The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

True Dragon Born
GIndustries  [developer] 10 Mar, 2013 @ 5:57pm
True Dragon Born Development
After reading comments and views of this mod from both steam users and nexus users i wanted to met the needs of the people. Some felt that this was overpowering while others thought it needed more. Im hoping to bridge the divide by "nerfing" early game play and making later game play stronger.

So Before i Make any Changes Official i will lay out my plans for future development to get a feel of what the players think.

*NEW*

___Leveling System___

Novice Dragon Born: 1-9 Souls
Apprentice Dragon Born: 10-24 Souls
Adept Dragon Born: 25-44 Souls
Expert Dragon Born: 45-69 Souls
Master Dragon Born: 70-99 Souls

And Finally

True Dragon Born: 100+ Souls

___Novice Dragon Born (1-9 Souls)___

+2.5% Health Regen Per Soul
+2.5% Magicka Regen Per Soul
+2.5% Stamina Regen Per Soul
(Total of 22.5% Health, Magicka, and Stamina Regen)

___Apprentice Dragon Born (10-24 Souls)___

+25% Health, Magicka, and Stamina Regen (Novice + 2.5%)

*Adds
+4 Points to Health, Magicka and Stamina Per Soul (Total for Apprentice level = 56 pts)
+60 Carry Capacity
+10 Unarmed Damage


___Adept Dragon Born (25-44 Souls)___

+30% Health, Magicka and Stamina Regen (Apprentice + 5%)
+5 Points to Health, Magicka and Stamina Per Souls (Total for Adept Level = 95 pts)
+120 Carry Capacity (Apprentice + 60)
+20 Unarmed Damage (Apprentice + 10)

*Adds
+100% Shout Reduction


___Expert Dragon Born (45-69 Souls)___

+35% Health, Magicka and Stamina Regen (Adept +5%)
+6 Points to Health, Magicka and Stamina Per Souls (Total for Expert Level = 144 pts)
+180 Carry Capacity (Adept +60)
+30 Unarmed Damage (Adept + 10)
+200% Shout Reduction (Adept +100%)

*Adds
+10% Damage Resistance

___Master Dragon Born (70-99 Souls)___

+40% Health, Magicka and Stamina Regen (Expert +5%)
+7 Points to Health, Magicka and Stamina Per Souls (Total for Master Level = 203 pts)
+240 Carry Capacity (Expert +60)
+40 Unarmed Damage (Expert + 10)
+300% Shout Reduction (Expert +100%)
+20% Damage Resistance (Expert + 10%)

*Adds
+200% Increase to Fire and Frost Shouts

___True Dragon Born (100+ Souls)___

+45% Health, Magicka and Stamina Regen (Master +5%)
500 Total Additional Points in Health, Magicka, and Stamina (Total From all Levels = 500)
+300 Carry Capacity (Master +60)
+50 Unarmed Damage (Master +10)
+400% Shout Reduction (Master +100%)
+30% Damage Resistance (Master +10%)

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Showing 1-13 of 13 comments
Nat 18 Mar, 2013 @ 9:15am 
Sounds good
Drake Diviner 29 Mar, 2013 @ 7:21pm 
Great mod it is, but shout reduction is absolutely un-needed i think...atlest not 400%, makes no sence in a first place. Plus 0 cd on shouts... i'd say "Fus Ro Spam them to death"...probbably you could think on about removing it complettely or making it something about 50% at 100+ souls?...ah and by the way...H/M/S regenerations...have you changed rates? Cuz i'm using mod that shows various values concerning player...and my regen rates are bit...high...though i only got 2 souls and i have 1.2HealingRate 8MagickaRate and 10StaminaRate...and active effect says that HMS rate are increased by 2.5% but i dont think that it is 2.5% with a base HR of 0.7 MR of 3 and SR of 5...just check some values...
GIndustries  [developer] 29 Mar, 2013 @ 9:43pm 
yeah im noticing that the rates are quite a bit faster then i intended them on being. and the shouts i am already going to change it many people on the nexus have said the same thing.
thank you for your input. as you can see not many people have said much.
Drake Diviner 30 Mar, 2013 @ 6:03am 
Yeah i see. Btw now i'm sure that each soul gives +0.25 to HR and by +2.5 to MR/SR. So this is not the exact 2.5%. Plus one more thing MR and SR shows +7% with 3 souls (wich is 7.5% actualy) and HR show 00% with 1 or 2 or 3 souls...but these are just minor displaying issues )) though i think that modifying H/S/M rates directly is a good option. Just a bit balancing and display correction.
GIndustries  [developer] 30 Mar, 2013 @ 10:27am 
yea im still trying to figure out how to get it to properly display it seems that decimal values dont actually show up in details hence the 00% it will be fixed and i just got the status mod so i will make sure all values are what i intended them to be.
Drake Diviner 30 Mar, 2013 @ 2:03pm 
Concerning displaying actual (real) bonuses...write them down manualy? For example "absorbed dragon's souls increase your health regeneration by 0.2 points" just dont use..."magnitude" in the active effect description. I think it's a good option simply because those values wont be affected (scaled) by anything, aside from enchantements, spell's magnitude and duration wich can be scaled by mods or by vanilla perks of magic schools.
P.S. am i annoying?
GIndustries  [developer] 30 Mar, 2013 @ 8:57pm 
lol no your not annoying i enjoy the discussion. and yeah that is waht i plan on doing the only reason i use magnitude is because the spell actually consist of many conditions so as conditions change the magnitude goes up. ill have to make more spells to make it look better but it will be more spells to add in game.
Drake Diviner 31 Mar, 2013 @ 10:57am 
I thought you already using multiple spells...you know stronger effect replace weaker one...
GIndustries  [developer] 31 Mar, 2013 @ 1:25pm 
no it was programed so it was all in one spell
Drake Diviner 2 Apr, 2013 @ 11:20am 
A bit of info, health regeneration shows 10% with 5 DS, stamina and magicka are showing 15%.
GIndustries  [developer] 9 Apr, 2013 @ 1:01pm 
@Drake-Diviner Those values should be fixed now. Thanks again for letting me know about it. i have a bit more time now that ill be regoing over all the values in the mod and correcting mistakes/adjusting for OPness. or lack of.
GIndustries  [developer] 9 Apr, 2013 @ 1:31pm 
one of the things i think id like to do once all my checking is done is make it so that the abilites are added later instead of directly to the races from the beginning of the game. i believe this will allow for more people to use this with other mods such as skyre with out the hassle of playing with files themselves.
Drake Diviner 9 May, 2013 @ 10:30am 
Wanted to post earlier but allways forgeting to. HMS rates drops to default values (or a bit higher than default) at 25 souls. Shout timers goes negative. I'm using Shout skill combat mod, wich reduces shouts cd as speechcraft grows.
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