Arma 3
TRGM2 - Malden
treendy  [developer] 10 Apr, 2018 @ 1:19pm
Custom Friendly Loadouts
If you have any questions related to this, please let me know
Last edited by treendy; 10 Apr, 2018 @ 1:22pm
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Showing 1-13 of 13 comments
treendy  [developer] 10 Apr, 2018 @ 1:21pm 
@Pokey: That is strange... can you paste here what you are pasting into the top textbox (the data that gets exported to your clipboard).... so I can run it and take a look at what could be wrong.
Pokey 10 Apr, 2018 @ 2:29pm 
Sure, my code is directly pasted in my next reply here. I just went in and grabbed the basic 10th rifleman from RHS. Still having the same result across multiple loadouts.
Pokey 10 Apr, 2018 @ 2:29pm 
[["rhs_m4a1_compm4","","rhsusf_acc_anpeq15_top","rhsusf_acc_compm4",["rhs_mag_30Rnd_556x45_M855A1_Stanag",30],[],""],[],[],["rhs_uniform_cu_ocp_10th",[["FirstAidKit",1],["rhsusf_ANPVS_14",1],["rhsusf_patrolcap_ocp",1]]],["rhsusf_iotv_ocp_Rifleman",[["rhs_mag_30Rnd_556x45_M855A1_Stanag",6,30],["rhs_mag_m67",2,1]]],[],"rhsusf_ach_helmet_ocp","rhs_ess_black",[],["ItemMap","","ItemRadio","ItemCompass","ItemWatch",""]]
treendy  [developer] 10 Apr, 2018 @ 2:31pm 
That looks strange. .. this is what was in your clipboard when you exported?
treendy  [developer] 10 Apr, 2018 @ 3:03pm 
I just tried.... placed an RHS unit, right clicked, selected "Edit Loadout", pressed the "Export" button, and the following is what I got:
treendy  [developer] 10 Apr, 2018 @ 3:03pm 
comment "Exported from Arsenal by treendy";

comment "Remove existing items";
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment "Add containers";
this forceAddUniform "rhs_uniform_FROG01_d";
this addItemToUniform "FirstAidKit";
this addItemToUniform "rhsusf_ANPVS_14";
this addVest "rhsusf_spc_corpsman";
for "_i" from 1 to 8 do {this addItemToVest "rhs_mag_30Rnd_556x45_M855_Stanag";};
this addItemToVest "rhs_mag_an_m8hc";
for "_i" from 1 to 2 do {this addItemToVest "rhs_mag_m67";};
this addBackpack "rhsusf_assault_eagleaiii_coy_medic";
this addItemToBackpack "Medikit";
for "_i" from 1 to 10 do {this addItemToBackpack "FirstAidKit";};
this addHeadgear "rhsusf_mich_helmet_marpatd";
this addGoggles "rhs_googles_clear";

comment "Add weapons";
this addWeapon "rhs_weap_m4_carryhandle";
this addPrimaryWeaponItem "rhsusf_acc_anpeq16a";
this addPrimaryWeaponItem "rhsusf_acc_ACOG_USMC";
this addPrimaryWeaponItem "rhsusf_acc_grip3";

comment "Add items";
this linkItem "ItemMap";
this linkItem "ItemCompass";
this linkItem "ItemWatch";
this linkItem "ItemRadio";

comment "Set identity";
this setFace "WhiteHead_02";
this setSpeaker "male05eng";
Pokey 10 Apr, 2018 @ 3:40pm 
Ah, and the moral of the story, kids, is don't use ACE Arsenal to export your loadouts :steamfacepalm:

Had a hunch after I saw what yours looked like, disabled ACE Arsenal and now it works. Thanks!
treendy  [developer] 10 Apr, 2018 @ 8:14pm 
No worries lol just pleased it's not a bug my end : )
Let me know how it all goes (good luck)
JackHaloGuy 20 Dec, 2018 @ 4:57pm 
I'm trying to create a custom friendly loadout and it works totally fine in singleplayer. However, in multiplayer, only the first squad, Alpha 1-1 has the correct loadouts. Every other squad has the correct armor, but the wrong weapons, and as a result has no ammo. Additionally, the players that are leading the squads always have the correct weapons and the correct armor. More specifically, I'm using the mod Operation: TREBUCHET, and I'm using only armor and weapons from that mod, not from vanilla. Any help is appreciated.
Incredirat 22 Feb, 2019 @ 7:16pm 
I've been having an issue making custom loadouts recently. I'll paste my loadouts in, press "save and back", "back" again to get back to the main mission start screen and then press begin but it doesn't show my loadouts. I've tried it with your USMC example and I have the same problem. Please HELP!!!!
treendy  [developer] 23 Feb, 2019 @ 5:35am 
Are you running the required mod for the loadout, which map? Are your guys wearing vanilla loadouts?
Incredirat 23 Feb, 2019 @ 2:02pm 
I have all of the RHS mods installed with their compatibility mods for ACE3. After fiddling with it for awhile, it seems to be an issue playing a TRGM2 scenario I've played before, i.e. pressing restart. I tried the Stratis scenario (which I hadn't played before), and had no trouble adding my custom loadouts and starting the mission. Definitely not running vanilla loadouts and I'm having the issue on Malden, Kunduz, Takistan, and Zargabad so far. Stratis worked fine, but I'm worried if I ever want to change the loadouts in the future, it won't let me.
Bantha456 19 Jan, 2020 @ 11:46am 
i cant load in custom friendly units for some reason, I paste in the faction info and it says "you have friendly class names active, this will overright friendly faction settings you have selected above" but when I load the game its still the same vanilla friendly units. Am i missing a step?
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