XCOM 2
Musashis RPG Overhaul
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coffinmaker 30 Apr, 2019 @ 5:33pm
Sniper rifles balance suggestion
I've noticed some weirdness/inconsistency with sniper rifles. If you move and shot the rifle with 1 action point you cannot use team view. But if you reload and shot the rifle with 1 action point also, you CAN use team view.

I have a simple proposal - make 1 action point sniper rifle shot simply suffer massive aim penalty. The perk of sniper brigadier should then reduce that penalty. Team view would then be always enabled. This means low experienced sniper on average should have very low chance to hit both on direct distance as well as far team view (lots of penalties). But if you make sniper that doesn't use pistol as secondary (but e.g. granade launcher, heavy weapon, gremlin maybe - propably best combination with sniper rifle), that low accuracy shot might be the only option often.
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coffinmaker 1 May, 2019 @ 6:11am 
I have better idea here. Keep the existing logic as is. So movement disables squadsight. Add new logic - 1 AP sniper rifle shot gives constant aim penalty - which is result either of shorter scope aiming or hip shot. I know the weapon has short range penalties, but snipers max out their accuracy, so the weapon is still overeffective close range.

This way it would be much better balanced:
2 AP shot - squad sight full aiming time
1 AP action like reload or pistol fire, 1 AP sniper - squad sight still enabled, but partial aiming time, so lower acc
movement + shot - squad sight disabled (except sniper elite perk case), but also 1AP shot so partial aiming time, accuracy penalty

This would be also most realistic as sniper rifle doesn't have non optical aiming capability. Either hip shot or optical aiming, which is supposed to take more time.
Musashi  [developer] 3 May, 2019 @ 1:12pm 
First its no weirdness/inconsistency. Its exactly as it was designed. As soon as you *move* you loose squad sight.
That said i will consider your suggestion. Currently not doing much on rpgo since i am busy with other project. Since you already getting into modding you are welcome to create a pull request with these changes.
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