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No reload necessary
No ammo from dispensers, resupply cabinet, or naturally spawning ammo packs
Weapon starts off with 0 ammo
+Backpacks charge passively, 1% filed per second
-Shots that deal less than 90 damage makes the user take 20% more self-damage (Rocket jumps aswell) for 3 seconds
Direct shots reward skilled players, backpacks recharge faster for teamwork (cant use Gunboats with BPs) and you get punished for not aiming well enough, the punishment being less mobility
+ 40% clip size.
+ 15% reload speed
- 20% damage penalty.
+100% blast radius increase
+75% damage bonus
-25% projectile speed
Higher damage and a bigger boom at the cost of rockets that are harder to aim and easier to airblast.
+45% Knockback
-15% Damage
-30% Deploy Time
Make your Enemies see the Stars!
When Deployed:
+100% Damage
-100% Fire Rate
-Cannot move.
-Has an arc
Camera follows where the shot will hit
Acts like a mortar, and has a glowing marker that identifies where the shot will land.
+100% Vertical Knockback
-50% Horizontal Knockback
When Not Deployed:
-25% Damage
-25% Fire Rate
+100% Arc effect
+Shot can be charged up to 3 seconds, and will affect the shot's distance.
-If overcharged, will completely destroy the weapon barrel.
-10% Movement Speed
When Destroyed:
-25% Damage
-25% to 100% Fire Rate
-50% Accuracy (Beggar's Bazooka but worse)
-10% chance to detonate upon fire, dealing direct hit mini-crit damage.
-10% Movement Speed
+100% Arc effect
+Can be repaired at resupply locker or by waiting 10 seconds at a dispenser.
What the ♥♥♥♥...
+25% faster reload speed
-30% damage from rocket jumping
-50% clip size
+25% clip size (to 5 from 4)
+25% max primary ammo on wearer (to 25 from 20)
-30% blast damage from rocket jumps
On kill: Grants +30% damage bonus and +40% projectile speed for 8 sec
Negatives
-10% slower firing rate
-25% explosion radius
- +10% damage of any type
- greater blast radius
- Every kill grants a charge that can be used to launch the player forward in the direction they are facing, akin to a rocket jump, but without damage.
- charges can be used in mid-air
NegativesThis weapon has a charge meter. Full the charge by dealing damage to enemies. Activate the charge by pressing the Alt-Fire.
During charge: +30% firing speed,+50% faster reload time and no damage taken from falling and rocket jumps
(-)
-25% damage penalty vs buildings
-20% explosion radius