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Same name as Carentan from Garry Bourbier for the bsp, maybe some problems for people who have the two maps.
Confirmed texture bug for big tree.
Confirmed 3d models bug for mp40 and fg42.
Mod, can you add a trigger to hurt players when they touch barbed wires (and no physic) ?
Anyway, very good work :)))
The minimap is now broken (it was fixed before)
I'm experiencing more crashes than before (around A area)
Air support planes are all white, you can barely see the planes and they dissapier after flying for 3 seconds. Might be due to the hight they are at, reducing that might fix the problem.
Shaders on guns look very weird, sometimes they don't even appear (as if the sun was missing)
Bot stuck spots:
-(Cafe near the metal staircase and bush half-track)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1263659640
-(Inside the metal-staircase building, objective E)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1263659727
-(Fences in the town center)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1263654733
Objective balance:
-F objective's second floor needs some extra lightning, it's way too dark in it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1263659802
-B objective atm is way too hard, the Allied spawn is too far away from the objective (350 meters!), plus it's almost impossible to effectively defend the objective and capture it at the same time, since it only has one door and it's very small. Expanding it throughout the whole site (flak guns and such) would make the objective a bit easier to capture.
-Working door in C causes a lot of problems with bots simply not knowing how to get inside, removing it would be for the best.
If there's any questions about this report, just PM me.
also trying to implement environemental sounds
PS: Forgot to mention that the last objective, George needs some work too, having bots spawn in it ain't the most fun experience.
damn o.O
The map will be finished sooner or later.