Men of War: Assault Squad 2

Men of War: Assault Squad 2

Cold War English
 This topic has been pinned, so it's probably important
Timosh  [developer] 4 Feb, 2018 @ 12:28am
FAQ
Q. How to install Cold War?
A. Download the main mod using links below. You will have a package of several GB size. Then unpack it into mods folder, and you will receive this structure:
Men of War Assault Squad 2\mods\cold war 1_7_4
If you need CW English - download it too and unpack it into the same location.
Launch the game. If you've done everything correctly, you will see Cold War (and Cold War English, if you need it) in settings/mods game menu.
To activate, double-click on "Cold War" in the left side of the window , and it will move into right one. If you need Cold War English - double-click it too, but only after the main mod. Then press "apply". Main menu will change, and this means that the mod is ready to use.


Q.Where can i download the original Cold War?
A.
https://steamhost.cn/steamcommunity_com/groups/cold_war/discussions/0/3417685728353885519/[/url
You can have Google and Yandex disks links, or torrent here.
Or see
phglobal .my1 .ru/forum/14-95-3
(delete spaces). There is a torrent and a Yandex Disc link.
Or here is a ModDB link (delete spaces)
www. moddb. com/mods/cold-war-mod/#8561150

Q. Why do the shooting ranges not correspond to the real ones?
A. Creating really large maps (more than 1000m per 1000m) presents serious problems in terms of productivity and labor intensity. Therefore Cold War uses a nonlinear range scale. If any weapon actually shoots at 100m - we set the range of 20 game meters (gm). At 500m - we put 50 g. m. 1000m - 70 g. m. 2 km - 100 g. m. 4 km - 140gm. 10 km - 180 g. m. 15 km - 240 g. m. 20 km - 290 gm. 65 km - 350 g. m. 180 km - 420 g. m. 300 km - 500 g. m.
In rare cases (RPGs), we use a bit different scaling, but in most cases the scale is strictly determined. It allows you to place on one map both infantry, tanks, artillery, tactical missile launchers without the fear that tanks from the front line will easily destroy vulnerable artillery and SAMs hidden in the rear .

Q. How do I use airborne assault on helicopters?
A. Fly at low altitude (less than 16 m), click the "Behavior Mode" button. Wait until the helicopter freezes, and press the "special action" button.

Q. How will the mod update be organized?
A. Our updates with new content for MOWAS 2 will be released periodically. The version to Call to Arms will receive only minimal support.

Q. I've downloaded the mod or subscribed via Steam, and then what? Nothing new appears.
A. Mod must be applied in the game. To do this, click the "Mods" tab in the settings. There, select the Cold War mod and apply it. If done correctly, the text will become Russian (if Cold War English is not applied, which is recommended for English-speaking users), new music will sound and the video in the background will be played.
If the mod does not appear in the list - check the presence of the Cold War folder in the SteamLibrary \ steamapps \ common \ Men \ Men of War Assault Squad 2 \ mods \
We remind you that Cold War is a global modification, affecting all aspects of the game, so compatibility with other major mods is almost impossible. You can apply only mods that were written specifically for Cold War (for example, Cold War English).

Q. How do I use airplanes?
A. In multiplayer, the airplane appears already in the air. Give the order to move to any point - the plane will start to fly forward. Enter the direct control and press "S" to climb. Change the height by pressing W-S, direction - A-D. Use the "Spacebar" to land. After landing, accelerate until the airplane detaches the front landing gear from the ground, press "Space", and then immediately "S".

Q. I have a crush at loading or during the game, CreateVertexBuffer failed or Failed to allocate memory. What shall I do?
A. The reason may be a lack of RAM or video memory. The game consumes no more than 3.7 GB RAM , even if physically there is more. Therefore, in some cases, it is necessary to lower the settings: firstly - to lower the resolution of the textures.
In case of lack of video memory, check if the video card drivers are outdated, and also whether you use the built-in video card instead of the more powerful discrete one.
The order is as follows: in the right bottom corner of the screen in the pop-up window, right-click on the NVidia configuration icon, then on the NVidia control panel, then in all three tabs, set the tasks for the system's orientation to the resource consumption of the video card (quality and performance).

Q. I included multiplayer, and there are only 1 CP, and almost no troops can be bought. What's the matter?
A. The main mode of multiplayer in CW is brigade. This means that after the start of the match you must choose one of the teams - the subnations available for the selected nation. This can be motorized rifles, artillery, aviation, airborne ... After buying the brigade (scroll through the call buttons to the very bottom), your CP will be equal to -200, and you will be able to buy specialized troops of your brigade (button with the same picture as yours flag), as well as the so-called "common troops" - a set of light infantry and armored vehicles, available to any player. This will force you to interact with other players and perform your role on the battlefield. The team can be changed during the game to arrange a surprise for the opponent or change tactics. To do this, select your flag as a regular unit and click the "Special Action" (yellow star) button. The flag will be lowered, and after 1.5-2.5 minutes you will be able to take a new one, changing the brigade and gaining access to another set of troops. But these 1.5-2.5 minutes you can not buy troops and will have to do without reinforcements.
Brigade mode can be changed to the standard before the start of the match. In the standard mode, all troops of all brigades are available.

