ARK: Survival Evolved

ARK: Survival Evolved

Speedy Flyers Aberration Companion Mod
 This topic has been pinned, so it's probably important
NajKrid  [developer] 1 Feb, 2018 @ 4:51am
Feature Requests
Here you can put in your requests for changes or extra features you'd like to see added to this mod!
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Showing 1-2 of 2 comments
Kasumi Noxumbra 1 May, 2018 @ 10:47pm 
Good morning/evening!

I was wondering if it would be possible to add [Dino]Spawns=True/False options to the .ini. That way if you didn't want certain flyers to spawn in a given map they could be toggled.

The reason I ask is that I'm attempting to use this in conjunction with Additional Abberan Dinos (mod page address below) on my Aberration server. I'm about to test to see if there's any major conflicts, but I expect both types of dinos (aberrant and normal) will likely spawn, so being able to disable the non-aberrant ones could be useful.

I of course don't expect your mod to spontaneously add the features to AAD's dinos either, so it might work out as a sort of trade off even if disabling certain spawns isn't as easy as I think. With both kinds the aberrant ones will have their added features, but lacking increasable speed and your tweaks, so could be fun either way. ^_^

Anyway, best regards, and thanks for taking the time to read this idea.

AAD : (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1270181453&searchtext=aberrant)
NajKrid  [developer] 3 May, 2018 @ 6:12am 
Originally posted by Kasumi Noxumbra:
Good morning/evening!

I was wondering if it would be possible to add [Dino]Spawns=True/False options to the .ini. That way if you didn't want certain flyers to spawn in a given map they could be toggled.

The reason I ask is that I'm attempting to use this in conjunction with Additional Abberan Dinos (mod page address below) on my Aberration server. I'm about to test to see if there's any major conflicts, but I expect both types of dinos (aberrant and normal) will likely spawn, so being able to disable the non-aberrant ones could be useful.

I of course don't expect your mod to spontaneously add the features to AAD's dinos either, so it might work out as a sort of trade off even if disabling certain spawns isn't as easy as I think. With both kinds the aberrant ones will have their added features, but lacking increasable speed and your tweaks, so could be fun either way. ^_^

Anyway, best regards, and thanks for taking the time to read this idea.

AAD : (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1270181453&searchtext=aberrant)

Sadly that is not currently possible, and I'm not sure if it can be done at all. I can add or remove the NPCreplacements in the dev kit of course, but I think it is not allowed at runtime!

There's of course always the option to alter your spawners (including the addition or deletion of specific Dino Spawns through the Game.ini options (see this link for more info on this): https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1083349027/1470841629666608039/

And of course you can just opt to leave the Aberration Companion Mod out of the mod list entirely, so that only the RockDrake gets affected by this mod.

Last edited by NajKrid; 3 May, 2018 @ 6:15am
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