Team Fortress 2

Team Fortress 2

The Charmer
Synthetica 18 Jun, 2013 @ 9:38am
Stats
This weapon needs a pointless stats discussion.
My best try:

Positive:
+ 80% firing speed

Negative:
- 30% reload time
- 50% clip size
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Showing 1-15 of 35 comments
Otis 5 Oct, 2013 @ 12:13pm 
+ fires 3 bullets per shot
+ 15hp

- 50% clip size
- 20% reload time
- can't shoot when it has less than 3 bullets in the clip
Last edited by Otis; 5 Oct, 2013 @ 12:16pm
Umbers 6 Oct, 2013 @ 5:32pm 
how bout dis...

killing someone recharges a battary meter, when it's full it will automaticly activate. giving you 50% reload speed and 15% firing speed and diminishing every time you reload a shot

-50% clip size
Last edited by Umbers; 6 Oct, 2013 @ 5:33pm
ABlueBadger 5 Apr, 2014 @ 12:48am 
- 50% clipsize
+ 12% reload speed, fireing speed and damage per kill or three shots fired, caps at 108% more, reset upon death and locker
- 4% movespeed, damage resistance and building health per shot fired never caps, reset upon death and locker

or
- 50% clipsize
each consecutive shot deals 50% more damage than the last resets upon reload
- 33.4% reload speed
+ 66.7% firing speed
Last edited by ABlueBadger; 5 Apr, 2014 @ 12:56am
-50% clipsize
+33% damage (because it has a battery for electricity)
100% crits when enemy is wet (because it has electricity)
Bao Zedong 13 Jul, 2014 @ 12:18pm 
What about -50% clip size
+15% reload speed
Dealing damage builds up a battery
When activated shots deal damage to all targets within 4ft of eachother (like an electric field) and each shot drains 10% uber. (This way you can drain uber but it takes at least some effort)
Bluepanda 4 Sep, 2014 @ 7:24pm 
Originally posted by Synthetica:
This weapon needs a pointless stats discussion.
My best try:

Positive:
+ 80% firing speed

Negative:
- 30% reload time
- 50% clip size
Best stats
exept 80% firing speed might be too much
Pimp Skeletor 2 Dec, 2014 @ 3:24pm 
Pros:
3rd Consecutive shot is a guaranteed Crit

Cons:
-50% Clip Size

When killed, enemies gib

Simple
Last edited by Pimp Skeletor; 2 Dec, 2014 @ 3:24pm
Sponge_Cake 25 Feb, 2015 @ 6:15am 
alt fire to fire all 3 shots at once

pros:
+10% reload speed

cons:
-50% clip size
Frank 26 Feb, 2015 @ 9:05am 
cons;
fires 1 shot at a time BUT

pros;
3rd shot crit
How bout' this?
Pros:
50% faster firing speed
Second Shot has 20% tighter spread.
Third shot has 40% tighter spread.

Cons:
50% lower clip size.
First shot has 20% wider spread.

Hidden Cons:
When reloading, three unloaded shells will be consumed even if there are a few loaded shells left in a similar way that the Force Of Nature and Soda Popper are reloaded.
Reloads all shells at once in, yet again, a similar way to the reloading of a F.A.N. or Soda Popper.

Kinda goes with the, "third time's the charm," deal, know what I am Sayin'?
Zombie Joe 12 Jun, 2015 @ 9:54am 
If it is a triple-barrel shotgun then
just put the same stats as the force-nature but whit no exstra jump
and replace it whit 1 more bullet in the clip.
Bombapow 15 Aug, 2015 @ 6:00pm 
Pros: 3x more pellets
Cons: 50% less clip size, 5% less damage.
johncth 22 Dec, 2015 @ 4:12pm 
How about this

PROS: on kill gain plus 5% bullets per shot (max percentage is 50%)

CONS: -10% dmg.
10% more inaccurate
-3 ammo from clip
The shotgun should be used for flankin and spankin :P

Pros:
+) For each kill gains a 10% faster firing rate and 5% less bullet spread (max 50% and 25%)
+) Each kill gives u 25% metal back (so u can put a dispencer for the team dont be a usless engi
While weapon is active:
+) 25% less damage from all sources
-) 25% less health from medi-gun and healthpacks
Cons:
-) 50% less clip size
-) 20% slower firing speed
-) 10% less acurate
-) 25% less damage while there is no dispencer

I think it is gud for flanking and supporting the team. Just a suggestion.
Cee 28 Mar, 2016 @ 4:58am 
While weapon is active:
Charge "Charm" by 3 kills
"Charm" grants wearer mini-crits, knockback resistance and
a hit deals knockback for 7 seconds
15% faster reload speed
-50% clip size
No random critical hits
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