Garry's Mod

Garry's Mod

GoldSrc HUD
 This topic has been pinned, so it's probably important
DyaMetR  [developer] 24 Oct, 2021 @ 5:44pm
New bugs report thread
Since the new version differs so much from the previous, a new thread has been created.

Feel free to report any bugs you encounter. The more detailed you are, the better chances I'll get to fix it!
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Showing 1-15 of 52 comments
bashame 1 Nov, 2021 @ 4:52am 
Whenever I use "givecurrentammo" or any command that gives me over 1000 rounds of ammo, the remaining ammo goes out of the way of the spacer. Any way to fix that or?
DyaMetR  [developer] 1 Nov, 2021 @ 5:20am 
Originally posted by Papa Soma:
Whenever I use "givecurrentammo" or any command that gives me over 1000 rounds of ammo, the remaining ammo goes out of the way of the spacer. Any way to fix that or?
I didn't know whether to make the spacer dynamically move or not since in the original Half-Life it also goes out of bounds when having over 1000 rounds of ammo.
bashame 1 Nov, 2021 @ 5:24am 
Originally posted by DyaMetR:
Originally posted by Papa Soma:
Whenever I use "givecurrentammo" or any command that gives me over 1000 rounds of ammo, the remaining ammo goes out of the way of the spacer. Any way to fix that or?
I didn't know whether to make the spacer dynamically move or not since in the original Half-Life it also goes out of bounds when having over 1000 rounds of ammo.

I'd say, for sake of clearance, make it a toggle to have the spacer dynamically move, to appease both nerds. E.g GoldSrc purists and more modern Gmod players.

Other than that, I haven't seen any other bugs, but I'm unsure.
Whenever setting color to black - it simply renders a HUD element invisible.
DyaMetR  [developer] 1 Nov, 2021 @ 5:32am 
Originally posted by Papa Soma:
Originally posted by DyaMetR:
I didn't know whether to make the spacer dynamically move or not since in the original Half-Life it also goes out of bounds when having over 1000 rounds of ammo.

I'd say, for sake of clearance, make it a toggle to have the spacer dynamically move, to appease both nerds. E.g GoldSrc purists and more modern Gmod players.

Other than that, I haven't seen any other bugs, but I'm unsure.
Whenever setting color to black - it simply renders a HUD element invisible.
That's because of how additive textures work. That's why there's no alpha slider for singular colours.
I'll look onto making that toggle.
bashame 1 Nov, 2021 @ 5:35am 
Originally posted by DyaMetR:
Originally posted by Papa Soma:

I'd say, for sake of clearance, make it a toggle to have the spacer dynamically move, to appease both nerds. E.g GoldSrc purists and more modern Gmod players.

Other than that, I haven't seen any other bugs, but I'm unsure.
Whenever setting color to black - it simply renders a HUD element invisible.
That's because of how additive textures work. That's why there's no alpha slider for singular colours.
I'll look onto making that toggle.

Copy that, chief. Other than that, perhaps my favorite HUD on GMOD so far. Thank you kindly for making this addon!
AlexanderB2109 11 Dec, 2021 @ 7:10am 
Last time I installed this, I was unable to move my camera in PAC3 using the mouse. I also couldn't grab the arrows to move parts.
DyaMetR  [developer] 12 Dec, 2021 @ 5:02am 
Originally posted by dbsw1972 (AlexanderB2109):
Last time I installed this, I was unable to move my camera in PAC3 using the mouse. I also couldn't grab the arrows to move parts.
I'll work on a patch asap.
Kinerf 25 Dec, 2021 @ 10:28pm 
Whenever I disable, or uninstall the mod, the regular HUD except the weapon select, doesn't show up, and when I say disable, I mean the Enable toggle in the actual mod itself, even restarting the game doesn't bring the normal HUD back.
Last edited by Kinerf; 25 Dec, 2021 @ 10:40pm
DyaMetR  [developer] 8 Jan, 2022 @ 3:02pm 
Originally posted by Kinerf™:
Whenever I disable, or uninstall the mod, the regular HUD except the weapon select, doesn't show up, and when I say disable, I mean the Enable toggle in the actual mod itself, even restarting the game doesn't bring the normal HUD back.

If you uninstall the addon, restart the map and there are issues, it means there's another addon causing said issue.
it seems a recent update pac3 somehow made this conflict with it again, as the addon is breaking the camera like before again.
DyaMetR  [developer] 11 Mar, 2022 @ 2:00pm 
Originally posted by big spooky creature:
it seems a recent update pac3 somehow made this conflict with it again, as the addon is breaking the camera like before again.
Understood, will look into it.
DyaMetR  [developer] 11 Mar, 2022 @ 2:54pm 
Originally posted by DyaMetR:
Originally posted by big spooky creature:
it seems a recent update pac3 somehow made this conflict with it again, as the addon is breaking the camera like before again.
Understood, will look into it.
I have tested with the workshop versions of both this addon and pac3 and I can't seem to replicate the problem.

Have you tried reinstalling this addon? Does it work with this addon uninstalled? Did you reload the loading screen before attempting using pac3? Anything in special?
Last edited by DyaMetR; 11 Mar, 2022 @ 2:55pm
oh wait how do you reload the loading screen? since I think I've narrowed it down to the bug being related to that
DyaMetR  [developer] 11 Mar, 2022 @ 3:21pm 
Originally posted by big spooky creature:
oh wait how do you reload the loading screen? since I think I've narrowed it down to the bug being related to that
There's a button in the settings screen that allows you to display the loading screen as much as you want.
Miles Prower 25 Apr, 2022 @ 10:18am 
Suit icon stops at 100, but in Team Fortress Classic, it can scale to the max HEV value.
There's most likely a value that sets max suit since batteries have a cap.
I have a picture of this in motion if that helps convey this HEV icon a little better.
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