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Error in WorldGenStep: System.NullReferenceException: Object reference not set to an instance of an object
at GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix (Verse.Pawn&,single&) <0x00029>
at (wrapper dynamic-method) RimWorld.MassUtility.Capacity_Patch3 (Verse.Pawn) <0x00081>
at SimpleSidearms.utilities.StatCalculator.canCarrySidearm (Verse.ThingDef,Verse.Pawn,string&) <0x00026>
at SimpleSidearms.utilities.StatCalculator.canCarrySidearm (Verse.ThingDef,Verse.Pawn) <0x0001e>
at SimpleSidearms.rimworld.PawnSidearmsGenerator.TryGenerateSidearmsFor (Verse.Pawn) <0x004b3>
at SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00010>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateGearFor_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest) <0x00084>
at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x005b9>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x00047>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
at RimWorld.Faction.GenerateNewLeader () <0x001ec>
at RimWorld.FactionGenerator.NewGeneratedFaction (RimWorld.FactionDef) <0x00277>
at RFC_Code.FactionGenerator_GenerateFactionsIntoWorld.Prefix () <0x00668>
at (wrapper dynamic-method) RimWorld.FactionGenerator.GenerateFactionsIntoWorld_Patch1 () <0x0001b>
at RimWorld.Planet.WorldGenStep_Factions.GenerateFresh (string) <0x0002e>
at RimWorld.Planet.WorldGenerator.GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature) <0x001ac>
Verse.Log:Error(String)
RimWorld.Planet.WorldGenerator:GenerateWorld(Single, String, OverallRainfall, OverallTemperature)
RimWorld.Page_CreateWorldParams:<CanDoNext>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Thanks for your bug report! I was working on a fix while you posted the bug report, and I just uploaded it. Could you confirm if the issue is solved?
No there's no conflict reported that's not fixed yet, so please provide some info on what goes wrong exactly. Also please check if errors pop up in the log (using the instructions posted above)
ReflectionTypeLoadException getting types in assembly GiddyUpCaravan: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
Loader exceptions:
=> System.TypeLoadException: Could not load type 'GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow+<>c__DisplayClass3_0' from assembly 'GiddyUpCaravan, Version=0.18.1.0, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type 'GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow+<>c__DisplayClass3_1' from assembly 'GiddyUpCaravan, Version=0.18.1.0, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type 'GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow+<>c__DisplayClass3_2' from assembly 'GiddyUpCaravan, Version=0.18.1.0, Culture=neutral, PublicKeyToken=null'.
Verse.Log:Error(String)
Verse.ModAssemblyHandler:AssemblyIsUsable(Assembly)
Verse.ModAssemblyHandler:ReloadAll()
Verse.ModContentPack:ReloadContent()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
I love your mods, i use them all, but this is the only one that i cant get running (maybe its just sheer stupidity.
PS: not my main language
PS: your English seems to be just fine :).
they got there very quickly as expected 1 dayish , but the return trip was suddenly 6+ days.
all my pawns had healed before leaving (except one who had a broken bone that could not heal) but he was on a mount.
the hostage did not have a mount to ride back, but i tried to remove the hostage from the group and the mounted caravan still was super slow.
there did not seem to be any good reason why they were suddenly so slow on return.
This is vanilla behaviour and is not caused by Giddy-up. What happened is that winter approached. If part of your travel back is during winter, it takes much longer.
huh... ok thats dumb. it was like from 0.7 days travel time to 6.8 days.
any chance of a way to disable that? it does not make any sense to me - especially not when the guys are mounted up.
I'm not going to use my mod to undo certain design decisions that were made in the base game. That's not within the responsibility of my mod, and would upset people that like the fact travelling in the winter is much slower in the base game. If you don't like it, you can just use the mod options to increase the movement bonus in the winter to your likings. You'd have to manually do that each time it becomes summer or winter.
Interestingly, the upload function for logs seems to be broken for me as well, so here is a pb link for my log:
https://pastebin.com/k567UUnv
and the trace:
https://pastebin.com/rvA6t7Uv
Hope that helps for fixing this. Would really like to use the mod :/
I recommend you to go to the mods folder of Rimworld (Google where to find it) and delete all Giddy-up mods manually, and then subscribe again afterwards. My guess is that something went wrong with the steam auto update system. Let me know if this works.
Deleted and redownloaded Core and Caravan, but the problem persists :/
And you did follow the load order, right? So first Core, then hugslib, then Giddy-up core, then the rest?