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1. Railings on the bridge to B
In an afterplant, I can actually cover/spot the outer B catwalk from the cart inside the building, as the railing on the bridge is really thin. Having it slightly more bulky would still allow people to wallbang it if they're in the mid/B connector and would still mask CTs rotating for a retake. At least put on some ratty sheets of metal directly on those angles, they're very cheesy but at least with some cover, Ts can still boost on the railings on the lower catwalk to see if they can pick off a CT.
2. Make the B site of CT Mid a little less wallbangable
B is such a ♥♥♥♥♥ to get to to begin with, so CTs should have a little bit more between them if they decide to cross to B. I would literally make this part of CT either have metal sheets on the wall or something else that would be an easy fix to this, as opposed to changing the layout as I initially wanted to suggest (a gazebo/awning/ceiling or something over mid that would block nades, not sure how it'd work though, maybe an addition of the building behind CT mid).
3. Extend bombsites a little bit for more varied plants
The best maps in my opinion have bombsites that aren't confined to having one or two plants. Being able to plant on/near the site signs and closer to certain entrances might spice it up a bit.
4. Extra window/extend window for the B bombsite?
Would be nice to have another spot to throw flashes out of for defending or even for safely bouncing incin nades off of onto the catwalk from the back of the site box.
5. Swap the box and the pile of logs at the start of the T bridge near B
You can see feet underneath the cover closer one to T spawn, but not the farther one? That's inverse risk and reward. Doing this will allow for people AWPing on the side entrance to B site to access danger a bit better, as opposed to wondering if someone is actually behind that box and having to worry about it all round if they maintain that angle.
Also I would love to see a floatie without any sort of clipping on the water below the A house as a joke, since every game I've been in, someone plummets to their death because they think there's a bombsite directly below it. I'll let you decide what's best for the map of course, but I figure you might want to check some of this out since you'll probably be patching those insane boosts people are finding soon. If there's anything you want me to expand upon if I wasn't clear enough, please ask.
https://imgur.com/a/ft6LDhf
This image pretty much speaks for itself