Q. In the action menu, I see two new buttons. What are they doing?
A. The functions of both buttons depend on the type of vehicle.
- the "special ability" button, looks like an yellow star.
Most of the equipment disables and enables the main gun (a tank gun, an ATGM of aviation and an infantry fighting vehicle). Turning off the main gun makes it possible to use the equipment on a secondary front under the control of the AI ​​so that the tank does not waste valuable ammunition of the main caliber for single infantrymen, and the AI ​​helicopter does not shoot single cars by ATGMs, but used a cannon for the infantry.
For desant vehicles (helicopters with infantry squads, transport aircraft, landing ship, aircraft carrier), the button launches an airborne deployment (in the air) or opens and closes the landing ramp for loading vehicles, or drops the ropes for landing.
In multiplayer for the flag of the brigade, this button lowers the flag, allowing you to change the team.
- "behavior mode" button, looks like an open hatch.
In a vehicles with open machinegun mount, this button adjusts the behavior of the machinegun operator (usually gunner2). There are three modes of behavior. "aggressive" - ​​the shooter behaves the same way as in MOWAS 2 - shoots, until he dies. "cautious" - the shooter shoots until a bullet hits the tank or the missile flies. After hitting the shooter decides that the situation is dangerous and hides himself in the hatch for 15 seconds, hiding from enemy fire (except for aviation, the shooter will not hide from the fire of the aircraft, because planes always threaten the tank as a whole, not just the single crewmember). Then he climbs out and is ready to shoot again. "passive" - ​​the shooter hides in the hatch and sits there until the behavior mode is changed. The tanks are "cautious" by default, the cars are "aggressive" (because cars do not have any weapons other than ZPU ", and the armor does not protect the hiding operator well enough).
At SAMs, having radar, the button regulates work of a radar. Radar should be disabled in a situation where the enemy can use anti-radiation missiles. The modes are similar to the hatch modes: "aggressive" (radar on), "cautious" (the radar will turn off for 15 seconds), "passive" (radar off). The default mode is "aggressive".
For helicopters this button turns on and off the helicopter hover mode.
For deck aircraft, this button launches an automatic landing on the aircraft carrier (requires scripts)

Q. How do exacly radars work like this one big radar which rotates , when it arrives it scans whole map or something?"
A. Rotating radar (P-37) doesn't scan whole map, but has very large range of plane detection (UAVs not so visible). It also good vs stealth aircraft, but it can't target SAM missiles. It's like ground AWACS (US has Hawkeye for the same purpose)
Other radars (Patriot for US, French Arabel, Russian Kupol) are used for survellance (all-around for Arabel, sector for the rest) and missile targeting, they have different, but always good range of detection for all aircraft. Radar should illuminate enemy aircraft to provide SAM guidance (SAM should be launched from other unit - launcher). Radar can be targeted by anti-radiation missile, if it is turned on (it can be quickly turned on and off by proper button).

Q. I've played Cold War and unsubscribed it, and now there is an error when I'm starting the game, mentioning "control panel item". What shall I do?
A. You've assigned a custom action on quick actions panel (i. e. "specability") and didn't remove it before unsubscribing.Delete my games\men of war - assault squad 2\profiles\NNNN\settings.set , where NNNN -is your profile number..
Last edited by Timosh; 2 Jun, 2023 @ 10:39pm
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Showing 1-15 of 147 comments
Monorail 5 Feb, 2018 @ 4:27am 
can you upload this mod in moddb pls?
Timosh  [developer] 5 Feb, 2018 @ 7:24am 
No, we can't.
AH-64 LONGBOW 5 Feb, 2018 @ 8:32am 
So if you want put in mod pt-91,you probably want implement polisch army?
Moxy 5 Feb, 2018 @ 9:05am 
Nvm, youre just supposed to find them
Timosh  [developer] 5 Feb, 2018 @ 10:08am 
"So if you want put in mod pt-91,you probably want implement polisch army?" - not the whole army, just unit or two. We're going to implement NATO as nation.
AnubIT 9 Feb, 2018 @ 2:47pm 
Will be there any gamemode that we will be able to play MP with bots ?
Timosh  [developer] 9 Feb, 2018 @ 8:48pm 
Yes, in the next update
__ronZeyy 11 Feb, 2018 @ 2:49pm 
how works patriots and what is behaviour mode ?
Timosh  [developer] 12 Feb, 2018 @ 6:52am 
Just deploy them, point approximately in the threatening direction and ensure that fire mode is "free". When enemy plane will be insude radar tracking range, it will illuminate it automatically (radar warning sys will work on the plane, withvocal notification). If illuminated plane is inside PAC-2 range, it will fire. Note that radar has only about 90 degrees (don't remember exact number) scanning sector, so if target will escape it, tracking will be lost. Radar can be rotated at 360 manually, but this will cause tracking loss.
The best way of usage is: cover SAM battery with smaller AA units, place launcher in 20-30 meters behind radar, take it in direct control and wait when enemy plane will be in no escape zone (approx 75% of radar range). Launch the missile. You can use multiple launchers and radars simoultaneously. Don't forget that Su-34 has long-range anti-radiation missiles, so disable the radar if Su-34 will appear.
Paranoid&Afraid 14 Feb, 2018 @ 3:56pm 
Are we allowed to create our own missions from this mod? I'm already working on a mission using this mod, but I'm curious as to see your answer.
Timosh  [developer] 15 Feb, 2018 @ 6:38am 
"Are we allowed to create our own missions from this mod?" - Yes, in form of sub-mod. If your sub-mod don't work without CW (for mission it is so), you don't need any permissions of CW devs. Of course, support of further CW versions is also up to you.
hey just asking...are you planning on increasing the range for the guns?
Timosh  [developer] 17 Mar, 2018 @ 2:42pm 
Radlivesmatter, read FAQ.
ah ok thx
MonolithSF 29 Mar, 2018 @ 11:48am 
ther is mod for ranges i can give a link
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