RimWorld

RimWorld

Filthy Orc Invasion
Hokum  [developer] 19 Jan, 2018 @ 8:06am
Rebalance and Feature Suggestions
I'm open to suggestions on how to improve the mod, either though stat tweeking or adding features. Please post your ideas here.
Last edited by Hokum; 7 Feb, 2018 @ 5:21pm
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Showing 1-15 of 22 comments
Jimmy Rustle 19 Jan, 2018 @ 9:02am 
A caste system would be an interesting way to deal with people who say they're OP. The orcs as they are now I like a lot, and I think they should be left alone and perhaps be the "uruks" or the warrior caste. Then perhaps a human-sized caste that is weaker and slower, but mines, farms, and cooks better as a whole; a drone/worker type caste that would probably be the most plentiful of the castes. A small and agile but very frail caste for fighting at a distance. And then two more rare castes, chiefs and shamans. Chiefs would be even bigger (but also tougher to make up for having to take more bullets) than the uruks, but also slower, but much stronger. And finally the rare shaman, who I imagine would be expert healers, negotiaters, and researchers. Just some thoughts.
Last edited by Jimmy Rustle; 19 Jan, 2018 @ 9:03am
Hokum  [developer] 19 Jan, 2018 @ 10:06am 
Yeah I thought of complimenting them with a goblinoid race that can do farming and skrimishing but have low HP and a low pain threshold and an oger race that is a slow damage sponge, then tweeking the orc race to make them closer to human stats.
Gnox 19 Jan, 2018 @ 11:30am 
Goblins and Ogres sounds interesting
Jimmy Rustle 19 Jan, 2018 @ 11:38am 
I like this idea. I just hope the core orcs don't get nerfed too hard. I know they're OP, but they're perfect if you want to play as a warmonger. The idea of crushing entire factions base-by-base is so satisfying (and made possible by the Faction Control mod) and I think the orcs are the perfectly race to do it with. Perhaps have an option in the mod that you can tick that allows "Stronger Orcs", AKA orcs the way they are now instead of the post-nerf/tweak?
Izzybee 20 Jan, 2018 @ 7:22am 
Could you perhaps add pikes with heads on and just, brutish designs to post outside our forts and homes, and camps? Perhaps to only orcs, theyre quite lovely. But to other races they're horrifyingly unnevering. You could use corpses as a resource, perhaps allow us to build things of bone from human and other such corpses, just general brutish ♥♥♥♥ that can make the Orcs stand out as a horrible race. currently I'unno how theyre op, quite tanky but I just love it.
Hokum  [developer] 20 Jan, 2018 @ 8:27am 
That is infact already an idea in the works as a replacement for graves.
Izzybee 20 Jan, 2018 @ 10:18am 
♥♥♥♥ yeah my dude. :DSTpigman:
Jimmy Rustle 20 Jan, 2018 @ 6:39pm 
What about an orc exclusive pet? This idea comes straight from the 40k orkz, where they breed creatures called squigs for multiple purposes. Squigs have been bred into several sub-species, with some squigs bred to be butchered for food, but war squigs on the other hand are more muscular and vicious than their livestock cousins. I'm not saying squigs should just be directly injected into the mod, but an orc-only animal would be a very neat addition!
Jeriko06 20 Jan, 2018 @ 6:58pm 
I'm pretty crazy about aesthetics, but they're probably not what you're most focused on at the moment. However here are a hand full of suggestions...

- You could add more head types, especially a narrower one and have pointed and floppy ear variations for all head types.

- Maybe include the burly and normal male body types along side the fat body type that all orcs have at the moment. I don't recommend the skinny body type.

- More skin color (brown, grey, etc.) I'm not a fan of the yellow skined orcs, but that's just my personal opinion.

- It would also be cool if you could make a hand-full of different hair styles, possibly look at the human tribal hair styles for inspiration.

- Maybe add furry/hairy orcs. This will make it so you'll have orcs that seem to take after boars more in visual appearances over pigs. Adds up to more variation in the end.

...anyways that's my 2 cents. I dont mean to impose, but your mod is pretty cool and it inspired a few ideas outta me. I hope you get far with this mod.
Last edited by Jeriko06; 20 Jan, 2018 @ 6:59pm
Hokum  [developer] 20 Jan, 2018 @ 7:52pm 
Thanks for the comments- I do plan on revamping the orcs latter as I agree that they really lack variety.

I also agree that the brightly coloured orcs are a bit of an eyesore, but right now the large colour pallet just help to make orcs more distingishable. Body types are kind of low on the of the to-do list right now because that involves remaking apparel for said new type and I'll probably be expanding their clothing list before I expand their bodytype list. I'm also toying around with mohok designs for hair.
Яambus 21 Jan, 2018 @ 5:56pm 
This request isn't really a feature request but Is it possible uploaded your mod to the Leodon mod release forum as well? Thanks!
Last edited by Яambus; 21 Jan, 2018 @ 5:57pm
RelicImperator 6 Feb, 2018 @ 6:27am 
It's been a week or two, just curious, how's progress going?
Hokum  [developer] 7 Feb, 2018 @ 7:46am 
Thanks for your interest, I've been taking a break for a bit, more updates are still planned.
RelicImperator 7 Feb, 2018 @ 10:32am 
Nice nice
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