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Wire Geiger Counter: a small entity that has a wire output with the radiation level where it is, same as for a player.
Chat command: /geigersound will now toggle the sound effect of the geiger counter
CVAR: es_falloutlength now controls the multiplier for the duration of the fallout, base is 2min and default is 1, so setting it to 2 will make it 4min, 10 = 20min, 30 = 1hr, ect.
Fixed a little bug in the heatflash
Picked it up again and did some internally significant tweaks for radiation to be more realistic. Now radiation does a little less damage on the lower ends but is absolutely DEADLY at higher doses (which you can easily get in seconds if you ♥♥♥♥ around in radioactive craters and immediate fallout). It now does a little less immediate damage to health, but it also now does PERMANENT damage, so even if you survive a big dose you will have a health penalty until you die because your chromosomes are damaged. This also happens for low-level irradiation over long periods of time.
Other changes, you now spawn with no dosimeter, so you won't know your exposure level nor radiation level whitout getting one. Just press E on it to equip it.
Added two anti-radiation drugs, not 100% realistic but useful for gameplay. Iodine will cut down your Rad absorption by 25% for 2 minutes. Does not stack. Rad-Away, will increase your Rad elimination rate for 2 minutes at the cost of 25HP. Does not stack.
I'll add icons when i can get VTF plugins to work on Linux. Modding on linux is hell on earth, absolutely no tool works. I can't upload this to the workshop yet for this reason...
CHANGES:
- Updated radiation models, lots of tweaks
- Optimized radiation code (autorun scripts)
- Permanent chromosonal damage to health for large accumulated doses
- Geiger counter now accurate and can emit sound if wired on
- You are no longer protected from the crater if you are underground, there's supposed to be a crater there anyway
- Added Radioactive waste barrel
- Added Dirty bomb
- Added Dosimeter
- Added Iodine
- Added Rad-Away