ARK: Survival Evolved

ARK: Survival Evolved

Additional Aberrant Dinos
Ashton 22 Feb, 2021 @ 7:18pm
Disabling specific creatures
I feel retarded ore something. I'm using Gportal to host, I go to the ini file, and I paste this exactly

[/script/shootergame.shootergamemode]
NPCReplacements=
(FromClassName="Deathworm_Character_BP_AADAberrant",ToClassName=" ")
NPCReplacements=
(FromClassName="Euryp_Character_Aberrant",ToClassName=" ")
NPCReplacements=
(FromClassName="Moth_Character_BP_Aberrant_BD_C",ToClassName=" ")
NPCReplacements=
(FromClassName="NightWyvern_Character_BP",ToClassName=" ")
NPCReplacements=
(FromClassName="Ptero_Character_BP_Aberrant",ToClassName=" ")
NPCReplacements=
(FromClassName="Quetz_Character_BP_AADAberrant",ToClassName=" ")
NPCReplacements=
(FromClassName="Rex_Character_BP_Aberrant",ToClassName=" ")
NPCReplacements=
(FromClassName="Tapejara_Character_BP_Aberrant",ToClassName=" ")

as far as I can tell, all of these still spawn. what am I doing wrong?
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Showing 1-6 of 6 comments
Molly 23 Feb, 2021 @ 1:12pm 
The Start is good but you need the other Class for the Spawn.
Try this:
NPCReplacements=(FromClassName="Deathworm_Character_BP_AADAberrant",ToClassName="Coel_Character_BP_C")

But you need to make a: destroywilddinos
After this the Spawn will stop:steamhappy:
Ashton 25 Feb, 2021 @ 2:12pm 
this worked, but only gets one creature disabled, when I add more, only the first one actually gets disabled
Flockerkill 27 Feb, 2021 @ 9:28pm 
Originally posted by Molly:
The Start is good but you need the other Class for the Spawn.
Try this:
NPCReplacements=(FromClassName="Deathworm_Character_BP_AADAberrant",ToClassName="Coel_Character_BP_C")

But you need to make a: destroywilddinos
After this the Spawn will stop:steamhappy:
What he did there with an empty string is totally right he don't need stuff like the coel there at all, as the empty sting deletes the spawn

Originally posted by ashtonjohnson2000:
this worked, but only gets one creature disabled, when I add more, only the first one actually gets disabled
also you did add it to the games.ini as this will not work in the gus.ini
Last edited by Flockerkill; 27 Feb, 2021 @ 9:35pm
Kraken:1  [developer] 3 Mar, 2021 @ 4:20am 
If you've been pasting that exactly, then you have enters after all your equals.

[/script/shootergame.shootergamemode]
NPCReplacements=(FromClassName="Deathworm_Character_BP_AADAberrant",ToClassName=" ")
NPCReplacements=(FromClassName="Euryp_Character_Aberrant",ToClassName=" ")
NPCReplacements=(FromClassName="Moth_Character_BP_Aberrant_BD_C",ToClassName=" ")
NPCReplacements=(FromClassName="NightWyvern_Character_BP",ToClassName=" ")
NPCReplacements=(FromClassName="Ptero_Character_BP_Aberrant",ToClassName=" ")
NPCReplacements=(FromClassName="Quetz_Character_BP_AADAberrant",ToClassName=" ")
NPCReplacements=(FromClassName="Rex_Character_BP_Aberrant",ToClassName=" ")
NPCReplacements=(FromClassName="Tapejara_Character_BP_Aberrant",ToClassName=" ")
Ashton 3 Mar, 2021 @ 4:53am 
thanks kraken, I already discovered that issue, but you're right, it turns out another part of the issue was better dinos changing some of the class names and me not copying them correctly. thats all sorted now but thanks for the help :steamthumbsup:
mxforlife 16 Nov, 2021 @ 4:41am 
I'm sorry to necro this post.
But don't you need to have the "_C" at the end off the class name since we are talking about classes here?
At least that is how I have always done it and it has worked. Or can you leave the _C out at the game finds it anyway?
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Showing 1-6 of 6 comments
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