Age of Empires II (2013)

Age of Empires II (2013)

Lord of the Rings Battle for Middle Earth
 This topic has been pinned, so it's probably important
Sirak  [developer] 4 Jan, 2018 @ 6:43pm
Beginner's Guide by Limon
Limon made you guys a beginner's guide! please read if this is your first time playing
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SLC 4 Jan, 2018 @ 6:47pm 
Lord of the Rings - Battle for Middle Earth by Sirak.
101 Guide by SLColwell


I'll be making a small overview of what to do, initial moves, thinks you should care about, notes about the maps and some tricks you can make to gain fast advantage into the game.


First: You should never ever delete your heroes or named buildings & stuff. If you do this you may give the enemy team a buff, a spawner or even a wingame condition.

Second : Pay attention to your heroes, you can hotkey them (ctrl +1/2/3/4/5...etc) just to know where they are.

Third : As it may look that its all about using your heroes to beat the opponents, you must always be making a stable economy. Out of the 300pop about 100-120 should be economy, at least until you start stockpiling. Doing objectives may give you economical advantages.

Fourth : For the forces of good (2,4,6,8), cooperating together with each other is very important to thrwart the forces of evil (1,3,5,7)

Fifth and last : As for units compositions, your spawned units and your Unique Units (made from castles) will get extra stats once objectives are made, so make sure to be using them. You have only 1 siege workshop (2 for dwarves) so protect it with your life. Onagers are gamechanging units and Rams are one of the only units able to siege fortresses.

Now I'll go deeper into particular factions

Player 1 (Red, Mordor.)
You'll be commanding the might of the darklord himself, the lands of Mordor, Angmar and Dol Guldur.

Initial strategy :

Make a safe economy in Mordor - You can use Gothmog along with Orange heroes to destroy Rhosgobel early into the game.
Once you have villagers in Dol Guldur build up there. BE CAREFUL WITH GREEN HEROES, HE MIGHT TRY TO KILL YOUR VILLS.

Aims into the game :

Once you unlock the 9 (Nazguls) you have different strategies with them. You can send them straight into Henneth Annun for destroying a blue castle, or send them to the north. Don't try sending them directly to Osgiliath, at least not without units because they will be useless. If you send them to the north, when they get named (at 150 kills) send Khamul to Dol Guldur and tell Purple to send Mazog to Dol Guldur as well. That will habilitate a unit spawner. Make sure that the Witch King gets to Angmar, he will recieve a massive buff and a spawner far in the north.
Your main objectives are to defeat Gondor in Osgiliath and to raid the North with the forces of Dol Guldur and Angmar. Don't fear to use the Nazguls because they are extremely powerful.

Player 2 (Green, Elves)
The free Elves of Lorien, Grey Heavens, Rivendell, Mirkwood, Edellehond.

Initial Strategy :

Send Haldir to Helm's Deep. Elfs can have their economy sparced out throughout all the lands. Once Mirkwood opens you may send the villagers outside or keep them in. MAKE SURE ONE OF THEM SURVIVES TO BUILD A TOWN CENTER, BECAUSE RED OR PURPLE WILL BE ABLE TO KILL THEM. Plan with Blue, Yellow and Teal to do the fellowship quests.

Aims into the game :

Research all of the archer upgrades and research faith and redemption as fast as possible, make sure you do the quests of the fellowship and fight alongside Yellow in the north. You can make a navy to aid blue against orange. Send the 20 Samurais to Dale while Yellow sends 20 Berserkers to Mirkwood asap to get the strong units.

Make sure that in some part of the game you send Elrond, Galadriel and ask Blue to send Gandalf to Lorien so you may get the Wind Rider (hero knight unit with buffed stats) spawner.

Player 3 (Purple, Misty Mountain Goblins)
The Northern Threat : Mount Gundabad, Mines of Moria, Goblin Town.

Initial Strategy : Send Bolg and Azog to Dol Guldur immediatly. Build an economy inside Mount Gundabad (you can delete buildings) and you may expand outside. You can send female villagers through the cave of Goblin Town to get them to Moria without going all around. Ask red to send Khamul to Dol Guldur and send Mazog there. Once you send him and the quest is finished send him back to Moria.

Aims into the game :

Pretty simple, fight in the north. You might want to kill laketown first so you can get another very powerful hero, Smaug. Always keep pressure in Mirkwood or Lorien, and try to kill King Thranduil to get a very powerful spawner of Fire Drakes. Be ready to fight armies of Elven Archers and Dwarvish Berserkers. Azog is super powerful but make sure he doesn't die.

Player 4 (Teal, Rohan)
The Westfold: Edoras, Aldburg and Helm's Deep

Initial Strategy :

Very Important - Garrison Theoden in Helm's Deep as soon as possible to prevent him from dying, then send Hama and Gamling with him, since it'll start a spearman spawn that gives you a very early fighting force for free. Go to Rhosgobel, delete the palisades and get Radagast out of there. You can build the economy in all the lands you have nearby Edoras and Helm's Deep. Make sure to do the fellowship quests with Merry and Pippin, and then send then to Minas Tirith.

