Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better AI Diplomacy
Tiramisu  [developer] 23 Feb, 2018 @ 5:14am
Patch Notes for Modders
This thread is supposed to help understanding the changes I did for this mod.
Last edited by Tiramisu; 23 Feb, 2018 @ 5:15am
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Tiramisu  [developer] 23 Feb, 2018 @ 5:15am 
Changes in Version 1.1
DiplomaticActions.xml: To make this mod compatible with Rise and Falls I had to the disable the following lines (for whatever reasons):

<Row StateType="DIPLO_STATE_FRIENDLY" DiplomaticActionType="DIPLOACTION_DEFENSIVE_PACT" Worth="10" Cost="0"/>
<Row StateType="DIPLO_STATE_NEUTRAL" DiplomaticActionType="DIPLOACTION_DEFENSIVE_PACT" Worth="-100000" Cost="100000"/>
<Row StateType="DIPLO_STATE_UNFRIENDLY" DiplomaticActionType="DIPLOACTION_DEFENSIVE_PACT" Worth="-100000" Cost="100000"/>

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