Stellaris

Stellaris

Expanded Mandates (3.7)
Kiyosan 2 Mar, 2018 @ 8:28pm
Error + Solutions (FIXED)
Too long to put in a comment so making a discussion. Really like the mod so here's a list of errors from the log and tested solutions. You may delete this when you have dealt with the errors.

[22:21:04][localization_reader.cpp:223]: Expected quotation mark (") at end of line 137 in localisation/english/mandates_l_english.yml [22:21:04][event_chain.cpp:46]: Event chain counter "planet_ceded" is missing localization for "planet_ceded". [22:21:04][event_chain.cpp:103]: Event chain "mandate_nationalist_chain" is missing localization for "mandate_nationalist_chain_title". [22:21:04][event_chain.cpp:106]: Event chain "mandate_nationalist_chain" is missing localization for "mandate_nationalist_chain_desc". [22:21:04][mandate_type.cpp:55]: Mandate missing localization for MANDATE_mandate_alliance [22:21:04][mandate_type.cpp:57]: Mandate missing localization for MANDATE_mandate_alliance_DESC [22:21:04][localization_reader.cpp:223]: Expected quotation mark (") at end of line 137 in localisation/english/mandates_l_english.yml

Solution: Add/fix localization...also, find/replace "§ " with "§!" and "§." with "§!.".

[22:21:04][trigger_impl.cpp:3275]: is_ship_size trigger at file: events/mandate_events.txt line: 292 has an invalid ship size. [22:21:04][trigger_impl.cpp:3275]: is_ship_size trigger at file: events/mandate_events.txt line: 322 has an invalid ship size.

Solution: Find/replace "is_ship_size = outpost_station" with "is_ship_class = shipclass_starbase".

[22:21:04][trigger_impl.cpp:7689]: has_building trigger uses inexistent building: building_capital_citadel. file: events/mandate_events.txt line: 1777 [22:21:04][trigger_impl.cpp:7689]: has_building trigger uses inexistent building: building_citadel. file: events/mandate_events.txt line: 1815

Solution: Find/replace "building_capital_citadel" with "building_fortress" and "building_citadel" with "building_hab_stronghold". Recommendation to add a new copy/paste event of mandate.264 except with decreasing the counter by 2 and using the appropriate buildings.

EDIT: If you are using a mod that has those buildings, then disregard. Only thing not "fixed", if it is actually a problem.


[22:21:04][trigger_impl.cpp:3037]: Invalid technology "tech_spaceport_1" for "has_technology" trigger.

Solution: In 00_mandates.txt, find/replace "spaceport" with "starbase".

[22:21:35][trigger_impl.cpp:794]: Script Error: Invalid context switch[owner], file: common/mandates/00_mandates.txt line: 408, Scope: (...too much stuff after that)

(This error still occurred but it didn't loop this time, although others are experiencing the loop so I might've gotten lucky that time)
Solution: In 00_mandates.txt, add "has_owner = yes" one line above "owner = { is_country_type = primitive }". Again, not sure how it does it, but it helped solve a similar problem I had.
Last edited by Kiyosan; 19 Mar, 2018 @ 6:29pm
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Showing 1-2 of 2 comments
cambrium 4 Mar, 2018 @ 2:45am 
I am getting some massive log spam (>10MB error.log in less than 2 minutes) currently, errors in the log are all like:

[trigger_impl.cpp:793]: Script Error: Invalid context switch[owner], file: common/mandates/00_mandates.txt line: 408, Scope:

[11:39:44][trigger_impl.cpp:794]: type=planet
id=2872
random={ 0 0 }
root={
type=leader
id=67109600
random={ 0 0 }
}
from={
type=leader
id=67109600
random={ 0 0 }
}
prev={
type=country
id=1
random={ 0 0 }
root={
type=leader
id=67109600
random={ 0 0 }
}
from={
type=leader
id=67109600
random={ 0 0 }
}
prev={
type=leader
id=67109600
random={ 0 0 }
}
}
Tovius  [developer] 19 Mar, 2018 @ 2:33pm 
Thanks for this. It looks like I missed a few things when 2.0 hit. I also found what was causing the looping error.
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