Aims into the game :

You'll have to get Theoden and 20 Rohirrim (magyar huszars) to Eomer's camp to get Eomer and his Elite Rohirrim and start the Heavy Rohirrim spawner (tarkans).
Here you have two options, you can rather fight Isengard all of the game or you can defend the path with onagers and focus somewhere else. Sure, all your buffs come from defeating Isengard, but there is a time when you will have to aid your allies.

Player 5 (Grey, Isengard)
Nan Curunír (Isengard) : The Tower of Orthanc and the Dunleding lands.

Initial Strategy :

As Isengard you don't have to rush anything early on, but just make sure you have Wulfgar in Dunland so you get your spawns.

Aims into the game :

You'll want to research elite eagle, elite kamayuks, heavy scorpion to get warg rider spawn (buffed camel archers). Protecting dunland (hut) protects your huge tribute from dunland. Lastly, keeping Sambrog alive in the barrow downs will keep wights spawning. You'll want to put pressure on rohan so they're occupied with you instead of helping their allies.
The biggest boost you can get is killing Theodred, you will be getting a powerful spawner of Armoured Uruks (Legionnaries) that can help a lot. You have the option to fight against Rohan all of the game or maybe attacking Rivendell or the northern lands.

Player 6 (Blue, Gondor)
The Country of Stone : Gondor, Dol Almroth, Cair Andros, Pelargir.

Initial Strategy :

Send Faramir to Osgiliath as soon as possible. Getting Boromir and Faramir to Osgiliath should also be a priority as you need to complete that quest to buff Osgiliath and start the ithilien ranger spawn (you'll need to send Faramir back to Henneth Annun). Research Paladins and keep Imrahil in Dol Amroth always. Make your economy in the Pelennor Fields.

Aims into the Game :

DEFEND OSGILIATH. IF OSGILIATH DIES, YOU ARE DEAD. Researching Elite Teutonic Knight and Conscription enables Tower Guard (huskarls) spawner. Keeping Dol Amroth and Pelargir alive protects tributes. You should also capture Tolfalas by building an outpost on the flag on the island to claim it and keep orange navy under control.
Make sure to have siege and ask help of teal at Cair Andros if it's attacked, and always keep a navy incase of being invaded by orange. Your aims will be very straightforward, defend yourself and attack Red and Orange at every opportunity you see. Super important to make fellowship quests, since Aragorn can easily become the strongest hero in the map (except Smaug and Sauron)

Player 7 (Orange, Evil Man)
Corsairs, Pirates, Easterlings. : Umbar, Near Harad and Rhun.

Initial Strategy :

Send Alatar and Pallando to Umbar. Make sure to have the king of Rhun in Rhun and the King of Harad in Umbar always so you keep recieving free Gold. Research Two Handed Swordsmen and Imperial Camel early into the game to recieve a free unit spawner.

Aims into the Game :

It is worth nothing that you have your siege workshop in Rhun and your 3 Castles far in Umbar. Take into account that you are the only one you can make ships in the evil side, you could force landings into the north. Killing Cair Andros will give you the Wain Riders spawner. Consider using the castles in Umbar to help Mordor take Osgiliath with Mumakils.

Player 8 (Yellow, Dwarves)
The Khazad : Iron Hills, Erebor, Dale, Laketown and the Blue Mountains.

Initial Strategy :

Since all your bases are extremely protected you have enough space to build and stablish your economy there. You can also expand to mirkwood to grab wood if necessary. When the Blue Mountains open, you'll get a villager there so you can as well build the economy far in a safe land. Once it opens, you must send all of the heroes there except Thorin to Erebor. Send Thorin to Rivendell to meet up with Gandalf and then send him to Erebor.
Researching pikeman, elite berserk, chieftain, berserkgang, blast furnace and plate mail armor starts the men of dale spawner

Aims into the Game :

Bring Bard to Dale to keep him safe, so he doesn't die accidentally. Once you bring Gloin, Kili, Fili, Thorin and Dwalin to Erebor you will start spawning Arkenguards, an extremely strong units. Since you have 2 siege workshops, you must be extremely aggressive either in the north or in Rhun, or against both of them. Your primary goal must be to eventually reclaim Moria after destroying Dol Guldur. Gundabad is a very hard target to take since they have their siege and main base there.


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Extra : Remember that the marsh is deadly to all players that dare to venture in there.

Everyone shoud look at the objective/hints since this is an overview guide with the basic aims of each faction.

And thanks to Sirak for making this dank map which is 10/10
Last edited by SLC; 5 Jan, 2018 @ 5:41am
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