Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
EDIT: Alright so after playing with the idea of an incendiary bomber, there really isn't a incendiary damage of time kind of thing. Designating something as a flame weapon does nothing but add a flame-sprite to anything damaged by the projectile. They don't take any DOT.
Also dreadnaughts seem to be missing a 0 on their cost, they cost atm $1500 seems wrong.
- I'd double the Moo Class Battleship's health, considering its price and size. I also wonder if it has enough firepower?
- The turrets in your pack are misaligned with the vanilla ones which is kind of annoying; may be the same for the artillery and radar although they're larger structures anyway.
- These turrets and the other new buildings aren't buildables by the Mega-Builder.
- Shouldn't you re-enable the original dropship along with your additional planes?
- I would remove the wall bits from the pack too, and propose it as a side file. Because other mods add walls too in their packs. And in the end it becomes quite a mess honestly. :/
Otherwise, your pack is an excellent and essential addition to the game! Thank you for it.
- The "Floating Cannon" is supposed to be a glass cannon unit. Far range, high damage, but in order for it to be effective it needs support units to back it up.
- The turrets "sizes" can be played with, the max I'd probably do is have the mg turrets be 2x2. The missile and artillery implacements will stay 3x3 for balance.
- I wasn't aware I removed the original dropship from the game, I'll have to look into that.
- Walls will probably become a secondary mod, as you've stated other mods also include walls.
- I also completely forgot about the mega builder! I'll get to fixing that eventually.
2 AA-linked railguns
2 sniper cannons
1 "lance" Super railgun
-notes
a long range kiter/fire support ment to be a effective EXP tier assasin
but can still retain a fire support role due to its high dps AA and long range snipers
This is the way it used to be before Uber's updates. Sadly I haven't touched the mod in year(s). If I find the energy to, I will look further into this!