us fired up the game, and I tried joining his multiplayer game, but the game said we were using two different versions. I insisted that the horizontal code was reading the 'multiplayer = no' wrong, but he disagreed. Could that be the cause?