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This might be due to the Clustered Starts being implemented but with a much lower minimum distance to accomodate for the Mini galaxy size. I'll take a look and run some tests. Can you try re-generating the galaxy a couple times and see if this is consistently happening?
Edit: I did some further testing, and I can't reproduce this error.
I don't know for sure though, but that's how it sounds.
Might be just a weird mod conflict though, I do run 86 mods.......... (btw I played 800 stars nebula)
1 - You have another mod that's causing issues with these spawning. My mood ONLY affects the Galaxy map generation and it ONLY allows me to go as far as declaring how many stars are present and the min/max values for hyperlanes, AI empires, etc. I can't directly control spawning of enemies through map settings (Trust me, I wish I could.)
2 - The Nebula Galaxy is experimental. I have tried to cover the map in nebulae, which -- as of 2.0.*, actively hide whatever is in them. You can't see what's in a system under a nebula without being in that system, as far as I've seen in gameplay. It might be that you're simply missing the enemies as a result of this, OR on the other hand there might be some vanilla code at play which actively prohibits them from spawning in a Nebula system -- but I doubt this.
Thanks for bringing this to my attention, though. It warrants some additional testing to see for sure.
There's an empire in that area of seemingly empty space. It's the same guys with the black background and the gold border you can see bits of surrounded bu the neighbors. I have no actual proof of why I can't see their territory, but I believe it depends on the fact that as you can see borders behave weirdly and are cut near the edge of the map, something I never saw in vanilla. I'd say that it happens because the entirety of this guy's northern border disappears out of the map edge, therefore the graphics bug out.
IIRC, I'm playing the largest map type with 1600 stars and 5x hyperlane generation, if this can help.
Just to be clear; My mod is only affecting the generation of the galaxy when the game loads. There's no interaction during gameplay, and unless you're on an experimental map like the Square or the Nebula maps then the game should work as expected. My other maps purely up star counts, increase min/max valuesthe player can select, increase AI counts the player can select, and change Radius of one galaxy size to the highest the game will handle without "Squaring" off.
Again I have nothing to back this, but my feeling is that the bug is in vanilla (sorry if I didn't make this clear), but vanilla map generation does something (maybe something to do with star systems positioning vs actual edge of the map? No idea) to work around it. I'll try to file a bug report on the official forums and see if they know anything about it.
I worked this out (Although I probably wasn't the first) when I made a map with a Radius larger than 500, and stars were aligning along the edges of the map. It's what gave inspiration for the Square galaxy layout.
As far as I have seen, Stellaris won't let you push stars outside of the max radius possible. I doubt your bug is an issue with stars on the edge of the map.