Team Fortress 2

Team Fortress 2

The Mann's Artillery
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The Mann's Stats
Let em rip
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Showing 1-15 of 16 comments
+100% max primary ammo
No reload necessary
No ammo from dispensers, resupply cabinet, or naturally spawning ammo packs
Weapon starts off with 0 ammo
Cee 15 Jan, 2018 @ 10:17am 
+Direct hits reloads the shot
+Backpacks charge passively, 1% filed per second
-Shots that deal less than 90 damage makes the user take 20% more self-damage (Rocket jumps aswell) for 3 seconds

Direct shots reward skilled players, backpacks recharge faster for teamwork (cant use Gunboats with BPs) and you get punished for not aiming well enough, the punishment being less mobility
Twilight_Jester 15 Jan, 2018 @ 11:47am 
When you fire a pocket it well give you speed boosts for 6 seconds
+ 40% clip size.
+ 15% reload speed
- 20% damage penalty.
Dr. Martex 16 Jan, 2018 @ 4:37am 
Rockets fired are affected by gravity (Rockets have an arc, like syringes, mad milk, jarate, etc.)
+100% blast radius increase
+75% damage bonus
-25% projectile speed

Higher damage and a bigger boom at the cost of rockets that are harder to aim and easier to airblast.
Iceman970 16 Jan, 2018 @ 5:24am 
Originally posted by Dr.Martex:
Rockets fired are affected by gravity (Rockets have an arc, like syringes, mad milk, jarate, etc.)
+100% blast radius increase
+75% damage bonus
-25% projectile speed

Higher damage and a bigger boom at the cost of rockets that are harder to aim and easier to airblast.
Cossack 16 Jan, 2018 @ 9:56am 
if it was green i would name it the hoover holder (who gets the refrance)
Originally posted by Deus Vault Boy:
if it was green i would name it the hoover holder (who gets the refrance)
Hoover Dam?
dante_02 16 Jan, 2018 @ 3:53pm 
+35% Faster Firing Speed
+45% Knockback
-15% Damage
-30% Deploy Time

Make your Enemies see the Stars!
XPL0SI0NMAN 20 Jan, 2018 @ 1:17pm 
Alt-Fire to Deploy. Deploying takes 1.5 seconds.

When Deployed:
+100% Damage
-100% Fire Rate
-Cannot move.
-Has an arc
Camera follows where the shot will hit
Acts like a mortar, and has a glowing marker that identifies where the shot will land.
+100% Vertical Knockback
-50% Horizontal Knockback

When Not Deployed:
-25% Damage
-25% Fire Rate
+100% Arc effect
+Shot can be charged up to 3 seconds, and will affect the shot's distance.
-If overcharged, will completely destroy the weapon barrel.
-10% Movement Speed

When Destroyed:
-25% Damage
-25% to 100% Fire Rate
-50% Accuracy (Beggar's Bazooka but worse)
-10% chance to detonate upon fire, dealing direct hit mini-crit damage.
-10% Movement Speed
+100% Arc effect
+Can be repaired at resupply locker or by waiting 10 seconds at a dispenser.
dante_02 20 Jan, 2018 @ 4:48pm 
Originally posted by XPL0SI0NMAN:
Alt-Fire to Deploy. Deploying takes 1.5 seconds.

When Deployed:
+100% Damage
-100% Fire Rate
-Cannot move.
-Has an arc
Camera follows where the shot will hit
Acts like a mortar, and has a glowing marker that identifies where the shot will land.
+100% Vertical Knockback
-50% Horizontal Knockback

When Not Deployed:
-25% Damage
-25% Fire Rate
+100% Arc effect
+Shot can be charged up to 3 seconds, and will affect the shot's distance.
-If overcharged, will completely destroy the weapon barrel.
-10% Movement Speed

When Destroyed:
-25% Damage
-25% to 100% Fire Rate
-50% Accuracy (Beggar's Bazooka but worse)
-10% chance to detonate upon fire, dealing direct hit mini-crit damage.
-10% Movement Speed
+100% Arc effect
+Can be repaired at resupply locker or by waiting 10 seconds at a dispenser.

What the ♥♥♥♥...
Marqueeb 21 Jan, 2018 @ 3:55pm 
+25% projectile speed
+25% faster reload speed
-30% damage from rocket jumping
-50% clip size
Colonel $ly Banjo 8 Dec, 2018 @ 11:38am 
Positives
+25% clip size (to 5 from 4)
+25% max primary ammo on wearer (to 25 from 20)
-30% blast damage from rocket jumps
On kill: Grants +30% damage bonus and +40% projectile speed for 8 sec
Negatives
-10% slower firing rate
-25% explosion radius
Last edited by Colonel $ly Banjo; 8 Dec, 2018 @ 11:49am
Lifeland 19 Jul, 2019 @ 2:09pm 
Positives
  • +10% damage of any type
  • greater blast radius
  • Every kill grants a charge that can be used to launch the player forward in the direction they are facing, akin to a rocket jump, but without damage.
  • charges can be used in mid-air
Negatives
  • can not rocket jump
  • no knockback from explosions
  • -75% clip size
  • slower movement speed when not charge jumping
Last edited by Lifeland; 6 Aug, 2019 @ 11:13am
Initialzeros 10 May, 2020 @ 10:24am 
You know, to be honest, I think this would make a great Beggar's Bazooka reskin. It really needs one.
MrBabbles 24 Feb, 2022 @ 2:55am 
(+)
This weapon has a charge meter. Full the charge by dealing damage to enemies. Activate the charge by pressing the Alt-Fire.
During charge: +30% firing speed,+50% faster reload time and no damage taken from falling and rocket jumps
(-)
-25% damage penalty vs buildings
-20% explosion radius
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