Stellaris

Stellaris

#!TanksyTweak - Galaxies (2.0 Legacy Version)
 This topic has been pinned, so it's probably important
Tanksy  [developer] 21 Jan, 2018 @ 12:38pm
Bug Reports
Report Bugs here, if any. I'll see what I can do.
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Showing 1-10 of 10 comments
NewAgeKid52 26 Jan, 2018 @ 3:45am 
I have a wierd issue where I start on a huge galaxy that has 500 radius and 166% stars, and I have like 40+ empires but they all cluster up around the core of the galaxy, and the outer parts of the galaxy have no one there except 4 Fallen Empires. When I stared the game, all the normal empires were literally started right next to me, 1 star system away.
Tanksy  [developer] 26 Jan, 2018 @ 10:26am 
Originally posted by NewAgeKid52:
I have a wierd issue where I start on a huge galaxy that has 500 radius and 166% stars, and I have like 40+ empires but they all cluster up around the core of the galaxy, and the outer parts of the galaxy have no one there except 4 Fallen Empires. When I stared the game, all the normal empires were literally started right next to me, 1 star system away.

This might be due to the Clustered Starts being implemented but with a much lower minimum distance to accomodate for the Mini galaxy size. I'll take a look and run some tests. Can you try re-generating the galaxy a couple times and see if this is consistently happening?

Edit: I did some further testing, and I can't reproduce this error.
Last edited by Tanksy; 26 Jan, 2018 @ 5:58pm
NewAgeKid52 27 Jan, 2018 @ 7:12am 
I get all the empires clustered together right next to each other (like one star system away from each other) at the core when I set the spawn placements as "Clusters". When i try this mod with "Random", they are all spread out evenly.
Tanksy  [developer] 27 Jan, 2018 @ 9:24am 
I have no idea about Clusters because I don't play with Clusters. This mod has "No Clustered Starts" incorporated, to deliberately make sure that empires are more-or-less evenly spaced out. I would assume starting with Clusters goes against the settings configured to prevent that and it just throws everyone into one big cluster using the minimum distances.

I don't know for sure though, but that's how it sounds.
ArRashid 28 Mar, 2018 @ 7:30am 
No idea why, but when I play with this mod, no "dangers" ever spawn at start. Sure, pirate stations spawn during the game, but there are no space whales, crystalline entities, mining drones or bosses anywhere as far as I could explore in first 10 years. Not a single one. VERY WEIRD since I play on insanity, usually I'm quite boxed in by 20k+ fighting strength pirate clan, a number of crystals or some other things... I kinda miss Crystal-Forged Plating.

Might be just a weird mod conflict though, I do run 86 mods.......... (btw I played 800 stars nebula)
Tanksy  [developer] 28 Mar, 2018 @ 10:46am 
Okay, There's two things I think could be happening:
1 - You have another mod that's causing issues with these spawning. My mood ONLY affects the Galaxy map generation and it ONLY allows me to go as far as declaring how many stars are present and the min/max values for hyperlanes, AI empires, etc. I can't directly control spawning of enemies through map settings (Trust me, I wish I could.)
2 - The Nebula Galaxy is experimental. I have tried to cover the map in nebulae, which -- as of 2.0.*, actively hide whatever is in them. You can't see what's in a system under a nebula without being in that system, as far as I've seen in gameplay. It might be that you're simply missing the enemies as a result of this, OR on the other hand there might be some vanilla code at play which actively prohibits them from spawning in a Nebula system -- but I doubt this.

Thanks for bringing this to my attention, though. It warrants some additional testing to see for sure.
lordvetinari 29 Mar, 2018 @ 12:38am 
I stumbled un a minor graphic glitch that probably depends on this mod (as nothing else I have interacts with the map generation or display). Look at this screenshot: https://steamhost.cn/steamcommunity_com/id/lordvetinari/screenshot/913542828228110056

There's an empire in that area of seemingly empty space. It's the same guys with the black background and the gold border you can see bits of surrounded bu the neighbors. I have no actual proof of why I can't see their territory, but I believe it depends on the fact that as you can see borders behave weirdly and are cut near the edge of the map, something I never saw in vanilla. I'd say that it happens because the entirety of this guy's northern border disappears out of the map edge, therefore the graphics bug out.

IIRC, I'm playing the largest map type with 1600 stars and 5x hyperlane generation, if this can help.
Tanksy  [developer] 29 Mar, 2018 @ 9:13am 
I can't say I have any idea what's causing that.. Could be an issue with the borders, or rendering.. It doesn't look like there's a Nebula there that could be hiding something, so I'm not sure.

Just to be clear; My mod is only affecting the generation of the galaxy when the game loads. There's no interaction during gameplay, and unless you're on an experimental map like the Square or the Nebula maps then the game should work as expected. My other maps purely up star counts, increase min/max valuesthe player can select, increase AI counts the player can select, and change Radius of one galaxy size to the highest the game will handle without "Squaring" off.
lordvetinari 30 Mar, 2018 @ 1:32am 
No, it's a two arms spiral map.
Again I have nothing to back this, but my feeling is that the bug is in vanilla (sorry if I didn't make this clear), but vanilla map generation does something (maybe something to do with star systems positioning vs actual edge of the map? No idea) to work around it. I'll try to file a bug report on the official forums and see if they know anything about it.
Tanksy  [developer] 30 Mar, 2018 @ 9:16am 
Well, in vanilla, none of the map layouts will touch on the actual borders of the map.
I worked this out (Although I probably wasn't the first) when I made a map with a Radius larger than 500, and stars were aligning along the edges of the map. It's what gave inspiration for the Square galaxy layout.

As far as I have seen, Stellaris won't let you push stars outside of the max radius possible. I doubt your bug is an issue with stars on the edge of the map.
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