Space Engineers

Space Engineers

EMGC K-7 Advanced Mining Hauler
cptsavarus  [developer] 4 Feb, 2018 @ 10:06am
Features
The K-7 Advanced Mining Hauler has a lot of features, so I've probably forgotten some here - but here are the main ones...

Compatibility
==========
The K-7 is compatible with all the other EMGC Cargo Ships, as well as all other large ships I publish under different "brands" - and there will be a lot of those quite soon.

Multiplayer & Co-op
===============
The K-7 supports a crew of up to 6, with cryo for 6, medical for 1 and control stations for 12.

Airlocks,& Access
==============
-4 Standardised air-tight docking rings with cargo transfer for personel access.

-1 Large standardised air-tight docking ring on the bow with twin cargo transfer suitable for small ship access, docking to large stations and possibly wheeled vehicle access.

-Large internal hangar with overhead connector and secondary airlock suitable for small ships, drones or wheeled vehicles.

-Spacious landing pad on the stern quarter with cargo transfer and convenient personel access from the main hangar & cryo bay. Enjoy the landing lights!

-Internal micro-hangar for a tiny shuttlecraft or drone of your choosing. The K-7 will come with its own drone soon, I just have to finish the design.

-Ships nameplate (LCD screen) at all personel airlocks - so you can easily tell what ship you're boarding if you have multiple ships docked to one another at the same time. All my ships have this.

Cargo, Factory & Power
===================
-4 Fully upgraded Refineries

-2 Fully upgraded Assemblers

-6 Oxygen Generators

-3 Oxygen Tanks

-6 Large Cargo Containers

-3 Small Cargo Containers

-6 Hydrogen Tanks

-1 Large Reactor

-12 Batteries in 4 rows (2 battery rooms)

Flight
=====
-6 Gyroscopes

-Large Ion thrusters in all directions

-Space-flight only / no atmo capability

-Designed to fly unladen or if with payload to be towed / assisted by another vessel.

Cargo Ejection & Collection
=====================
-Large collection hopper on the dorsal side for fast bulk transfer without the fuss of docking.

-Large bank of ejectors (connectors & a conveyor sorter) on the ventral side for purging any unwanted ore (stone for example). You may set the conveyor sorter to filter whatever you like. Anything ejected will fall safely away from the ship thanks to the onboard gravity generators.

Interior
=====
-15 individualy pressurised rooms in a thoroughly considered layout with everything easy to access.

-Nearly all action blocks accessible from inside the ship, without depressurising anything.

Future-proofing & script support
========================
-The K-7 has its very own computer room, featuring 6 Programmable Blocks and 4 Timer Blocks for running a handful of your favourite scripts, whatever they might be.

No scripts included or pre-programmed - you must choose & add your own if you want them.

Defencive Capability
================
-3 Gattling Turrets giving 75% coverage heavy point defence

Command & Control Panel
=====================
-Command seating for 6 on the bridge, 4 in the machine shop, one in medical and one in shuttle control (yes, there is a control room for the micro-shuttle bay / main hangar.

-Convenient button panels everywhere for quick access to your most frequently used commands.

-Nice & tidy control panel with all block types named & grouped appropriately and hidden as necessary to avoid undue confusion

Immersion & realism
================
-Pretty pretty lights on the outside... they're navigation / running lights & they're configured to mimick real-world standard maritime / aviation ligting conventions. Just for fun like!


Think that about covers it.
Will add things here as I remember them.
Last edited by cptsavarus; 4 Feb, 2018 @ 10:40am