XCOM 2
Musashis RPG Overhaul
Empty Weapon made choosable?
I've had some looks at the INI and I can't quite find out this on my own but I was hoping for the ability to manually equip the "empty" weapon, if there was a way to make it register as a proper weapon so I can select it instead of a normal weapon. This came up when I was making an officer themed character who was meant to have one pistol, but since the pistol classes give you secondary pistols too, he is now forced to dual wield and cant do anything but.