Garry's Mod

Garry's Mod

Star Wars CIS System NPC
 This topic has been pinned, so it's probably important
Ima Gun Di  [developer] 10 Jul, 2018 @ 6:16pm
Your idea
Here you can share your ideas and we will implement them.
I plan to change the trajectory of the fractal approach to a typical sine and deflect it to make a turn and a full target capture change the system to add a new key element to the droids on jetpacks NPS tanks and power blasters with a more powerful beam defeat.
Droid commandos with full tact command
Command droid Commandos control tactics and line up in columns and ranks shift patrolling
Also modification of the flight.
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Showing 1-5 of 5 comments
djsillypawz 25 Jul, 2018 @ 10:34am 
milinium falcon, also whats that map in the pictures
GooseBarngee 23 Aug, 2018 @ 5:56am 
Originally posted by twitch.tv/skrublordkyleyt:
milinium falcon, also whats that map in the pictures

RP_rishi_moon
MegaRex-04 5 Oct, 2018 @ 8:56pm 
Theres a few known bugs in the addon.

1. Vultures are too focused on killing the player that spawned it unless that player is killed, it also does not attack other players even though the spawner was killed.
2. ships keep getting stuck at the top of the map even though I spawn a group of them at the bottem to fight it out. I think a instant 180 should be added to avoid them getting stuck,


Thats wall I know right now, if I find any more bugs, Ill post more of it.
Vaux 24 Jun, 2019 @ 6:14am 
I have a suggestion.
Start working on a function AAT like with your WW2 Tank addons, cause that can help out tons and tons of SWRP servers with the gamemaster side of things.
Alongside that, maybe some walkers like porting the Ocutuporra-whatever Tri-Droids from the Star wars Republic at War mod.
What ever it is, take it into consideration yeah?
Ima Gun Di  [developer] 30 Jun, 2019 @ 11:08am 
Okay
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