RimWorld

RimWorld

Giddy-up! Caravan
roolo  [developer] 2 Jan, 2018 @ 2:20am
Bug reports
Please report any oddities and errors, including mod conflicts. Clearly descibe what happens, and how to reproduce the behaviour. Also please use the Hugslib error reporting feature by pressing ctrl+f12 after the issue occurs. Without a log, I can't do much in most cases.
Last edited by roolo; 9 Jul, 2020 @ 2:17am
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Showing 1-15 of 116 comments
Eshmockmock 2 Jan, 2018 @ 2:32am 
Got the simpleside arms conflict which prevents factions from spawning during world gen on any new game any seed so far. Thanks for all you do.

Error in WorldGenStep: System.NullReferenceException: Object reference not set to an instance of an object
at GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix (Verse.Pawn&,single&) <0x00029>
at (wrapper dynamic-method) RimWorld.MassUtility.Capacity_Patch3 (Verse.Pawn) <0x00081>
at SimpleSidearms.utilities.StatCalculator.canCarrySidearm (Verse.ThingDef,Verse.Pawn,string&) <0x00026>
at SimpleSidearms.utilities.StatCalculator.canCarrySidearm (Verse.ThingDef,Verse.Pawn) <0x0001e>
at SimpleSidearms.rimworld.PawnSidearmsGenerator.TryGenerateSidearmsFor (Verse.Pawn) <0x004b3>
at SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00010>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateGearFor_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest) <0x00084>
at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x00047>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
at RimWorld.Faction.GenerateNewLeader () <0x001ec>
at RimWorld.FactionGenerator.NewGeneratedFaction (RimWorld.FactionDef) <0x00277>
at RFC_Code.FactionGenerator_GenerateFactionsIntoWorld.Prefix () <0x00668>
at (wrapper dynamic-method) RimWorld.FactionGenerator.GenerateFactionsIntoWorld_Patch1 () <0x0001b>
at RimWorld.Planet.WorldGenStep_Factions.GenerateFresh (string) <0x0002e>
at RimWorld.Planet.WorldGenerator.GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature) <0x001ac>

Verse.Log:Error(String)
RimWorld.Planet.WorldGenerator:GenerateWorld(Single, String, OverallRainfall, OverallTemperature)
RimWorld.Page_CreateWorldParams:<CanDoNext>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Last edited by Eshmockmock; 2 Jan, 2018 @ 2:34am
roolo  [developer] 2 Jan, 2018 @ 3:05am 
Originally posted by SniperPilot:
Got the simpleside arms conflict which prevents factions from spawning during world gen on any new game any seed so far. Thanks for all you do.

(...)

Thanks for your bug report! I was working on a fix while you posted the bug report, and I just uploaded it. Could you confirm if the issue is solved?


Eshmockmock 2 Jan, 2018 @ 9:42am 
I should have stayed up a bit longer! Thank you! it works now!! :D
GeekyMama95 2 Jan, 2018 @ 10:48pm 
is there any known mod incompatibilities yet? cuz i think im having issues with mine... i just dont know how to tell and i wasnt until i added in this one i have your other giddy up mods in my mod list... let me know if u need any info or if there is another discussion
Last edited by GeekyMama95; 2 Jan, 2018 @ 10:50pm
roolo  [developer] 2 Jan, 2018 @ 11:55pm 
Originally posted by DarthRuble:
is there any known mod incompatibilities yet? cuz i think im having issues with mine... i just dont know how to tell and i wasnt until i added in this one i have your other giddy up mods in my mod list... let me know if u need any info or if there is another discussion

No there's no conflict reported that's not fixed yet, so please provide some info on what goes wrong exactly. Also please check if errors pop up in the log (using the instructions posted above)
Genebra_Chan 28 Mar, 2018 @ 6:54pm 
I dunno if i just dont understand how to make the mod work (i mean my pawns ride the animals on caravans) or if is a bug on load order or something (unlikely, because i use very few mods and follow good mod ordering guides and practices). Anyway, here is the error log that i get when i start the game:



ReflectionTypeLoadException getting types in assembly GiddyUpCaravan: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0

Loader exceptions:
=> System.TypeLoadException: Could not load type 'GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow+<>c__DisplayClass3_0' from assembly 'GiddyUpCaravan, Version=0.18.1.0, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type 'GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow+<>c__DisplayClass3_1' from assembly 'GiddyUpCaravan, Version=0.18.1.0, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type 'GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow+<>c__DisplayClass3_2' from assembly 'GiddyUpCaravan, Version=0.18.1.0, Culture=neutral, PublicKeyToken=null'.

Verse.Log:Error(String)
Verse.ModAssemblyHandler:AssemblyIsUsable(Assembly)
Verse.ModAssemblyHandler:ReloadAll()
Verse.ModContentPack:ReloadContent()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


I love your mods, i use them all, but this is the only one that i cant get running (maybe its just sheer stupidity.
PS: not my main language
roolo  [developer] 28 Mar, 2018 @ 11:01pm 
@lukaskalho. Could you go in-game, press ctrl+f12, and post the link to the log here? This'll probably give me the information I need to help.

