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-25% heal rate
-30% overheal
+50%overheal longevity
movement speed increased from ubercharge (full=25%)
killing enemy medics will give you 20% of their ubercharge
ubercharge gives immunity too all crits and mini crits, decreased pushforce taken from damage and airblast, and maybe gives minicrits
+25% overheal longevity
-50% overheal build rate
-25% uber build rate
Uber gives 50% damage resistance to all things and instantly buffs target to full overheal.
well, i changed it a little bit
I think we should consider a new ubercharge. To be honest, i think this should make a sentry-busting uber charge. So here is my idea, with cons, pros and ubercharge specific stats.
Pros
+10 Percent Healing Rate
+20 Percent Uber Time
+40 Percent Knockback resistance on healing target ( Not on the medic )
Cons
-30 Percent Uber Charge Speed
-40 Percent Overheal
+30 Percent Faster Overheal Decay
Ubercharge
Invulnarable Medic and Heal Target
+50 Percent Reload Speed for Heal Target
-90 Percent Knockback from explosions
+70 Percent Damage Bonus Against Buildings
+20 Percent Damage Bonus Against Players
you said that my uber was sentry bursting, but your is even more, you become invulnerable, the heal targer reloads 50% faster, making possible deal more damage, -90% knockback make the sentry almost don't push you, +70% damage against buldings make the sentry recive almost the double of damage, so, you would burst sentries and players
Pros:
- +200% Healing Rate
- +150% Ubercharge Build Rate
Ubercharge: All current Ubercharges (Stock, Kritzkrieg, Quick-Fix, or any of the Vaccinator's, though the Vaccinator's Ubercharges now use the entire bar), switch between each one on cycle using Reload Key, only one type of Ubercharge can be used at a time.Con:
There is a 25% chance (can be upgraded if needs be) that deploying an Ubercharge will create a massive explosion (we're talking Sentry Buster size) that is harmless to enemies, though it can and will kill the Medic and his nearby teammates.
The story-wise reason for its stats is because it was not built as well as the regular Medi-guns, making it unstable, both in the good (the fast healing and build rates) and the bad (the giant explosion).
I was going to use this idea for a new Medi-gun called the "Defective Medicine" (which would have looked like a severely damaged Kritzkrieg, but I'm not that great at modeling.
The one being healed does not heal and gets a 20% damage bonus.
During ubercharge, both speed stats get halved and they regen 10 hp per sec for 5 secs.
-50% overheal
-50% uber charge rate
Can have multiple healing targets (maybe 2-4)
Uber charge increases healing rate and overheal to that of stock medigun (or maybe quick fix or more)
50% faster healing
ubercharge will start building 50% faster on someone with low health, but decasy to 50% slower when overhealed/fullhealth
ubercharge speeds up nearby enemy spies and gives them unlimited cloak, as well as immediatley granting them eternal reward buff on backstab with any knife
+10% ubercharge build rate
cannot activate ubercharge
healing a player gives them a passive 15% speed bonus
-20% heal rate
cannot build uber while holding rmb