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Where did he say he was finished with modding at? was looking, couldn't see anything.
@Manul, Weird, did you try dev mode without any mods ?
@Dzik, that's not the mod, it's your tasks priority that make this happened. It's dumb but it's how the game work. If you have a big colony, you should assign some workers to the hauling task at high priority, and you can train animals to make them hauling too (watch out their area), they will hauling as soon as they can!
My mod list: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2930985321
Exception ticking Pat (at (333, 0, 229)): System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Verse.AI.PathFinder.FindPath (Verse.IntVec3 start, Verse.LocalTargetInfo dest, Verse.TraverseParms traverseParms, Verse.AI.PathEndMode peMode, Verse.AI.PathFinderCostTuning tuning) [0x00856] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
at Verse.AI.PathFinder.FindPath (Verse.IntVec3 start, Verse.LocalTargetInfo dest, Verse.Pawn pawn, Verse.AI.PathEndMode peMode, Verse.AI.PathFinderCostTuning tuning) [0x0003e] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
at (wrapper dynamic-method) Verse.AI.Pawn_PathFollower.Verse.AI.Pawn_PathFollower.GenerateNewPath_Patch1(Verse.AI.Pawn_PathFollower)
at Verse.AI.Pawn_PathFollower.TrySetNewPath () [0x00000] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
at (wrapper dynamic-method) Verse.AI.Pawn_PathFollower.Verse.AI.Pawn_PathFollower.TryEnterNextPathCell_Patch1(Verse.AI.Pawn_PathFollower)
at Verse.AI.Pawn_PathFollower.PatherTick () [0x001d8] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
at Verse.Pawn.Tick () [0x00073] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
at Verse.TickList.Tick () [0x0015c] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Same issue, haven't checked if it was this mod, but considering that I've used this mod for ages and only now am I having this problem means it's definitely a mod conflict from another mod. From the mods I'm personally using, it's probably not common sense either, CAI 5000 wasn't it either, or While You're Up. That still leaves quite a number of choices left considering that anything that even touches the actions that the AI will do could be an issue.
My only guess, check you subscribed mods and sort by "date updated". Any mod that causes any changes to the AI might be it. Also post your entire log.