Day of Infamy

Day of Infamy

Carentan
Andbrew 7 Jan, 2018 @ 6:25am
First release bugs and problems
This is a thread about bugs in the first release of this map, the thread might or might not be deleted after developer of the map will reply or fix the bugs.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1261283980
Bots of either sides tend to get stuck on both of these fences

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1261259652
Missing texture on one of the trees (same problems was in Causeway, before it was fixed)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1261284334
Invasion Baker doesn't have capture zone, thus you can't proceed or complete the map.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1261284334
This StuG III has a weird black shadow / overlay all around it which makes it look out of place. This might be a problem with the shader of the model or the model itself.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1261284231 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1261284597 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1261284983
These are general areas where a lot of shutter and FPS drops happen (by looking at the same direction).

While this might be just my opinion, there's a bit too much grass and bushes in the first half of the map, it feels too overcrowded, but that might be just me. More optimisation (which will kill off the FPS drops) might fix that.

Overall, the map is very good, a great "successor / upgrade" to the old R&L Carentan map. It does have some issues, but nothing was born perfect. :P

EDIT: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1261357072
The map itself (yes, the map) seem to cause 2 very weird model bugs with FG-42 and MP-40. These two bugs only happen in this map, the guns look normal in all other custom and vanilla maps.
Last edited by Andbrew; 7 Jan, 2018 @ 7:42am
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Showing 1-12 of 12 comments
binary 7 Jan, 2018 @ 8:23am 
700mb O_o maybe the next step is to change RNL textures to DOi textures.
Same name as Carentan from Garry Bourbier for the bsp, maybe some problems for people who have the two maps.

Confirmed texture bug for big tree.
Confirmed 3d models bug for mp40 and fg42.
Mod, can you add a trigger to hurt players when they touch barbed wires (and no physic) ?

Anyway, very good work :)))
{WeB}*Modtools* 8 Jan, 2018 @ 12:52am 
trying to fix atm recompiling thx for reporting
Andbrew 8 Jan, 2018 @ 6:02am 
Originally posted by {WeB}*Modtools*:
trying to fix atm recompiling thx for reporting
Ay ay, just doing my duty.
Andbrew 8 Jan, 2018 @ 6:44am 
EDIT 2:
The minimap is now broken (it was fixed before)

I'm experiencing more crashes than before (around A area)

Air support planes are all white, you can barely see the planes and they dissapier after flying for 3 seconds. Might be due to the hight they are at, reducing that might fix the problem.

Shaders on guns look very weird, sometimes they don't even appear (as if the sun was missing)
Last edited by Andbrew; 8 Jan, 2018 @ 6:44am
Andbrew 9 Jan, 2018 @ 8:23am 
EDIT 3:
Bot stuck spots:
-(Cafe near the metal staircase and bush half-track)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1263659640
-(Inside the metal-staircase building, objective E)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1263659727
-(Fences in the town center)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1263654733

Objective balance:
-F objective's second floor needs some extra lightning, it's way too dark in it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1263659802
-B objective atm is way too hard, the Allied spawn is too far away from the objective (350 meters!), plus it's almost impossible to effectively defend the objective and capture it at the same time, since it only has one door and it's very small. Expanding it throughout the whole site (flak guns and such) would make the objective a bit easier to capture.
-Working door in C causes a lot of problems with bots simply not knowing how to get inside, removing it would be for the best.

If there's any questions about this report, just PM me.
{WeB}*Community*  [developer] 9 Jan, 2018 @ 8:47am 
nice thx will rework navmesh :)
also trying to implement environemental sounds
Andbrew 9 Jan, 2018 @ 8:56am 
Originally posted by {WeB}*Community*:
nice thx will rework navmesh :)
also trying to implement environemental sounds
Yea, saw that another workshyop item with sounds, but I believe it doesn't work quite yet.

PS: Forgot to mention that the last objective, George needs some work too, having bots spawn in it ain't the most fun experience.
Last edited by Andbrew; 9 Jan, 2018 @ 8:57am
{WeB}*Community*  [developer] 9 Jan, 2018 @ 8:59am 
oh this spawn should not be there :(
damn o.O
Dippy 20 Jan, 2018 @ 2:35am 
So,how much of this has been repaired?
Andbrew 20 Jan, 2018 @ 2:45am 
Originally posted by Depressed Cannon:
So,how much of this has been repaired?
Pretty much everything. Mind that this was open beta release of the map, there is still no optimisation, there's also some balance issues. At least that's what I know.
The map will be finished sooner or later.
{WeB}*Community*  [developer] 24 Jan, 2018 @ 8:26am 
Tried to fix the issues.
Andbrew 24 Jan, 2018 @ 8:41am 
Originally posted by {WeB}*Community*:
Tried to fix the issues.
When will the next update / wave of updates happen?
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