Europa Universalis IV

Europa Universalis IV

OP OPMs
 This topic has been pinned, so it's probably important
McThuggin  [developer] 9 Jan, 2018 @ 8:17pm
List of Current Modifiers
Current Modifiers to Small Nations
One Province Countries:
  • Fort Maintenance Modifier: -80%
  • Naval Maintenance Modifier: -80%
  • Naval Forcelimit Modifier: 400%
  • Land Maintenance Modifier: -80%
  • Land Forcelimit Modifier: 400%
  • Mercenary Maintenance Modifier: -80%
  • Possible Mercenaries: 400%
  • Mercenary Discipline: +40%
  • Manpower Recovery Speed: 8000%
  • Global Manpower Modifier: 800%
  • Army Tradition: 200%
  • Land Morale: 5
  • Discipline: +40%
  • Reinforce Cost Modifier: -80%
  • Siege Ability: 80%
  • Hostile Attrition: +40.0
  • Global Sailors Modifier: 800%
  • Navy Tradition: 200%
  • Naval Morale: 5
  • Infantry Cost: -80%
  • Cavalry Cost: -80%
  • Artillery Cost: -80%
  • Defensiveness: 80%
  • Province Warscore Cost: -50%
  • Unjustified Demands Cost: -50%
  • Core Creation Cost: -80%
  • Missionaries: +4
  • Global Missionary Strength: 80%
  • War Exhaustion: -80%
  • Colonists: +4
  • Colonial Range: 200%
  • Global Colonial Growth: +50
  • Colonist Placement Chance: +10%
  • Global Autonomy: -20%
  • Global Unrest: -4
  • Trade Steering: 80%
  • Global Trade Power: 80%
  • Trade Efficiency: 80%
  • Global Tax Modifier: 8000%
  • Spy Offense: 80%
  • Spy Defense: 80%
  • Fabricate Claims Cost: -80%
  • Aggressive Expansion Impact: -50%
  • Technology Cost: -40%
  • Diplomatic Reputation: +4

Two Province Countries:
  • Fort Maintenance Modifier: -60%
  • Naval Maintenance Modifier: -60%
  • Naval Forcelimit Modifier: 300%
  • Land Maintenance Modifier: -60%
  • Land Forcelimit Modifier: 300%
  • Mercenary Maintenance Modifier: -60%
  • Possible Mercenaries: 300%
  • Mercenary Discipline: +30%
  • Manpower Recovery Speed: 6000%
  • Global Manpower Modifier: 600%
  • Army Tradition: 150%
  • Land Morale: 4
  • Discipline: +30%
  • Reinforce Cost Modifier: -60%
  • Siege Ability: 60%
  • Hostile Attrition: +30.0
  • Global Sailors Modifier: 600%
  • Navy Tradition: 150%
  • Naval Morale: 4
  • Infantry Cost: -60%
  • Cavalry Cost: -60%
  • Artillery Cost: -60%
  • Defensiveness: 60%
  • Province Warscore Cost: -40%
  • Unjustified Demands Cost: -40%
  • Core Creation Cost: -60%
  • Missionaries: +3
  • Global Missionary Strength: 60%
  • War Exhaustion: -60%
  • Colonists: +3
  • Colonial Range: 150%
  • Global Colonial Growth: +40
  • Colonist Placement Chance: 7.5%
  • Global Autonomy: -15%
  • Global Unrest: -3
  • Trade Steering: 60%
  • Global Trade Power: 60%
  • Trade Efficiency: 60%
  • Global Tax Modifier: 6000%
  • Spy Offense: 60%
  • Spy Defense: 60%
  • Fabricate Claims Cost: -60%
  • Aggressive Expansion Impact: -40%
  • Technology Cost: -30%
  • Diplomatic Reputation: +3

Three Province Countries:
  • Fort Maintenance Modifier: -40%
  • Naval Maintenance Modifier: -40%
  • Naval Forcelimit Modifier: 200%
  • Land Maintenance Modifier: -40%
  • Land Forcelimit Modifier: 200%
  • Mercenary Maintenance Modifier: -40%
  • Possible Mercenaries: 200%
  • Mercenary Discipline: +20%
  • Manpower Recovery Speed: 4000%
  • Global Manpower Modifier: 400%
  • Army Tradition: 100%
  • Land Morale: 3
  • Discipline: +20%
  • Reinforce Cost Modifier: -40%
  • Siege Ability: +40%
  • Hostile Attrition: +20.0
  • Global Sailors Modifier: 400%
  • Navy Tradition: 100%
  • Naval Morale: 3
  • Infantry Cost: -40%
  • Cavalry Cost: -40%
  • Artillery Cost: -40%
  • Defensiveness: 40%
  • Province Warscore Cost: -30%
  • Unjustified Demands Cost: -30%
  • Core Creation Cost: -40%
  • Missionaries: +2
  • Global Missionary Strength: 40%
  • War Exhaustion: -40%
  • Colonists: +2
  • Colonial Range: 100%
  • Global Colonial Growth: +30
  • Colonist Placement Chance: 5%
  • Global Autonomy: -10%
  • Global Unrest: -2
  • Trade Steering: 40%
  • Global Trade Power: 40%
  • Trade Efficiency: 40%
  • Global Tax Modifier: 4000%
  • Spy Offense: 40%
  • Spy Defense: 40%
  • Fabricate Claims Cost: -40%
  • Aggressive Expansion Impact: -30%
  • Technology Cost: -20%
  • Diplomatic Reputation: +2

Four Province Countries:
  • Fort Maintenance Modifier: -20%
  • Naval Maintenance Modifier: -20%
  • Naval Forcelimit Modifier: 100%
  • Land Maintenance Modifier: -20%
  • Land Forcelimit Modifier: 100%
  • Mercenary Maintenance Modifier: -20%
  • Possible Mercenaries: 100%
  • Mercenary Discipline: +10%
  • Manpower Recovery Speed: 2000%
  • Global Manpower Modifier: 200%
  • Army Tradition: 50%
  • Land Morale: 2
  • Discipline: +10%
  • Reinforce Cost Modifier: -20%
  • Siege Ability: 20%
  • Hostile Attrition: +10.0
  • Global Sailors Modifier: 200%
  • Navy Tradition: 50%
  • Naval Morale: 2
  • Infantry Cost: -20%
  • Cavalry Cost: -20%
  • Artillery Cost: -20%
  • Defensiveness: 20%
  • Province Warscore Cost: -20%
  • Unjustified Demands Cost: -20%
  • Core Creation Cost: -20%
  • Missionaries: +1
  • Global Missionary Strength: 20%
  • War Exhaustion: -20%
  • Colonists: +1
  • Colonial Range: 50%
  • Global Colonial Growth: +20
  • Colonist Placement Chance: 2.5%
  • Global Autonomy: -5%
  • Global Unrest: -1
  • Trade Steering: 20%
  • Global Trade Power: 20%
  • Trade Efficiency: 20%
  • Global Tax Modifier: 2000%
  • Spy Offense: 20%
  • Spy Defense: 20%
  • Fabricate Claims Cost: -20%
  • Aggressive Expansion Impact: -20%
  • Technology Cost: -10%
  • Diplomatic Reputation: +1
Last edited by McThuggin; 17 Dec, 2018 @ 7:54am