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That being said though, i think you're right, my designs looks cartoony but the reason is cause i tend to use big features as a primary focus of my design which is a pratice commonly used to simplify cartoon characters :) Meanwhile if you want them more realistic you should focus on mid level details but in my opinion they become less interesting and way more forgettable overall. If you want to understand what i mean just think about one of my skins and tell me the first detail it comes to your mind about it :) i'm pretty sure it will be a similar thing for everybody !
At some point I recall in a Devstream a wip of a fabric/texture like system that would be applied to the color masks, same way the colors do atm. That could be why DE is discouraging the use of fabrics. Because they still mean to implement this system.
In fact, I've noticed recently that some Warframes seam to have what looks like some sort of procedural micro texture when stared very upclose.