Space Engineers

Space Engineers

Halo - CSO Supercarrier [WIP]
Spread Operator  [developer] 4 Feb, 2018 @ 5:06pm
Constructive Criticism
It would be awesome if you could post some constructive criticism to help me out as I build this to find out what I should focus on.
Thanks!
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Showing 1-4 of 4 comments
CTH2004 7 Feb, 2018 @ 3:01pm 
It should be air tight and presurized. Also, use lights. Just as few spotlighs as possibel (Keep the weapon ones though) since they cause lots of lag if used together. So, instead, use interior lights. Also, more engines, gyros, and better walkways.


It's awsome. Can't wait till it's done!
CTH2004 8 Feb, 2018 @ 11:46am 
Also, you can use ground up blocks to add to it. I once saw a ground up assembler used as a automated sergen system! Get creative! Have Fun!
Spread Operator  [developer] 8 Feb, 2018 @ 1:01pm 
Well it might lag to pressurize such a large area, but you don't know untill you try. I plan on adding more interior lights but when building, it is just so dark inside and the spotlights barely help :/
I don't know if I can add more thrusters but I should be able to add a lot of gyros since they are 1x1 and they don't burn through armor. It will probably take awhile, but I have a pretty big break coming up to work on it.

Thanks a lot for posting, it is really helpful! :steamhappy:
CTH2004 8 Feb, 2018 @ 2:26pm 
Sounds like a plan. And I don't mean pressurize the whole thing, only just the main parts. IE where the med-bay, cry, controll areas are. the rest are thrusters, gyros, sotrage. You don't need that presurized. Just living quarters. However, I see what you mean exactly.

P.S. You can do more thrusters by putting them just outside of the range of the thruster damage!
Also, for better flight, I would recomend some atmospheric and a few hydrogen, but just a thought!

For how much damage they do I would recomend this Amazing Video[www.bing.com] that explains thruster damage!
Last edited by CTH2004; 8 Feb, 2018 @ 6:05pm
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