Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just because a map is set atop an office building doesn't automatically mean it's a copy off of highrise. Aside frome the general office rooftop theme, there really isn't that much that this map has in common with highrise.
I never owned the game, but from playing it with friends a while back I don't recall there being an elevator anywhere in the map. The rooftop on that map also appeared to be much larger and wider than this map's rooftop, which is narrow. The office in Highrise also consisted of a large room with cubicles and other side rooms that ultimately led you to the rooftop where the majority of battle took place. This map is an office with many different smaller rooms that lead to an intel room where you main goal is to get said intelligence back to your office building. Two very different playing styles on two very different maps.
Kudos to the map maker for making an awesome, creative, original map.
Well and?