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Sounds great, tell your friend he has my approval to make the ACE compatible version public via workshop as long as he credit me and he adds me as co-author, or just share his edits and i will implement them as optional feature giving credits to him, it's up to him.
If you have any updates to this, it would be much appreciated. These scripts are amazing but it would be great if they were ACE compatible.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1395604511
No matter what you choose to do, I thank you for your amazing scripts!
Cheers mate and keep up the awesome work!
I tried by myself the solution for STRIGOI, works fine.
Same for FARTY.
Now i'm stuck with the flamer, I have ACE damage when nearby, but I can't find the solution for the on ground fire and the blaze...
I have not start the others, I am going step by step.
I am quite new at scripting, even if I am learning fast it's still hard, any help would be much appreciated ;)
_selection = selectRandom ["body","head","hand_r","hand_l","leg_r","leg_l"];
[_x, 0.8, _selection, "stab"] remoteExec ["ace_medical_fnc_addDamageToUnit", _x];
Adatping the _x for each of your script. Like this, it's working on solo, hosted and dedicated.
But for now, it still not work for the ground flames of the FLAMER.
Tested for :
- FLAMER - not for ground flame
- Nuke - not radiation damage for IA inside radius after explosion
- FARTY - Ok
- Sparky - Ok
- Smuggler - Ok
- screamer - ok
- steamer - Ok
- strigoi - Ok
I will keep on your others scripts. At the end I will published a more precised file with all solutions.
After, maybe I will try to make it detect if ace is present, but for now, this is out of my skills...
Mate, thank you for that. I believe (not sure cause I haven't done any search on it) that detecting if ACE3 is loaded is not that difficult (asking around the forums or maybe a video on YouTube will help you with that). It would be really nice if you could co-operate with @ALIAScartoons for that! So, all of his scripts will be updated to include your snippet and work perfectly fine with ACE3 too!
Again, thank you for sharing your solution! Cheers!