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Sticky bombs will explode when enemy is near
+15% explosion radius
(-)
-24% damage
Bombs are not sticky
bombs deal extra damage
Cons: blows up on team mates as well
-6 clip size
-4 bombs out at a time
longer reload time
less knockback
longer setup time (wont blow up in mid air and will wait a sec to blow up after it hits the ground)
+launches up to 4 mines
+mines are only visible to your team
+you can still detonate the mines remotely by pressing alt fire ( takes about 2 secs to detonate remotely)
+ 40% more damage
-bombs detonate on you or an enemy
-30% blast radius
There ya have it folks!
+Places up to 6 mines
+Mines are only visible to your team
+ 25% damage
- 40% Blast Radius
- cannot be detonated remotely by choice
Only Triggered when stepped on (you can step on them)
- 60% Clip Size
- 30% Reloading Speed
+30 Blast Radius
+ 35% damage increase
+ 15% blast radius
+ Enemy detonates when they step upon the mine (Duh)
- Only 4 mines can be dropped at a time
- Longer reload time
- Smaller amount of mines held
- Can be detonated by contact of other mines
- Cannot stick to walls
- Upon airblast or enemy explosion it causes mine to detonate (Due the sensitvity of mines.)
- Cannot be detonated by yourself
+20% Damage
+Mines only visable to your team
+Detonated when enemt steps on them
+Mines are immune to airblast when launched at full charge
-30% Reload Speed
-Only 6 Mines out at a time
-Cannot be manually detonated
-10% Blast Radius
-20% Clip size
Lamdmines explode when shot
Landmines remain after you die
+50% landmines out at a time
Landmines can not be detonated
Landmines don't stick to walls and ceilings
if the enemy cant see the mines, that makes the weapon op
PROS
+detonates when a enemy is on top of it
+75% damage
+50% mines out at one time
CONS
-66% blast radius
-75% knockback
-no remote detonation
-no outlines
-team members can destroy your mines
-cannot be attached to walls and ceilings.
+When active invisible to other team
+detonates when an enemy steps on it
+20% damage
-50% clip size
-mines cannot stick to walls or ceilings
1 sec longer bomb arm time
+ 25% Reload time
+ 25% Max ammo carried
+ Bomb explode when near to the enemy
= Bombs make a sound before exploding, which make them dodgable or even more powerful, if the enemy run on it
- 33% dmg dealed (or 50%, discuss about it)
- 4 max bomb at the same time
- 50% clip size
= Bullets cannot destroy those bombs, but fire and splash damage can
Pros:
+Shoots discs that act like frisbees
+On impact: deals slight damage and knockback based on charge
+Mines detonate automatically when enemies are within range
+Charge increases speed of projectiles
+33% faster charge rate
Cons:
-0.6 second slower bomb arm time
-4 fewer max active stickybombs
-0.5 second delay between detecting an enemy and detonating
-50% smaller clip size
-25% slower reload rate