Torchlight II

Torchlight II

TorchFull Final
Gulp DragonDawn  [developer] 11 Aug, 2018 @ 2:44pm
Suggestions
Please feel free to suggest mods or anything else for me to edit here!
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Showing 1-7 of 7 comments
Gulp DragonDawn  [developer] 13 Sep, 2018 @ 1:31pm 
Originally posted by noahelliott525:
Hello, will you be adding classes (like awesome classes). I'm very new to the game and even newer to mods so sorry if this is a dumb question.
No, I will not be adding classes as it can easilly add conflicts and bulk up the mod size.
Last edited by Gulp DragonDawn; 13 Sep, 2018 @ 1:32pm
StompySquirrel 13 Oct, 2019 @ 5:57pm 
This looks amazing! I'm finally playing through TL2, many years late to the party and am excited there are still a few modders working to give everyone some more joy out of the game. Thank you.

Since you asked ;-) ... Mods to consider for addition:

Improved Vitality
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=420573808

Raxz's Gameplay Tweaks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1474048184
Last edited by StompySquirrel; 13 Oct, 2019 @ 5:57pm
Gulp DragonDawn  [developer] 13 Oct, 2019 @ 6:35pm 
Originally posted by StompySquirrel:
This looks amazing! I'm finally playing through TL2, many years late to the party and am excited there are still a few modders working to give everyone some more joy out of the game. Thank you.

Since you asked ;-) ... Mods to consider for addition:

Improved Vitality
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=420573808

Raxz's Gameplay Tweaks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1474048184
An improved vitality mod is included in Abysm and Rax's gameplay Tweaks breaks multiplayer, but thanks for the ideas!
StompySquirrel 14 Oct, 2019 @ 5:44am 
Originally posted by Gulp DragonDawn:
An improved vitality mod is included in Abysm and Rax's gameplay Tweaks breaks multiplayer, but thanks for the ideas!

Did not know that! Thanks for saving me a lot of pain when I try to play multiplayer later this week!
Gulp DragonDawn  [developer] 14 Oct, 2019 @ 5:09pm 
Originally posted by StompySquirrel:
Originally posted by Gulp DragonDawn:
An improved vitality mod is included in Abysm and Rax's gameplay Tweaks breaks multiplayer, but thanks for the ideas!

Did not know that! Thanks for saving me a lot of pain when I try to play multiplayer later this week!
Your welcome ;)
StompySquirrel 14 Oct, 2019 @ 5:24pm 
Originally posted by Gulp DragonDawn:
Your welcome ;)

If you don't mind, what specifically in Raxz do you know or even suspect breaks multiplayer? I'd like to take a shot at stripping the offending parts and giving it a play through to see if I broke anything - Some mod experience with TL2 would build character :-)

Guessing what breaks MP are:
- Dungeon Affixs
- Fame max 50 (maybe?)
- New/Modified Spells

The parts I like are:
- Increased difficulty (shift all down one)
- Increased spawns
- Innate health regen

Do the parts I like break MP or should I take a shot at extracting them? Most of those 3 look straightforward... how badly does messing with the Global.dat file affect with mod compatibility, is TL2 smart about merging changes or do mods just clobber one another?
Last edited by StompySquirrel; 14 Oct, 2019 @ 5:26pm
Gulp DragonDawn  [developer] 14 Oct, 2019 @ 5:37pm 
Originally posted by StompySquirrel:
Originally posted by Gulp DragonDawn:
Your welcome ;)

If you don't mind, what specifically in Raxz do you know or even suspect breaks multiplayer? I'd like to take a shot at stripping the offending parts and giving it a play through to see if I broke anything - Some mod experience with TL2 would build character :-)

Guessing what breaks MP are:
- Dungeon Affixs
- Fame max 50 (maybe?)
- New/Modified Spells

The parts I like are:
- Increased difficulty (shift all down one)
- Increased spawns
- Innate health regen

Do the parts I like break MP or should I take a shot at extracting them? Most of those 3 look straightforward... how badly does messing with the Global.dat file affect with mod compatibility, is TL2 smart about merging changes or do mods just clobber one another?
I don't play multiplayer so I can't really answer that. However if you do make a workable version for multiplayer let me know and I will gladly include your mod for others to use in my TorchFull Final Add-On Synergies pack! (My stuff is now on the runic site)
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