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I also got a bunch of strange classes such as citizen, alchemist, destroyer and vanquisher that I cant seem to find listed in the description:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1508804143
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1508804104
The Citizen is the Classes Character mod class while the other three are the classes from TL1CP which are both merged into this pack currently.
= = =
Thanks for the bug report.
Not much we can do about the locked Tree as this is a Skill conflict with another class mod within the pack which is difficult to fix when it occurs.
We will see what we can do about the Achievement and 1600-slot mods.
Also having this problem.
I suspect some overrides occured when these mods were added into the pack.
Mod packs are difficult to keep everything functioning as intended. Especially since mods added first can be swept over by mods added later.
What we could try is to add them again and see if they work this time.
Otherwise they are being overridden by something underneath within our pack somehow. Perhaps it's a conflict with the other changes to potions and spells.
It's probably the Recnam Rising mod we included. I was holding out that it would work in multiplayer however it seems that it's former issues are still present.
Does this mod pack crash by itself alone without any other mods present in multiplayer?
No, I appreciate comments like this. They are good.
Clearly the mods that were added have broken compatibility.
Also my life turned me away from TL2 for several months and that certainly hurt this mod.
I apologize however my absence was beyond my choice at the time.
I PLAYED THIS MOD STANDALONE without adding any other mods.
By just having a short gameplay, I realized ---> Better Loot Colors AND Lore Loading Tips AND Stop Warning Me mods which are included in this modpack are not working for me.
I tested Better Loot Colors mod alone and it actually works well. For Lore Loading Tips, not sure whether it is outdated because it doesn't even work for me when i play the mod alone. In addition, narrator still voicing "Your pet is fleeing" during the short gameplay I had. It shows the Stop Warning Me mod not working at all in this modpack.
I appreciate your great work, indeed. I really appreciate it. However, to be honest, it is horrible to find out that three mods in this modpack are not working by just having a SHORT gameplay. And when especially you announced as some kind of "final" version. I know the bugs I realized don't bring any significant impact on my gameplay. However, this actually demotivates me from continue using this mod because I am afraid of there may be other significant bugs that may potentially destroy the future gameplay. No one can guarantee.
More importantly, I am afraid of using this mod together with Synergies mods based on my observation even you mention this modpack is totally Synergies compatible.
Just my sincere opinion, sorry if my words hurt you.