ARK: Survival Evolved

ARK: Survival Evolved

Happy Family
Arksanity.com 18 Feb, 2018 @ 12:48am
Change Engrams & Crafting Costs
Examples on how we changed engrams to be locked until survivor level 100, and changed crafting costs...

Edit your Game.ini and add this under
[/script/shootergame.shootergamemode]

More information about changing crafting costs read here:
http://ark.gamepedia.com/Server_Configuration#ConfigOverrideItemCraftingCosts


Example change survivor level requirement:
OverrideNamedEngramEntries=(EngramClassName="PacifierEngram_Family_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=100,RemoveEngramPreReq=False) OverrideNamedEngramEntries=(EngramClassName="WeddingRingEngram_Family_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=100,RemoveEngramPreReq=False) OverrideNamedEngramEntries=(EngramClassName="HourglassEngram_Family_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=100,RemoveEngramPreReq=False)


Example change crafting costs for pacifier and wedding ring:
// HappyFamily_Pacifier ConfigOverrideItemCraftingCosts=(ItemClassString="PacifierItem_Family_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumableRespecSoup_C",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_BeerJar_C",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_BloodPack_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_ApexDrop_Megalania_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=true),(ResourceItemTypeString="PrimalItemResource_Hair_C",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false))) // HappyFamily_Ring ConfigOverrideItemCraftingCosts=(ItemClassString="WeddingRingItem_Family_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=100,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Crystal_C",BaseResourceRequirement=100,bCraftingRequireExactResourceType=false)))
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Showing 1-2 of 2 comments
KevBal 19 Dec, 2018 @ 7:42am 
this is a good idea, a reply would be from the author would be great :) ++++
Arksanity.com 20 Dec, 2018 @ 11:21pm 
What is a good idea? This is just an example on how to change crafting costs and survivor level requirement. It's not a suggestion. I rarely agree with crafting costs, so knowing how to change them is always nice.
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Showing 1-2 of 2 comments
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