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+Ubercharge grants full knockback immunity and 50% faster healing
-15% Ubercharge rate
-No overheal (OR 15% less overheal)
I think
+DM healed is converted at a scale of 10 DM to 1 Uber ( Making it 1000 DM to an uber)
+33% overheal (being able to buff heavy up to 500 instead of 450)
-50% Uber is stored on target*
-50% uber duration (4 sec uber)
Uber is basicly a buffed Quickfix
*Meaning a Heavy is at 100%, you unhook to heal a Demo, demo then has your 50% + demo's 30%**
**your 50 can't be split even further up to 40 once you unhook from the demo, your % takes priority
True, it would be an anti-pyro uber...
Also the quickfix uber blockes airblast right? (I don't use it much)
(+) While healing: If you or your Patient takes Crit or Minicrit damage it is negated.
(+) Gain 20% knockback resistance to all sources for you and your Patient while healing.
(+) 10% of the damage the Patient takes will be returned as healing or Ubercharge to the Medic. This percentage of damage may then be resisted.
(-) 25% Slower healing speed
(-) The Medic takes 10% extra damage from all sources while healing
Ubercharge grants 35% damage resistance to all sources except Sentry gun damage, which has a provided 50% damage resistance, similarly to the Battalion's Backup. You and your Patient are immune to knockback for the duration of the Ubercharge.
Also, I was thinking of something different, a Passive Übercharge, that instead of filling and then activating, would have an effect all the time, or automatically activate, something like that.
Okay, so:
Instead of filling über through a %, let's say it fills on charge points, like Soldier's banners.
So, when healing, for every 3 HP healed, 2 charge would be gained, which resulted on 16 charge / s, and for every 5 HP overhealed, 2 charge would be gained, resulting in 5 charge / s.
The way the charge would work: When the Medic takes damage, the damage would be absorbed, and charge would be consumed. On hit effects would still occur, like stuns and afterburn, and health on hit effects will work as normal.
You would be able to store something like 200 charge or something, just because the Medic is already squishy enough, as his hp regen are affected by damage, he can't rocket jump, and is being focused down most of the time.
Also, another idea: Alt-fire will grant a guaranteed crit for all weapons, and 1 second of crits for all primaries other than the crossbow,at the cost of 40 charge. Heal targets will recieve mini-crits for most weapons, and 1 second for rapid-fire weapons like the pistol.
Note: The crit will be stored. That means that you can activate it and you are certain to crit on the next hit, no matter how long after you used the charge, as long as the charge is still active, and the primary crits will only activate after the first needle was shot. You can cancel by pressing alt- fire again.
This is what we need, new mechanics, not changes in numbers. I'm looking at you, Family Business.
No.
-50% uber charge rate
-25% heal rate
+50% max overheal (maybe)
-2 secs (or more or less idk) from uber durration
Heal target takes 25% less damage to crits
Ubercharge grants a healing aura that provides a 20% damage resistance to crits.
Cons:
No preround Ubercharge gain.
-15% Ubercharge rate.