Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
1. unknown - lua/entities/imperialatat.lua:267
spammed in console
2. I had a strange bug where it just suddenly removed the At as if I had pressed Z
Crazy origin on entity [1007][imperialatat]
Origin: [18130.388672, 0.000000, 12.806250]
Angles: [0.000000, 0.000000, 360.000000]
Velocity: [0.000000, 0.000000, -0.000000]
Angular Velocity: [0.000000, 0.000000, -0.000000]
Defusing!
Removing!
Bad SetLocalOrigin(5158.953125,20021.996094,427.193359) on player
"Please keep in mind, the walker works on the Star Wars Vehicle base by Liam0102 and thus it's still technically a hovering speeder.
It works best on flat terrain, but should also work fine in normal environment. I highly recommend NOT to use it in narrow or steep terrain.
Due to the sheer size of this monstrosity, I also recommend caution when using it."
Hopefully, these issues will be fixed in the future and walkers will behave better in terrain.
The player is inside the walker, behind a prop, and high that might be why NPCs won't fire on it.
Screen Of proof: https://steamhost.cn/steamcommunity_com/id/fedopig/screenshot/920292505038185190
Might be because it's still technically a speeder, but still I wanted to bring it out