PS: your English seems to be just fine :).
[DKS] Killaim 1 Apr, 2018 @ 5:27am 
i had a issue where for unknown reasons my caravan on return from a event (save a hostage)

they got there very quickly as expected 1 dayish , but the return trip was suddenly 6+ days.

all my pawns had healed before leaving (except one who had a broken bone that could not heal) but he was on a mount.

the hostage did not have a mount to ride back, but i tried to remove the hostage from the group and the mounted caravan still was super slow.

there did not seem to be any good reason why they were suddenly so slow on return.
roolo  [developer] 1 Apr, 2018 @ 5:31am 
Originally posted by DKS Killaim:
i had a issue where for unknown reasons my caravan on return from a event (save a hostage)

they got there very quickly as expected 1 dayish , but the return trip was suddenly 6+ days.

all my pawns had healed before leaving (except one who had a broken bone that could not heal) but he was on a mount.

the hostage did not have a mount to ride back, but i tried to remove the hostage from the group and the mounted caravan still was super slow.

there did not seem to be any good reason why they were suddenly so slow on return.

This is vanilla behaviour and is not caused by Giddy-up. What happened is that winter approached. If part of your travel back is during winter, it takes much longer.
[DKS] Killaim 2 Apr, 2018 @ 4:47am 
Originally posted by roolo:
Originally posted by DKS Killaim:
i had a issue where for unknown reasons my caravan on return from a event (save a hostage)

they got there very quickly as expected 1 dayish , but the return trip was suddenly 6+ days.

all my pawns had healed before leaving (except one who had a broken bone that could not heal) but he was on a mount.

the hostage did not have a mount to ride back, but i tried to remove the hostage from the group and the mounted caravan still was super slow.

there did not seem to be any good reason why they were suddenly so slow on return.

This is vanilla behaviour and is not caused by Giddy-up. What happened is that winter approached. If part of your travel back is during winter, it takes much longer.

huh... ok thats dumb. it was like from 0.7 days travel time to 6.8 days.
any chance of a way to disable that? it does not make any sense to me - especially not when the guys are mounted up.
roolo  [developer] 2 Apr, 2018 @ 5:23am 
Originally posted by DKS Killaim:
Originally posted by roolo:

This is vanilla behaviour and is not caused by Giddy-up. What happened is that winter approached. If part of your travel back is during winter, it takes much longer.

huh... ok thats dumb. it was like from 0.7 days travel time to 6.8 days.
any chance of a way to disable that? it does not make any sense to me - especially not when the guys are mounted up.

I'm not going to use my mod to undo certain design decisions that were made in the base game. That's not within the responsibility of my mod, and would upset people that like the fact travelling in the winter is much slower in the base game. If you don't like it, you can just use the mod options to increase the movement bonus in the winter to your likings. You'd have to manually do that each time it becomes summer or winter.
Entropy0 28 Apr, 2018 @ 7:43am 
I've got the same problem as lukaskalho - I've confirmed that the mod doesn't load even when there are no mods loaded other then Core, Hugs, Core+Caravan.
Interestingly, the upload function for logs seems to be broken for me as well, so here is a pb link for my log:
https://pastebin.com/k567UUnv
and the trace:
https://pastebin.com/rvA6t7Uv
Hope that helps for fixing this. Would really like to use the mod :/
roolo  [developer] 28 Apr, 2018 @ 11:34am 
Originally posted by Entropy0:
I've got the same problem as lukaskalho - I've confirmed that the mod doesn't load even when there are no mods loaded other then Core, Hugs, Core+Caravan.
Interestingly, the upload function for logs seems to be broken for me as well, so here is a pb link for my log:
https://pastebin.com/k567UUnv
and the trace:
https://pastebin.com/rvA6t7Uv
Hope that helps for fixing this. Would really like to use the mod :/


I recommend you to go to the mods folder of Rimworld (Google where to find it) and delete all Giddy-up mods manually, and then subscribe again afterwards. My guess is that something went wrong with the steam auto update system. Let me know if this works.
Last edited by roolo; 28 Apr, 2018 @ 11:35am
Entropy0 28 Apr, 2018 @ 12:39pm 
Originally posted by roolo:
I recommend you to go to the mods folder of Rimworld (Google where to find it) and delete all Giddy-up mods manually, and then subscribe again afterwards. My guess is that something went wrong with the steam auto update system. Let me know if this works.
I'm actually using the DRM-free version of RimWorld; just posting here because this thread was the only hit when googling for the error message.

Deleted and redownloaded Core and Caravan, but the problem persists :/
roolo  [developer] 28 Apr, 2018 @ 1:09pm 
Ok, are you sure you downloaded all the latest versions? In the log you posted it showed that your core is still 18.5.0 while the latest is 18.7.x, did the error log still say 18.5.0 after redownloading? If so, did you really delete the folders or did you just overwrite? Overwriting doesn't work since that won't remove the file I suspect is causing you trouble.

And you did follow the load order, right? So first Core, then hugslib, then Giddy-up core, then the rest?
Last edited by roolo; 28 Apr, 2018 @ 1:27pm
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