Rusted Warfare - RTS

Rusted Warfare - RTS

Moo's Defence Agency
MooTorial  [developer] 4 Feb, 2018 @ 10:18am
Thoughts on Balance / Suggestions
Hey folks! Feel free to use this thread to contact me on ways you think the balancing could be changed. Don't hesitate to drop suggestions here either!
Last edited by MooTorial; 4 Feb, 2018 @ 10:18am
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Showing 1-15 of 21 comments
nuclearstonk 12 Feb, 2018 @ 5:01pm 
Would there be a way to create an incindiary missile, like the nuke, but has a lasting flame effect over a large area?
MooTorial  [developer] 12 Feb, 2018 @ 5:28pm 
Originally posted by Captain Communist:
Would there be a way to create an incindiary missile, like the nuke, but has a lasting flame effect over a large area?
As the nuke (at least to my knowledge) hasn't been made a customizable unit yet, that's not possible. I can try making a bomber with incendiary bombs though. Let me play with it and I'll get back to you.

EDIT: Alright so after playing with the idea of an incendiary bomber, there really isn't a incendiary damage of time kind of thing. Designating something as a flame weapon does nothing but add a flame-sprite to anything damaged by the projectile. They don't take any DOT.
Last edited by MooTorial; 12 Feb, 2018 @ 5:52pm
Juz 12 Feb, 2018 @ 7:32pm 
Frigates deal way too much damage

Also dreadnaughts seem to be missing a 0 on their cost, they cost atm $1500 seems wrong.
MooTorial  [developer] 13 Feb, 2018 @ 4:30am 
Originally posted by Juz:
Frigates deal way too much damage

Also dreadnaughts seem to be missing a 0 on their cost, they cost atm $1500 seems wrong.
Thanks Lux. Simple things like that I miss! I'll fix both of those issues when I get home!
MladoTouan 6 Mar, 2018 @ 6:25pm 
- Shouldn't the Floating Cannon boat's health be the same as the others of its kind? aka not 750 but 5000...
- I'd double the Moo Class Battleship's health, considering its price and size. I also wonder if it has enough firepower?

- The turrets in your pack are misaligned with the vanilla ones which is kind of annoying; may be the same for the artillery and radar although they're larger structures anyway.
- These turrets and the other new buildings aren't buildables by the Mega-Builder.

- Shouldn't you re-enable the original dropship along with your additional planes?
- I would remove the wall bits from the pack too, and propose it as a side file. Because other mods add walls too in their packs. And in the end it becomes quite a mess honestly. :/

Otherwise, your pack is an excellent and essential addition to the game! Thank you for it.
MooTorial  [developer] 7 Mar, 2018 @ 1:28pm 
Originally posted by BSG MasterTouan:
- Shouldn't the Floating Cannon boat's health be the same as the others of its kind? aka not 750 but 5000...
- I'd double the Moo Class Battleship's health, considering its price and size. I also wonder if it has enough firepower?

- The turrets in your pack are misaligned with the vanilla ones which is kind of annoying; may be the same for the artillery and radar although they're larger structures anyway.
- These turrets and the other new buildings aren't buildables by the Mega-Builder.

- Shouldn't you re-enable the original dropship along with your additional planes?
- I would remove the wall bits from the pack too, and propose it as a side file. Because other mods add walls too in their packs. And in the end it becomes quite a mess honestly. :/

Otherwise, your pack is an excellent and essential addition to the game! Thank you for it.

- The "Floating Cannon" is supposed to be a glass cannon unit. Far range, high damage, but in order for it to be effective it needs support units to back it up.

- The turrets "sizes" can be played with, the max I'd probably do is have the mg turrets be 2x2. The missile and artillery implacements will stay 3x3 for balance.

- I wasn't aware I removed the original dropship from the game, I'll have to look into that.

- Walls will probably become a secondary mod, as you've stated other mods also include walls.

- I also completely forgot about the mega builder! I'll get to fixing that eventually.
Last edited by MooTorial; 7 Mar, 2018 @ 1:33pm
MladoTouan 16 Mar, 2018 @ 1:01pm 
Correction: I meant the original Gunship, not Dropship!
nuclearstonk 28 Mar, 2018 @ 3:18pm 
I'd like some sort of upgraded laser defence system, to cover larger areas and take more fire, and maybe even have a shield.
JohnInvictus 7 Apr, 2018 @ 11:54am 
If possible I would like to see a form of an AP laser, something that can pass through targets until it hits an effective range, instead of stopping at the first target. I don't know if this is possible, but it would be cool to see.
bcbc2425 7 May, 2018 @ 7:50am 
- "Zerra" Rail Strider
2 AA-linked railguns
2 sniper cannons
1 "lance" Super railgun
-notes
a long range kiter/fire support ment to be a effective EXP tier assasin
but can still retain a fire support role due to its high dps AA and long range snipers
uber  [developer] 17 Jun, 2018 @ 5:06pm 
Hey everyone, version 3.00 has been released! The balance changes are too much to count, so tell us what you think here. Hope you enjoy!
minetime43 10 Aug, 2018 @ 9:48am 
perhaps the cannon turrets range should be buffed
Adolf_Tiller 30 Mar, 2019 @ 9:09pm 
Add missiles like nukes that can be launched from a launcher, but also add anti-missile launchers. or maybe have the anti-nuke shoot them down, or have it make both.also the cannon turret needs more range and it should fire auto and not need to reload.
Nicon490 20 Oct, 2020 @ 5:09pm 
Would it be possible to make the cannon and double cannon turrets auto target, auto fire and auto reload? I see no reason to use them in-game otherwise. They are the only turret that I have ever had to babysit.
MooTorial  [developer] 21 Oct, 2020 @ 8:20pm 
Originally posted by Rynekore:
Would it be possible to make the cannon and double cannon turrets auto target, auto fire and auto reload? I see no reason to use them in-game otherwise. They are the only turret that I have ever had to babysit.

This is the way it used to be before Uber's updates. Sadly I haven't touched the mod in year(s). If I find the energy to, I will look further into this!
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