Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNTE-Resort
Juu  [developer] 5 Feb, 2018 @ 12:40pm
Ideas and suggestions
If you ideas for the map, you can post here.
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Showing 1-15 of 19 comments
AKOOMA (Banned) 12 Feb, 2018 @ 12:35pm 
Remove rpg class or limit to 1. Three rpgs all camping the beach. You either get lucky taking alpha or your stuck there til lockdown due to the rpg :) The aa mg's and 1 rpg would be more than enough.
Juu  [developer] 12 Feb, 2018 @ 10:01pm 
I kinda agree. 1 rpg could be enough. It is annoying sometimes when you land and get killed by it right away. They are really the only real threath when landing directly on A, in my game experience on this map.
Matso 13 Feb, 2018 @ 2:51am 
Remove the whole ravine behind Bravo, it ends up bottlenecking the US push to the objectives.
The sun is really intense and is at the south end of the map
Pingu 4 Mar, 2018 @ 5:50am 
The beach push is very difficult. Even on Omaha did they have hedgehogs and stuff. I understand the map relies on good pilots but it would be nice to see some alternatives. It's the first time I played as U.S. so it explains the confusion but not the frustration.

Otherwise on the NVA side of the map is great fun and nicley detailed map!
Last edited by Pingu; 4 Mar, 2018 @ 5:51am
Willard's Seiko 19 Mar, 2018 @ 10:18am 
1) After long grind at A beach and B temple the map is over way too quickly, C villa and D village should be harder to capture, the action seems to move from B straight to E. The map is not balanced in that sense.

2) There are so many helicopters, Hueys, Cobra, Loach that VC needs more DShKs, the two at the beach are useless after US gets first cap zone A and the third mid one doesn't help that much longer when the fight moves to C and D right next to it.
Maybe one more at E?
Tactless Hog 24 Mar, 2018 @ 9:53pm 
such a fun custom map :D is there any way to add more RPG or machine gun classes though? VC are pretty underpowered
Juu  [developer] 25 Mar, 2018 @ 3:22am 
I have plans for next update, after the contest ends. I removed the other rpg class due requests.
HISlawyer 7 Apr, 2018 @ 4:23pm 
Right now E is impossible to defend with 1 RPG and no DSKh at or near the point. I would recomend putting one at the point in the courtyard, or two in the surrounding ricefields to the east and west. At least 1 RPG is needed on a map with 6 helis. Seriously.
When the loach spots tunnels and the cobra takes them out sometimes it feels impossible as VC to actually maintain any presence anywhere but i might just suck
RatScum 28 May, 2018 @ 12:55pm 
I know that the fact that the first point can only be captured with helicopeters is what makes this map unique but it's sucking away all the fun since most of the time people can't even take the first point . Imo I think you should sacrifice the uniqueness of the map to make it more playable considering that all the other points are amazing to play .
Reefer Cowboy 22 Jun, 2018 @ 5:19pm 
REMOVE RESORT
small chinchilla 3 Jul, 2018 @ 12:49pm 
Make some kind of cover other than rocks at A.Then make the other points harder so atleast the U.S. has a chance
Knabi 5 Jul, 2018 @ 6:09am 
Great map, just need some tweaks. On A point increase the zone with flanks. So the 32 players need to defence more area then just the small middle one.

I made a picture of my idea. https://imgur.com/a/ktI4cCc
WoodenMage 9 Jul, 2018 @ 11:38am 
Right now its insanely Viet sided every game

Suggestions:
Beach = no-go zone for Viets
Remove the little rocks in the water on the beach that make movement in the water really difficult under fire, theres no need for those
Add more big rocks for cover, especially on the right side towards the lighthouse
Add lighthouse safe rock entrance on the right side accessible from the beach
M21 instead of piece of ♥♥♥♥ bolt action rifle for US marksman
Last edited by WoodenMage; 9 Jul, 2018 @ 11:39am
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