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Do these need to be placed under anything specific? [script/modstuff etc]?
Added the following to my game.ini
DinoSpawnWeightMultipliers=(DinoNameTag="Xenomorph",SpawnWeightMultiplier=.005,OverrideSpawnLimitPercentage=True,SpawnLimitPercentage=.0001)
DinoSpawnWeightMultipliers=(DinoNameTag="RockDrake",SpawnWeightMultiplier=.20,OverrideSpawnLimitPercentage=True,SpawnLimitPercentage=6)
DinoSpawnWeightMultipliers=(DinoNameTag="Basilisk",SpawnWeightMultiplier=.3,OverrideSpawnLimitPercentage=True,SpawnLimitPercentage=4)
ConfigSubtractNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesDunes",NPCSpawnEntries=((NPCsToSpawnStrings=(""Xenomorph_Character_BP_Male_C"))),NPCSpawnLimits=((NPCClassString="Xenomorph_Character_BP_Male_C")))
ConfigSubtractNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesDunes",NPCSpawnEntries=((NPCsToSpawnStrings=(""Xenomorph_Character_BP_Female_C"))),NPCSpawnLimits=((NPCClassString="Xenomorph_Character_BP_Female_C")))
ConfigSubtractNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesDunes",NPCSpawnEntries=((NPCsToSpawnStrings=(""Basilisk_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C")))
(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesGreenDesert",NPCSpawnEntries=((NPCsToSpawnStrings=("RockDrake_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="RockDrake_Character_BP_C")))
Not sure if working properly or not, as I am quite new to this portion of editing servers.
Yup! Spawn weights look correct.
However if I'm understanding what you want correctly, you'd want ConfigAddNPCSpawnEntriesContainer rather than subtract, so that they're added to those spawn regions.
If they're set to spawn by the mod's default anywhere other than those zones, then you'd want to subtract them from the regions you do not wish for them to spawn in.
I test all of the changes I'm going to make to our dedicated server on singleplayer first, setting the DinoCountMultiplier extremely high and using ACM to fly/teleport around and watch the ecosystems I'm tweaking unfold.
I agree.. I use Shadlos' Small Dragons mod as well and have like 8 lines just removing them from other zones on the map haha.
Nameless have been a little strange, I've noticed. I've only found them once on my map, and I'm guessing that they must chain spawn one another in some way as I started with one and as I ran away back the way I came (didn't have a glowpet yet to fight them with) they continued to spawn around me, even in front of me.
To answer your question, they are independent of Xenomorphs, but I'm not sure as to their rarity yet. I think they're actually called chupacabras in the character BPs. DinoTag may be different, though.
The example I gave makes them pretty uncommon.. definitely rarer than the rivers on Aberration. I'm trying to think of a comparison for the island lol.. I guess in the central river by the redwoods I tend to only see 1 or 2 tops with my server settings. If you're familiar with Ragnarok, there's generally only 1 or 2 up in the mountain lake above Viking Bay at any time.
The SpawnWeightMultiplier will work as-is for the Island or any map, as it just references the chance for them to spawn. If you wanted to add or remove them from certain spawn locations, (IE adding them on the beach or something) then you'd want to use some combination of the SpawnEntriesContainer lines and make sure the container is specified for an island spawn region here. (https://ark.gamepedia.com/Spawn_Entries#The_Island)
This all goes in the Game.ini. I typically put it all at the top right under the server settings tag when I'm tweaking it just to make it easier to find.
I've seen Reapers spawn on the beaches (not fun, with my wooden spear... :P)
Does anyone have a complete server file where the spawns of the more dangerous mobs have been moved to the "higher danger" zones of the ragnarok map by any chance? bonus points if that also moved rexes and carnos from the "recommended" areas :D